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Can someone port this?

Posted: Mon Jun 12, 2017 8:53 pm
by tacolizard
http://www.byond.com/developer/Wirewrai ... ?tab=index

It's a tooltip system to show item info when you hover over things. It's made by Wirewraith, who codes for Goonstation and it's currently implemented there. With time, I might be able to port it but I'm posting this to see if anyone better at BYOND/our codebase is interested.

Re: Can someone port this?

Posted: Mon Jun 12, 2017 8:59 pm
by Lumbermancer
Upvoted.

Re: Can someone port this?

Posted: Mon Jun 12, 2017 9:02 pm
by obscolene
I played on goon recently and this was one of the most annoying things. Just keep this stuff in examine, it's not that hard to shift-click something.

Re: Can someone port this?

Posted: Mon Jun 12, 2017 9:18 pm
by tacolizard
obscolene wrote:I played on goon recently and this was one of the most annoying things. Just keep this stuff in examine, it's not that hard to shift-click something.
I'm curious to know how exactly it irritated you. The tooltips only appear when hovering over items in your hand, so you shouldn't see them unless you want to?

Re: Can someone port this?

Posted: Mon Jun 12, 2017 11:35 pm
by kevinz000
how hard is it to examine something though..

Re: Can someone port this?

Posted: Wed Jun 14, 2017 2:04 am
by PKPenguin321
Hold shift while mousing over stuff making this pop up would be neat

Extended stats like exact force, armor, etc should only appear if you have R&D goggles on or something

Re: Can someone port this?

Posted: Wed Jun 14, 2017 6:00 am
by MisterPerson
PKPenguin321 wrote:Hold shift while mousing over stuff making this pop up would be neat

Extended stats like exact force, armor, etc should only appear if you have R&D goggles on or something
Why?

Re: Can someone port this?

Posted: Wed Jun 14, 2017 6:50 am
by FantasticFwoosh
Goggles & investigative glasses of sorts do yield additional data, a PDA scanner could do much the same thing.

Not having read the code at risk of sounding silly, the tip system should probably have a opt-in verb and be automatically enabled for new players.

Re: Can someone port this?

Posted: Wed Jun 14, 2017 6:01 pm
by PKPenguin321
MisterPerson wrote:
PKPenguin321 wrote:Hold shift while mousing over stuff making this pop up would be neat

Extended stats like exact force, armor, etc should only appear if you have R&D goggles on or something
Why?
For the first thing, just so if you don't want them showing at all times you don't have to see them. Maybe it could be a pref instead or something, idk

The second thing is because of !immersion!

Re: Can someone port this?

Posted: Wed Jun 14, 2017 7:26 pm
by MisterPerson
PKPenguin321 wrote: The second thing is because of !immersion!
That's retarded. In what way does hiding information make the game better? If someone asks how much damage a toolbox does in OOC, what will people say? That's what the tooltip should say. Period. Because if it uses expressions, guess what? Now people are going to ask "What does 'very robust' mean?" and now the player knows even less than if you just left the tooltip off altogether.

Re: Can someone port this?

Posted: Wed Jun 14, 2017 7:32 pm
by ShadowDimentio
I like this, port it. BUT make it a pref, it might get really annoying otherwise.

Re: Can someone port this?

Posted: Fri Jun 23, 2017 2:33 pm
by Qbopper
MisterPerson wrote:
PKPenguin321 wrote: The second thing is because of !immersion!
That's retarded. In what way does hiding information make the game better? If someone asks how much damage a toolbox does in OOC, what will people say? That's what the tooltip should say. Period. Because if it uses expressions, guess what? Now people are going to ask "What does 'very robust' mean?" and now the player knows even less than if you just left the tooltip off altogether.
examining a toolbox doesn't give the exact damage values, I don't see why a tooltip should either

I don't like the idea of goggles giving the exact stats either though

Re: Can someone port this?

Posted: Fri Jun 23, 2017 4:03 pm
by Anonmare
Everyone should learn the value of robustness by either experience or code diving.