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Executions.

Posted: Sat May 27, 2017 10:08 pm
by Saul_Myers
Ah, executions. Nothing like pointing / sticking a laser gun / pistol at someone's head/mouth and watching that progress bar fill for that sweet, sweet 3x damage.
Of course you can just unload your clip into them. But executions are more fun.
More executions. We need more. Well maybe not we, but I definitely would love to see some more executions.

How do I execute?
Aim for mouth, help intent, click. Just like with a gun.

What are your ideas?
Execution with stun baton (you stick a baton in someone's mouth and turn it on, frying their brain.) Why? Because if you got caught by someone with stun baton they will beat you to death anyway. And this is just a somewhat stylish way to do it. I think.
Execution with any sharp object. (you just slice someone's neck, opening carotid artery.) Why? Well if you already have someone restrained for long enough to execute them you could just beat them to a pulp. And execution is a more stylish method of it.
Energy sword execution. (Put it under someone's mouth, turn it on, thus impaling their head on it). Again, if you can hold someone for long enough to execute them-you probably have just enough time to beat them with said tool.

I don't think I can come up with any more executions. Maybe you have any ideas? Feel free to post them.
I'm 99% sure this will not get coded but hey, a man can dream.
No I don't think ISIS are cool with their decapitation videos.
Discuss, please.

Re: Executions.

Posted: Sat May 27, 2017 11:00 pm
by Gun Hog
I quite like this idea! Give it the same restrictions as with energy guns, and it is golden!

Re: Executions.

Posted: Sat May 27, 2017 11:09 pm
by Swindly
Fire axe decapitations.

Re: Executions.

Posted: Sat May 27, 2017 11:15 pm
by onleavedontatme
Best method is maxcapping the execution chamber

Re: Executions.

Posted: Sat May 27, 2017 11:27 pm
by Saul_Myers
Kor wrote:Best method is maxcapping the execution chamber
maxcaps take knowledge, access to cooler and heater, access to a can of plasma, a can of oxygen, two tanks and a tank transfer valve.
This here takes "press 8 on numpad with numpad on til you target mouth, press one on number board so you are on help intent, click your victim, wait about 8 seconds, they're dead with no collateral damage"

Re: Executions.

Posted: Sat May 27, 2017 11:34 pm
by Luke Cox
>Execution ideas

Finally, something within my area of expertise!

Re: Executions.

Posted: Sat May 27, 2017 11:49 pm
by Saul_Myers
Luke Cox wrote:>Execution ideas

Finally, something within my area of expertise!
ISIS pls go and stay go.

Re: Executions.

Posted: Sat May 27, 2017 11:51 pm
by kevinz000
Luke Cox wrote:>Execution ideas

Finally, something within my area of expertise!
you disgrace the security department

Re: Executions.

Posted: Sat May 27, 2017 11:52 pm
by Okand37
Ggggglooory kill!

Re: Executions.

Posted: Sun May 28, 2017 12:20 am
by Saul_Myers
So... Is the idea approved? I think my HUD idea got approved, but I can't tell whether it's being coded or if it was forgotten already.
Yes, I am shilling another of my threads. What'cha gonna do about that?
https://tgstation13.org/phpBB/viewtopic.php?f=9&t=10832

Re: Executions.

Posted: Sun May 28, 2017 1:13 am
by Luke Cox
kevinz000 wrote:
Luke Cox wrote:>Execution ideas

Finally, something within my area of expertise!
you disgrace the security department
Image

Re: Executions.

Posted: Sun May 28, 2017 2:23 am
by Professor Hangar
We need buildable guillotines.

Re: Executions.

Posted: Sun May 28, 2017 2:26 am
by Luke Cox
Professor Hangar wrote:We need buildable guillotines.
You're god damn right we do

Re: Executions.

Posted: Sun May 28, 2017 5:05 am
by Professor Hangar
For that matter, suddenly I'm picturing Executions being something similar to the suicide command, and Mortal Kombat Fatalities. Maybe also like butchering. Every weapon and most tools have their signature style!

Hell, antags could have specific bonuses related to execution moves, with the downside being comparatively vulnerable and requiring a helpless target.

Re: Executions.

Posted: Sun May 28, 2017 5:08 am
by calzilla1
Luke Cox wrote:
Professor Hangar wrote:We need buildable guillotines.
You're god damn right we do
Vg has em

Re: Executions.

Posted: Sun May 28, 2017 5:16 am
by Armhulen
execution with a banhammer just deletes their character

Re: Executions.

Posted: Sun May 28, 2017 5:46 am
by Luke Cox
>Nobody brings up burning people alive on meatracks
>Nobody brings up death by unstable mutagen IV drip

You people sicken me

Re: Executions.

Posted: Sun May 28, 2017 6:48 am
by DemonFiren
Professor Hangar wrote:We need buildable guillotines.
As I've always said.
We also need constructable chopping blocks because >fireaxes

Re: Executions.

Posted: Sun May 28, 2017 7:56 am
by Saul_Myers
Luke Cox wrote:>Nobody brings up burning people alive on meatracks
>Nobody brings up death by unstable mutagen IV drip

You people sicken me
Nobody burns people on meatracks. We have bonfires for that now. Get with the times, grandpa. Geez.
Why would you attach IV drip with mutagen? Just stick them into cryo with acid and mutagen and whatever else you come up with.

Re: Executions.

Posted: Sun May 28, 2017 7:59 am
by DemonFiren
cryoing someone with IT'S POLYTRINIC ACID GOD DAMMIT should dissolve the body eventually

Re: Executions.

Posted: Sun May 28, 2017 8:29 am
by Luke Cox
Saul_Myers wrote:
Luke Cox wrote:>Nobody brings up burning people alive on meatracks
>Nobody brings up death by unstable mutagen IV drip

You people sicken me
Nobody burns people on meatracks. We have bonfires for that now. Get with the times, grandpa. Geez.
Why would you attach IV drip with mutagen? Just stick them into cryo with acid and mutagen and whatever else you come up with.
I must have missed that patchnote, mind telling me more?

The IV drip is so that your audience in the courtroom can watch the show

Re: Executions.

Posted: Sun May 28, 2017 8:50 am
by imblyings
Luke Cox wrote:
Professor Hangar wrote:We need buildable guillotines.
You're god damn right we do
ahead of you by several months, someone just needs to code it
finalsolution1x2.dmi
finalsolution1x2.dmi (1.25 KiB) Viewed 8600 times

Re: Executions.

Posted: Sun May 28, 2017 9:39 am
by Luke Cox
I don't imagine it being too difficult to make. Put someone in like you do with a meathook, click on it to activate it, and have the person's head get dismembered.

Now somebody tell me about these newfangled bonfire things. I want to capture a wizard alive and burn them at the stake.

Re: Executions.

Posted: Sun May 28, 2017 1:56 pm
by Saul_Myers
Luke Cox wrote:I don't imagine it being too difficult to make. Put someone in like you do with a meathook, click on it to activate it, and have the person's head get dismembered.

Now somebody tell me about these newfangled bonfire things. I want to capture a wizard alive and burn them at the stake.
Get wood. As in logs, from botany. Crafting menu ->bonfire. Use metal rod on it, now you can cuff someone to it. Apply source of fire like welder or flare or torch and boom, classic burning at the stake.

Re: Executions.

Posted: Sun May 28, 2017 3:39 pm
by confused rock
we'll get new methods when people use the available ones like the chair

Re: Executions.

Posted: Sun May 28, 2017 3:45 pm
by TrustyGun
Just put all of these into the game:

https://en.m.wikipedia.org/wiki/List_of ... of_torture

Re: Executions.

Posted: Sun May 28, 2017 10:51 pm
by Reece
Cable ties, harm intent, and then aim for the mouth; strangle the enemy.
"Goodnight sweet prince."

Re: Executions.

Posted: Sun May 28, 2017 11:33 pm
by Luke Cox
confused rock wrote:we'll get new methods when people use the available ones like the chair
>Electric chairs

Get out you filthy fucking normie

Re: Executions.

Posted: Mon May 29, 2017 12:53 am
by John_Oxford
need crosses to lash people too and the ability to turn paper bins into paper piles to burn so security can become full caesars legion

degenerates

Re: Executions.

Posted: Mon May 29, 2017 5:34 am
by Professor Hangar
confused rock wrote:we'll get new methods when people use the available ones like the chair
Last time I could never figure out how to get the goddamn chair to work.

Re: Executions.

Posted: Mon May 29, 2017 6:25 am
by oranges
idea guys lol

Re: Executions.

Posted: Mon May 29, 2017 7:54 am
by DemonFiren
John_Oxford wrote:need crosses to lash people too and the ability to turn paper bins into paper piles to burn so security can become full caesars legion

degenerates
>caesars legion
bitch please the station is literally house-controlled new vegas

Re: Executions.

Posted: Mon May 29, 2017 4:40 pm
by Drynwyn
Saul_Myers wrote:So... Is the idea approved? I think my HUD idea got approved, but I can't tell whether it's being coded or if it was forgotten already.
Yes, I am shilling another of my threads. What'cha gonna do about that?
https://tgstation13.org/phpBB/viewtopic.php?f=9&t=10832
Ideas don't get "approved". What happens is, anyone who knows how to code could see your idea, then spend a bunch of time coding so it works. Then, they would submit that code to our GitHub page, where a maintainer decided whether or not to merge it. Maintainers don't generally make calls on things without seeing the code, because if the code is done poorly it could be rejected for technical, rather than balance, reasons.