Give the HoP a space suit.

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Shadowizard
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Give the HoP a space suit.

Post by Shadowizard » #278325

Seriously. Every other head has one in their office except the HoP. I think the HoP needs one, Also, please don't get pissy if I didn't put this in the right spot. I don't spend much time on the forums.
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Re: Give the HoP a space suit.

Post by Remie Richards » #278326

you put the thread in the right place, yes.
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Re: Give the HoP a space suit.

Post by Lumbermancer » #278328

Remove all head hardsuits except for CE and Captain. As it was before.
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Re: Give the HoP a space suit.

Post by Anonmare » #278329

The HoP is the closest Head of Staff to EVa.

I don't really see why they need one tbh
Captain has one because legacy memes
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Re: Give the HoP a space suit.

Post by bandit » #278334

Lumbermancer wrote:Remove all head hardsuits except for CE and Captain. As it was before.
Yeah seriously

The RD doesn't need a spacesuit for literally any reason
The CMO shouldn't be the one venturing into space to retrieve bodies, delegate that shit to MDs or shit even engineers
The HoS I guess is fine with a spacesuit but it's more an armory thing
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Re: Give the HoP a space suit.

Post by Aloraydrel » #278339

Hardsuit powercreep was real
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Re: Give the HoP a space suit.

Post by Lumbermancer » #278341

Remember when RD used to grab Nasa void suit at round start?
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Re: Give the HoP a space suit.

Post by Lazengann » #278342

The HoP should be a glorified paper pusher and nothing more
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Re: Give the HoP a space suit.

Post by PKPenguin321 » #278370

Aloraydrel wrote:Hardsuit powercreep was real
i recall somebody literally saying "if this goes through how long until somebody says 'give the hop a space suit'?"
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Re: Give the HoP a space suit.

Post by Saegrimr » #278388

Lumbermancer wrote:Remember when RD used to grab Nasa void suit at round start?
Yeah I remember roundstart telesci before everybody just abused every feature until it gets removed. Good times.
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Re: Give the HoP a space suit.

Post by Not-Dorsidarf » #278402

The HOP already has access and proximity (usually) to EVA , and does not need further encouragement to abandon his post.
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Re: Give the HoP a space suit.

Post by BeeSting12 » #278406

CMO and RD don't really need a space suit for their jobs although I can see the arguement for giving scientists a hardsuit (bomb testing). The HoP definitely does not need one because his job is to change IDs and manage two departments that don't even involve working offstation. You usually see them walking around in EVA suits anyways because they have all access and think they're good at powergaming by running around 24/7 with an EVA suit when they're really not because suits give a slowdown lol.
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Re: Give the HoP a space suit.

Post by Lumbermancer » #278407

Saegrimr wrote:telesci
I thought it was a teliporter beacon.
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Re: Give the HoP a space suit.

Post by Armhulen » #278409

Chief engineer should have the only hardsuit, the captain should have one that is nonfunctional but still has some pretty good armor values
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Re: Give the HoP a space suit.

Post by oranges » #278437

hardsuit power creep continues
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christ110
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Re: Give the HoP a space suit.

Post by christ110 » #278465

Cap, and CE should be given hardsuits.
RD and CMO should have theirs taken away and their depts given 2 appropriate replacement suits (in case one gets destroyed/stolen)

Medical should get a suit that lacks an exosuit slot for tank storage. No armor. It's for emergency rescue of people who have expired outside the confines of the station. It should probably also have no movement slowdown for its purpose.

Toxins should get 2 suits that work like the syndie hardsuit in that they have 2 operating modes. Mode 1 is normal spess suit mode, mode 2 turns on electro-plating giving it the 100% bomb dmg resist. If electro-plating is on, then the user takes double-space from lasers/disablers, due to a forced discharge of the capacitors. The toxins suit can retain the built-in bomb, research, and reagent analyzer along with welding/flash protection.

The science hardsuit's armor should be at the level of the EVA suits in... EVA. Science is harder to moonlight into, so this can be a higher tier reward for doing so.
Last edited by christ110 on Sat Apr 08, 2017 10:42 pm, edited 2 times in total.
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Re: Give the HoP a space suit.

Post by Cobby » #278473

Only the CE needs a hardsuit, the rest can get spacesuits from the various locations.
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Re: Give the HoP a space suit.

Post by Slignerd » #278641

Lazengann wrote:The HoP should be a glorified paper pusher and nothing more
Not-Dorsidarf wrote:The HOP already has access and proximity (usually) to EVA , and does not need further encouragement to abandon his post.
These are correct. HoP can easily get a space suit from EVA, but does not need one otherwise. I mean, I like hardsuits as much as the next guy, but come on now.

RD and CMO hardsuits should stay, but truth be told, RD and CMO should just give them out to whoever is on Toxins/Space EMT duty. One issue with that idea however is that you need to be confident that whoever is entrusted with the suit will return it once they're done, or once the RD or CMO needs it, and well, no one ever is going to willingly return any equipment of this kind. :lol:
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Re: Give the HoP a space suit.

Post by Qbopper » #278918

even ignoring the fact that the HoP has all access and can get a suit easily:

why does the HoP need a space suit

people in this thread have even given good reasons for other heads that aren't the CE to have theirs removed - why should the HoP get one? what does his job need a hardsuit for?
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Re: Give the HoP a space suit.

Post by FantasticFwoosh » #278935

Plot twist, its a dog sized space suit, kept underneath a special trap door in the HOP's office.

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Re: Give the HoP a space suit.

Post by Slignerd » #278936

Ian does actually need a space suit, truth be told.
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