Shockwave sprites for bombs.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Shockwave sprites for bombs.
Right now bombs just kinda make everything suddenly disappear. I think bombs would look way cooler if the moving shockwave front has some sort of visualization.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Shockwave sprites for bombs.
If it was specific to the reagents it'd be nice. Glitter bomb wave.
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- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Shockwave sprites for bombs.
I was mostly thinking about TTV bombs.FantasticFwoosh wrote:If it was specific to the reagents it'd be nice. Glitter bomb wave.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Shockwave sprites for bombs.
Bombs are laggy enough as is. We don't really need every bomb to spawn an expanding number of extra entities every time they do something.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
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Re: Shockwave sprites for bombs.
I can think of a few ways to do it that wouldn't be too resource intensive, like only making 8 entities going four cardinal directions + diagonals and having them move in their respective directions + scaling their size up every tile they move to cover the bomb blast areacedarbridge wrote:Bombs are laggy enough as is. We don't really need every bomb to spawn an expanding number of extra entities every time they do something.
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i have three other top secret characters as well.
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- PKPenguin321
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Re: Shockwave sprites for bombs.
Could just do one big ring and keep scaling it up but it might start looking nasty the bigger it getsCosmicScientist wrote:Do you even need eight entities?PKPenguin321 wrote:I can think of a few ways to do it that wouldn't be too resource intensive, like only making 8 entities going four cardinal directions + diagonals and having them move in their respective directions + scaling their size up every tile they move to cover the bomb blast areacedarbridge wrote:Bombs are laggy enough as is. We don't really need every bomb to spawn an expanding number of extra entities every time they do something.
Although the new BYOND scaling method will be better so it won't make things blurry so at that point yeah I guess you could do that
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Shockwave sprites for bombs.
Wouldn't you basically just need 1 animation that just stops at the right time?
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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