Flavour, utility and side job antag equipment

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Professor Hangar
Joined: Mon Sep 19, 2016 4:14 am
Byond Username: Professor Hangar

Flavour, utility and side job antag equipment

Post by Professor Hangar » #307688

Not everyone is robust or enthusiastic about antagonist roles, especially in conversion game modes like revolution, gang and either flavour of cult. It's the kind of thing that can lead a cook to get converted, then shrug and keeping on making food while blood stains the halls, since there's not many ways to contribute other than joining the tide and doing exactly what you're told, while frantically looking up what the fuck all the cult spells and shit actually do.

Clockwork cult especially seems built around giving every participant some agency with what they do and crafting equipment and gear, why not expand on that with some cheap flavour equipment and items? And there's already clockwork consoles, that could be extended to station equipment, both useful and utility. Medical equipment, kitchen equipment, vending machines, botany...

Basically, rounding up ideas for antag flavour and utility additions. For one, both cults should totally have access to Flavor-Ade.
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