TC Bonus

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TrustyGun
Joined: Wed Jan 21, 2015 12:17 am
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TC Bonus

Post by TrustyGun » #290318

If you greentext a traitor round without spending TC, you should get 5 more TC the next time you get traitor.

Why? It encourages traitors to use more unconventional methods to accomplish their objectives, so the next time 'round they can use more toys.
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Qbopper
Joined: Fri Jul 10, 2015 6:34 pm
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Re: TC Bonus

Post by Qbopper » #290332

I'm not sure this is such a good idea but I can't nail down why

I mean even beyond the fact that this REALLY needs to cap out after one or two "wins"
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DemonFiren
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Re: TC Bonus

Post by DemonFiren » #290335

Qbopper wrote:I'm not sure this is such a good idea but I can't nail down why

I mean even beyond the fact that this REALLY needs to cap out after one or two "wins"
because it would mean instant romerol after the first win
and instant romerol plus five tc's worth of carp or shit after the second
and instant romerol plus an esword+traitor key after the third
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TrustyGun
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Re: TC Bonus

Post by TrustyGun » #290339

It doesn't need to be accumulative. It is supposed to be a small bonus for being robust; something else than a small note at the end of the round
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Qbopper
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Re: TC Bonus

Post by Qbopper » #290358

DemonFiren wrote:
Qbopper wrote:I'm not sure this is such a good idea but I can't nail down why

I mean even beyond the fact that this REALLY needs to cap out after one or two "wins"
because it would mean instant romerol after the first win
and instant romerol plus five tc's worth of carp or shit after the second
and instant romerol plus an esword+traitor key after the third
well obviously you can change the price of items like romerol to accomodate, that was what I was thinking of but didn't write it for some reason

but yeah with our current playerbase I'm not so sure this is a good idea
Limey wrote:its too late.
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Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
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Re: TC Bonus

Post by Wyzack » #290361

We will see an upswing of traitors that objective as silently as possible and hide in a locker for an hour, which sucks. Antags exist to antagonize and make the round interesting, it would be counterproductive to reward the safest play
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Shaps-cloud
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Re: TC Bonus

Post by Shaps-cloud » #290363

TC's are balanced around having 20TC, this has been suggested multiple times and shot down each time
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Qbopper
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Re: TC Bonus

Post by Qbopper » #290365

Wyzack wrote:We will see an upswing of traitors that objective as silently as possible and hide in a locker for an hour, which sucks. Antags exist to antagonize and make the round interesting, it would be counterproductive to reward the safest play
Shaps-cloud wrote:TC's are balanced around having 20TC, this has been suggested multiple times and shot down each time
also good reasons to not add this - just seems like it would be more hassle for everyone to have this imo
Limey wrote:its too late.
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