Mafia Mode

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Pizzatiger
Joined: Mon Jun 05, 2017 2:44 pm
Byond Username: Pizzatiger

Mafia Mode

Post by Pizzatiger » #306217

I originally created this mode for goonstation but I honestly think it would work better on this server. Its purpose was to combine the best parts of rev and gang and remove the parts I thought were bad


In Mafia, a player is randomly chosen to become a Underboss with the goal given by the Don to kill the heads and security so the Mafia can take the station.To complete this task the Underboss is given a special mind slave implant that doesn't work on the heads/security but doesn't wear off.He also receives a special Headset with the comms of his current job and all of the mafia's special channels


The Underboss is also given a special PDA that has a special shop and it also has the ability to ask the Don for special objectives the range from stealing someone's ID to destroying the engine. If an objective is completed the PDA is given a point to spend in the shop

The stuff you can buy at the shop includes:
A random Traitor item
A way to upgrade someone's PDA to a Capo Pda.This Pda is exactly likes your EXCEPT they can't upgrade anyone else's PDA.Stuff in this shop is also a tiny bit more expensive (and you can't transfer points)
An implant that turns any Non-head/security into a perma mindslave(You can't remove the implant and it's invisible)
A Capo headset that is connected to a Mafia command channel and has the ability to make another channel and give it a letter
A Solider headset that does NOT include the Mafia-command channel but can be linked to the Capo's created channel by whacking it against the Capo's headset
A Pinpointer that tracks the heads and security
An expensive Mafia suit that includes shoes, a fancy suit, a hat and a Tommy gun. This Tommy gun does not use ammo but instead when the wearer has an full suit it slowly weakens thay players till they pass out.



This will result in a fun and unique tier system where the Underboss upgrades the pdas of 2-3 mindslaves he trust and those people make and command small gang of mindslaves to complete objectives/attack the heads and security

Crew

The heads and security job is to hunt down and kill the head insurgent.They don't know it is the Mafia round till an mafia-member is reveled as one by accident OR when the Snitch calls the station. The Snitch calls around the 5-10 minute mark. He tells the crew that he upgraded their commasters with a special program that they can order information from and will tell them what he wants every 2-5 minutes.If they drop off items he wants (This ranges from pills with 100 of a random chemical to laser guns) at randomly assigned drop zone (It changes every time he wants a new thing). If they complete the order they get One point to spend on buying information


The shit they can buy at the commaster is:
A random letter of the Underboss's name
a small portion of a fingerprint of the Underboss
The current objectives of theMafia
The number of Soldiers/Capo's there are
A list of what the mafia has bought so far
The last action a random Mafia member has done
Two implants the un-convert injectedMafia members and stops future mind slaving, Normal loyalty implants don't work on mafia members(This cost 2 points)
A device that can turn the Mafia-suit and gun into something the crew can use -3 points-

This means the heads can slowly learn who the Mafia underboss is if the mafia agents don't try sabotaging the delivery of the items the snitch wants

How the round ends

The round ends in 4 ways

1-The head Underboss dies or leaves the Z-level (Head victory)
2-The heads and security die or leave the z-level (Mafia victory)
3-The shuttle is called and the crew leaves (Draw)
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Super Aggro Crag
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Joined: Sat Mar 21, 2015 9:47 pm
Byond Username: Super Aggro Crag

Re: Mafia Mode

Post by Super Aggro Crag » #306242

Mama mia!
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