Budgetstation

A place to record your ideas for the game.
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christ110
Joined: Sat Oct 01, 2016 4:40 am
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Re: Budgetstation

Post by christ110 » #303101

Bottom post of the previous page:

nice job qbopper, i originally intended for it to be like a modification of metastation, but looks like you're going the whole 9 yards.
regardless, we should prolly make this an admin-only station for if we want to plan extended or something like that.
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CPTANT
Joined: Mon May 04, 2015 1:31 pm
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Re: Budgetstation

Post by CPTANT » #303112

Make sure to include lots and lots of stupid safety hazards.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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XDTM
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Re: Budgetstation

Post by XDTM » #303126

Random single airlocks that lead to space, with no required access
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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Luke Cox
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Re: Budgetstation

Post by Luke Cox » #303131

Looking great so far
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Qbopper
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Re: Budgetstation

Post by Qbopper » #303134

XDTM wrote:Random single airlocks that lead to space, with no required access
it's "budget" station (as opposed to "random death"), this is funny but it makes no sense
Limey wrote:its too late.
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Qbopper
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Re: Budgetstation

Post by Qbopper » #303147

2do (for myself):

SEC:
- shotguns with beanbags (sorry, I'm not making it lethals only)
- shitty armory

MEDBAY:
- no sleepers or medkits, syringes/IV drips with chemicals
- no cryo, showers with cryodaxone beakers (make sure to include a wrench and paper explaining to wrench them to cold)
- shitty ghetto surgery

ENGINEERING:
- no engine - solars and PACMAN generators
- maybe a shitty power setup?
- simple atmos(?)

SCIENCE:
- one big slime pen

CARGO:
- shitty mining (I'm considering just not adding a lavaland shuttle and putting a bunch of asteroids for miners to get minerals from but I fear for my life on this one, and I don't know if you can even make a shuttle to lavaland)
- shitty cargo bay, potentially exposed to space? could have the shuttle dock outside and there's a single EVA suit? dunno yet

SERVICE:
- shitty bar with a keg and shotgun
- shitty botany with piles of dirt and limited seeds
- shitty kitchen - meat locker replaced with a box of monkey cubes
- no disposals, use trash bins (janitor has a trash cart and crusher)
- no space cleaner or grenades for the janitor (god help me)

MISC:

- dorms are a communal barracks type deal
- no/few head offices, important shit goes on the bridge(?)
Limey wrote:its too late.
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Luke Cox
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Re: Budgetstation

Post by Luke Cox » #303151

For mining, how about you make lavaland accessible but take away the hardsuits and KAs?
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Qbopper
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Re: Budgetstation

Post by Qbopper » #303159

Luke Cox wrote:For mining, how about you make lavaland accessible but take away the hardsuits and KAs?
I don't play mining at all (don't like lavaland) so you'll have to tell me if this is "more difficult but feasible" or "masochistic for anyone who isn't already experienced"
Limey wrote:its too late.
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Armhulen
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Re: Budgetstation

Post by Armhulen » #303164

Bopper give them a pickaxe, a knife and mensons
that's literally it
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John_Oxford
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Re: Budgetstation

Post by John_Oxford » #303186

make dead hours (12pm-6am) be force locked to this station

NT wants to conserve money when recruiting for new workers gets low
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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

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John_Oxford
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Re: Budgetstation

Post by John_Oxford » #303188

give miners new belts that's a shoulder strap with a leather scabbard for a short machete and a few pockets for pens/food ect along with a leather loop for a pickaxe to slide through
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

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Luke Cox
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Re: Budgetstation

Post by Luke Cox » #303242

Qbopper wrote:
Luke Cox wrote:For mining, how about you make lavaland accessible but take away the hardsuits and KAs?
I don't play mining at all (don't like lavaland) so you'll have to tell me if this is "more difficult but feasible" or "masochistic for anyone who isn't already experienced"
All you technically "need" is internals and a pickaxe


Another point I wanted to touch on, the workplaces themselves should look run down. Medbay should be covered in dried blood, the kitchen should have trash all over it, science should have chemical spills all over it, etc. Rusty walls here and there, a few pulled up floor tiles, damaged floor tiles, etc.
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christ110
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Re: Budgetstation

Post by christ110 » #303257

also,
for engineering, they should also have no insulated gloves, or only budget ones. they can turn off the power if they wanna play with wires.
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Luke Cox
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Re: Budgetstation

Post by Luke Cox » #303264

christ110 wrote:also,
for engineering, they should also have no insulated gloves, or only budget ones. they can turn off the power if they wanna play with wires.
Can't believe I didn't think of this. Hell, it's in the name!

Also, we should probably consider having this moved to the mapping board.
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Iatots
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Re: Budgetstation

Post by Iatots » #303319

how is the power wire overhaul coming along? The one that adds breakers etc.
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Qbopper
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Re: Budgetstation

Post by Qbopper » #303402

Luke Cox wrote:Also, we should probably consider having this moved to the mapping board.
I'll just make a new thread

EDIT: https://tgstation13.org/phpBB/viewtopic ... 11&t=11542
Limey wrote:its too late.
Professor Hangar
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Re: Budgetstation

Post by Professor Hangar » #304503

Luke Cox wrote:
Qbopper wrote:
Luke Cox wrote:For mining, how about you make lavaland accessible but take away the hardsuits and KAs?
I don't play mining at all (don't like lavaland) so you'll have to tell me if this is "more difficult but feasible" or "masochistic for anyone who isn't already experienced"
All you technically "need" is internals and a pickaxe
That's exactly how the gulag works, after all. (Well, and mesons)
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