Boxburg/Medieval castle ruin

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FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Boxburg/Medieval castle ruin

Post by FantasticFwoosh » #280997

Nothing particularly fancy but this is a watered down version of what i was thinking about earlier today, the full monty idea could be its own server...

> Boxstation gets a revamp to be a medieval castle with stone walls replacing regular walls and reinforced metal foundations in the place of our plasteel walls, much of the machinery & jobs are jiggled about, just for a one off or specially arranged medieval mode round. It could even be the effect of a certain wizard spell to aesthetically & practically change all the objects on the station z level (anomalous crystal showed it could be done) into something else thematically. Suddenly all your armory is just full of crossbows & officers are slowed down because they are now wearing riot suits of armor.
> For the ruin idea its much the same structually as the sort of plan above (when the walls are broken they drop stone, recolored sandstone) but it is already infested with skeleton knights and squat short goblins who will attack you as you enter, besides some basic loot you find inside the ruin, you can also find a special "Dragonkiller" shield blocked behind a magic barrier, the shield blocks a good percentage of physical attacks like a riotshield as well as actively blocks jets of fire and offers some bomb protection. Its the ideal object to kill the lavaland dragons with or tackle any fire breathing foe.

- To first unlock the dragonkiller shield you must first defeat the skeleton knights cursed to defend it, each of them will drop a sigil which when input to special pedestal structure infront of the magic barrier will deactivate it.

Skeleton knights are the elite units of the ruin and drop knight armor (which is resprited riot armor) and rusty claymores that don't block projectiles & do less damage (until they are cleaned with a sharpening block via the kitchen, might be good to save the chefs personal stash so they can help others) Goblins either have no weapons or hit you with metal rods which they drop after they die, kind of pointless for little green humans.

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Helios
Joined: Mon May 05, 2014 5:07 pm
Byond Username: Shodansbreak

Re: Boxburg/Medieval castle ruin

Post by Helios » #649467

This would be cool. Instead of Icebox, medieval box. And instead of ice dragons in mining, you have regular ones.
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FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Boxburg/Medieval castle ruin

Post by FantasticFwoosh » #649521

I dont remember writing this but im glad to have it recognised. We have the technology to realise it much more, other servers have already got a leg up on the concept so Boxburg go big or go home.

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Farquaar
Joined: Sat Apr 07, 2018 7:20 am
Byond Username: Farquaar
Location: Delta Quadrant

Re: Boxburg/Medieval castle ruin

Post by Farquaar » #649586

Tangentially related, but palette-swaps as station traits might be fun. The most common turfs would be swapped with a themed equivalent.

Medieval-style space station? Circus-style space station? Cyberpunk space station? The only limit is the number of autistic artists our community has.
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