Basically this is how we could fit skeleton colonists into the game without making them completely bland.
the central "Lore Plot" - Is that a magical glowing chunk of jade (that the shrine it is on can be destroyed and stolen to sell off) has been ressurecting a special subtype of skeleton alliegant to the emperor of Japan, where the Jade's country of origin resides. The jade arrived via a deliberately induced bluespace accident during WW2 and transported a secret base to lavaland as to deny it before Hiroshima, but all the personnel have ended up being vapourised anyway caught between the latent power of the atomic bomb & the Jadestone, in which a magical fusion has occured and their bodies though battered rise once more.
- The skeletons themselves are yellow with age, but also a more brittle sub-type like simple mob skeletons that will break apart into a heap when they are eventually defeated meaning that they could be easily enough destroyed, but otherwise stealing their bodies is not to great advantage as to incentivise them remaining independent but also constantly expanding making more homes for themselves out of paper panels with wood floors. Their hands have also rotted making them unable to use guns (see armory in the lower points for a bit more discussion about guns)
- Bonsai Trees, these are high yield though little potency at base default log giving plants, they are important for making paper as well as constructions because paper panelling such as highlighted on this PR is important for building prefab rooms. You need a certain amount of rooms & wood to place a completed structure for more bedrooms or specific room types. All of the prefab rooms are bound together with bamboo so you can't explicitly cheat using paper & wood alone
- Bamboo - A material type, it can be sharpened into a cruddy spear, crafted into a low-end sword, and also used in the place of rods in certain type of constructions such as spike traps which deal damage to mobs that pass over it, and can be concealed with dirt with only slightly noticable sprites. Can make rice hats out of it, but where are you going to put your glorious headband then?
- Silk - Rather than having a creature that spits out silk, the skeleton colonists can create a room with a pre-built silk worm cage, in which when edible material is added will periodically drop silk cloth by itself, a subtype of cloth worth more than usual cloth in cargo points, and can be used for making silk robes as well as bandages/blindfolds and usual items.
The ruin itself in my head anyway is a pseudo mixture of a military installation and partially a shrine, with oriental lamps around the place but also a small armoury with some special banzai headscarves (alt click to make you enter a frenzy with the Emperor's rage, deals brute damage for every tick you are not hitting a target & replenishes 10 brute for every attack over a threshold of damage, makes you scream banzai! at the top of your lungs. It does have a minor cooldown and takes a chunk of your stamina to enter the state) and 1 katana (to be used if you don't use a bone dagger to make bamboo weapons). The Magic Jade takes centre stage and it is risen upon a plinth, and serves as the summary spawn in point.
- Together with the seeds (for making prefabs on the station), the katana, the banzai headscarfs, & the jadestone which sells for 10,000 credits its a worthwhile albeit well defended ruin with the hopes to be aesthetically unique.
- debatably maybe one or two mosins & a machine that prints off mosin bullets put into the central armory (but since they can't dig into rocks or smelt, they have no way to get it) but i don't want to get on my high horse and be a hypocrite for being safe, despite the skeletons being so fragile with collapsing into a heap on death and on a respawn timer back at the jadestone.
Miners expect a en-masse banzai skeleton charge, if they get bone axes & spears it could be very messy.