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Bluespace Launchpads

Posted: Thu Apr 27, 2017 11:38 am
by XDTM
A buildable pad which is able to send/receive objects or mobs on a set location within 5 tiles.
You'd be able to set the offset for the target (3 tiles N, 2 tiles E), instead of complicated calculations.
It can then be used for all the teleport cases where you'd want to avoid a beacon or a linked pad. For example, sending prisoners in sealed rooms without risking others getting out, or only teleporting allowed people inside your autismfort.

The most interesting part is the traitor version: a portable launchpad contained in a briefcase. It would have reduced range (3 tiles) but it would be remote-controlled, allowing a crafty traitor to set the briefcase down in the right maint spot, go in and out without fuss, and go back to looking like a lawyer. Unless someone grabs the pad, leaving him stranded. It's also counterbalanced by it not fitting in a backpack, making it annoying to carry at best and search-worthy at worst.

Do i code this or not?

Re: Bluespace Launchpads

Posted: Thu Apr 27, 2017 2:17 pm
by Armhulen
The traitor version should have extended range, if anything.

Re: Bluespace Launchpads

Posted: Thu Apr 27, 2017 3:35 pm
by christ110
Traitor version should not have extended range, it's a round-start version that requires very little setup, unlike the normal version which I assume is made via rnd and requires a bluespace Crystal.

Re: Bluespace Launchpads

Posted: Fri Apr 28, 2017 9:35 pm
by Armhulen
christ110 wrote:Traitor version should not have extended range, it's a round-start version that requires very little setup, unlike the normal version which I assume is made via rnd and requires a bluespace Crystal.
>anyone can grab the obvious traitor item that will leave you completely tombed in your tator base

>>>> can only move you across one wall


oh well, another item to the never-used-list

Re: Bluespace Launchpads

Posted: Sat Apr 29, 2017 6:44 am
by christ110
>oh, i am on metastation and need the captain's id... just use this little device, to pop myself in or remove the id from the room, without actually entering...
>oh, i wanna bomb medbay... let me just bluespace it in from maint so no one sees it.
actually... if it doesn't require anchoring then buying two can allow you to pop over walls and then setup a second one to collect the first launchpad.

Re: Bluespace Launchpads

Posted: Sat Apr 29, 2017 7:21 am
by itsswagga
We should just bring back telesci which was unnecessarily removed because of a ban

Re: Bluespace Launchpads

Posted: Sat Apr 29, 2017 8:48 am
by XDTM
christ110 wrote:>oh, i am on metastation and need the captain's id... just use this little device, to pop myself in or remove the id from the room, without actually entering...
>oh, i wanna bomb medbay... let me just bluespace it in from maint so no one sees it.
actually... if it doesn't require anchoring then buying two can allow you to pop over walls and then setup a second one to collect the first launchpad.
I didn't even think of that, but it's great

Re: Bluespace Launchpads

Posted: Thu May 04, 2017 8:43 pm
by Cobby
christ110 wrote:>oh, i am on metastation and need the captain's id... just use this little device, to pop myself in or remove the id from the room, without actually entering...
>oh, i wanna bomb medbay... let me just bluespace it in from maint so no one sees it.
actually... if it doesn't require anchoring then buying two can allow you to pop over walls and then setup a second one to collect the first launchpad.
but how do you get the second one?

Re: Bluespace Launchpads

Posted: Thu May 04, 2017 9:15 pm
by bman
no one would ever buy the traitor version because they KNOW for a fact that someone WILL try to disarm the briefcase from there

it's not a code problem it's a problem with our shitty community who are like HE HAS A BRIEFCASE VALID!!!!!!!!!!!!!!!111111 or people who just like to disarm

Re: Bluespace Launchpads

Posted: Thu May 04, 2017 9:19 pm
by christ110
ExcessiveCobblestone wrote:
christ110 wrote:>oh, i am on metastation and need the captain's id... just use this little device, to pop myself in or remove the id from the room, without actually entering...
>oh, i wanna bomb medbay... let me just bluespace it in from maint so no one sees it.
actually... if it doesn't require anchoring then buying two can allow you to pop over walls and then setup a second one to collect the first launchpad.
but how do you get the second one?
Step 1, buy one launchpad
Step 2, buy a second with your remaining tc
Step 3, :honk:
Step 4, autismo!