Remove spiderlings

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FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Remove spiderlings

Post by FantasticFwoosh » #272936

For the arguement of (a simple mob is percieved to be a lot more deadly than it is) spiderlings are rightfully terrifying and unbalanced.

Now its impossible to implement any constructive use of spiders while spiderlings are active because they firstly move too fast, are near indestructable and are ticking time bombs to spawn into fully adult spiders en-masse. Spiderlings are the reason why consistent spamming over a vent or a changeling can quickly inundate the entire station with a self replicating swarm. Removing this would make AI'less spider swarms a thing of the past and localise the damage.

- Suggested change is that plant trays exposed to pests & mutagen simply drops a different mob rather than spiderlings which is abusable and that changelings lay full non spiderling spider eggs with a friendly preference to them (see below quotation)
This reflects on the ideathread Update Spiders = Xenobio compatible (Part 1 of 2) which does support this implementation as to a fairer use of the mini antag, but would stop the absolute swarm of spiders occuring naturally from admin events/intervention of giving human control to a spider mob

Spoiler:
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