AI Feature Drive

A place to record your ideas for the game.
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kevinz000
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AI Feature Drive

Post by kevinz000 » #307727

Look, I know this has been made and discussed before but:
AIs are, to be frank, boring to play when it's not extremepop.
What is there to do? Open doors? Optimize atmos when you're bored? I mean you can look for criminals to bolt but at that point it's being a validhunting shitter unless they're harmful.
So it's the antag/balance freeze, so it would be helpful if we could get some non-shitpost ideas for AI features that lets them do things (Possibly integrated with other departments!) outside of AI LAW 2 OPEN THE DOOR.
Obviously, no antag only features, they could be USABLE while antag but no antag only features because antag freeze and it'd ruin the point of giving nonantag AIs more things to do.
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Re: AI Feature Drive

Post by Steelpoint » #307732

I don't see how you can add more features to the AI unless you either create a problem the AI has to overcome, or you just add a feature that makes the AI even more omnipotent than it is already.

Maybe the AI has to play a mini-game to unlock certain Silicon features, but that's really just locking AI features behind a wall for little reason.
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Re: AI Feature Drive

Post by Remie Richards » #307733

hardlight holograms.
buildable in RnD (lol where else).
Like normal holograms but can't leave the radius of their holopad.
Solid like people, can perform jobs.

Then give the AI the ability to make a hardlight hologram from any pad, BAM, the AI is now all jobs and has enough content honk.
(only 40% joking here)
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CPTANT
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Re: AI Feature Drive

Post by CPTANT » #307734

First things first.

UI improvements:

More recognisable binary channel (it is the most inconspicuous channel the AI gets to read, while being the most important)

Ability to use loud volume on the comms.

Better bot control -> Bot control action button. And have a "call" function on the bot behaviour panel, having to set the behaviour in one panel and having the call button in another is very unintuitive.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: AI Feature Drive

Post by D&B » #307748

I for one am wary of kevinz doing hardlight anything anymore.
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
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Re: AI Feature Drive

Post by bman » #307749

Remie Richards wrote:hardlight holograms.
buildable in RnD (lol where else).
Like normal holograms but can't leave the radius of their holopad.
Solid like people, can perform jobs.

Then give the AI the ability to make a hardlight hologram from any pad, BAM, the AI is now all jobs and has enough content honk.
(only 40% joking here)
this already exists it's called ai borg shells.
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Re: AI Feature Drive

Post by kevinz000 » #307778

This isn't about nerfing the living shit out of AIs and giving them the nerfed things back if they play a minigame, it's "I hope we can come up with something fun the AI can do, or atleast something useful it can do when it's not opening door #304."

It's a silicon improvement drive, not "Lets trash them and make science build them back up". Come on.
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Re: AI Feature Drive

Post by leibniz » #307780

Custom holodeck stuff, like, let them build any objects in the holodeck. Also good for creative traitoring.
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Re: AI Feature Drive

Post by kevinz000 » #307783

kevinz000 wrote:It's a silicon improvement drive, not "Lets trash them and make science build them back up". Come on.
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Re: AI Feature Drive

Post by kevinz000 » #307784

leibniz wrote:Custom holodeck stuff, like, let them build any objects in the holodeck. Also good for creative traitoring.
Holodeck objects... Would need some consideration as to balance of spawning items in. Yes, they're holoitems, but game code doesn't care, theo nly thing that gets overridden is attack damage but you'd have to give them a whitelist of items, or a blacklist of items to spawn/not spawn because some times can still be used as holoitems.
If we had VR though those lists would be much bigger/smaller respectively because it'd be another Zlevel so it wouldn't really fuck the station up so hard.
But yeah, if the AI had a virtual playspace it'd be nice.
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Re: AI Feature Drive

Post by leibniz » #307786

kevinz000 wrote:
leibniz wrote:Custom holodeck stuff, like, let them build any objects in the holodeck. Also good for creative traitoring.
Holodeck objects... Would need some consideration as to balance of spawning items in. Yes, they're holoitems, but game code doesn't care, theo nly thing that gets overridden is attack damage but you'd have to give them a whitelist of items, or a blacklist of items to spawn/not spawn because some times can still be used as holoitems.
If we had VR though those lists would be much bigger/smaller respectively because it'd be another Zlevel so it wouldn't really fuck the station up so hard.
But yeah, if the AI had a virtual playspace it'd be nice.
Yeah I knew it'd be around 1000 hours of coding probably, but I couldn't think of anything better since most of the jobs on the station are.. well, done by the crewmembers so having the AI do them too is somewhat pointless.
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Re: AI Feature Drive

Post by leibniz » #307787

Maybe the newscaster system could be improved too.
The AI could link security records into updates and whatever else.
If all PDAs get the ability to read news, then the importance of it would increase. You'd still need to use newscaster consoles to submit news.
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Re: AI Feature Drive

Post by Remie Richards » #307788

CosmicScientist wrote:
kevinz000 wrote:This isn't about nerfing the living shit out of AIs and giving them the nerfed things back if they play a minigame, it's "I hope we can come up with something fun the AI can do, or atleast something useful it can do when it's not opening door #304."

It's a silicon improvement drive, not "Lets trash them and make science build them back up". Come on.
They're already trash. They're broken. They're overpowered. They're a shitter role.

Improvement would be breaking their back, chucking them out and either let them see from the dustbins how we either fill their seat at the table with someone everyone loves or how their old seat is coming to join them because we don't need their shite role to be replaced.

They're secborgs with a permanent camera console that's easier to navigate than anything sec has and they don't die if their shell dies.

REEEEEEEE
Someone's mad they got dunked.
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Dax Dupont
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Re: AI Feature Drive

Post by Dax Dupont » #307802

Remie Richards wrote:
Someone's mad they got dunked.
I think he got dunked by a purged AI and then got so salty at the AI for not just murder boning everyone and just killed the shitty traitor.
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Re: AI Feature Drive

Post by kevinz000 » #307807

please take your salt somewhere else so i can hopefully have a good idea to code instead of listening to you rant about getting dunked, we all die in the game about dying in hilarious ways and simulating atmospherics autistically, rule 10.
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Re: AI Feature Drive

Post by calzilla1 » #307811

Very light amount of Telekinesis
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Re: AI Feature Drive

Post by CPTANT » #307814

Could someone escort CosmicScientist from the thread?

His salt is clogging up the premise.

But seriously, anyone with half a brain can kill an AI.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: AI Feature Drive

Post by CPTANT » #307815

Ohw yeah, let the AI be able to publish "WANTED" issues on the publicaster.

For some reason it appears they can't.

Sometimes I want to publish the captain's face with a big fat HARM ALARM on it, but I can't.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: AI Feature Drive

Post by Nabski » #307866

Something about using a mulebot? Being able to call it to a location, tell it to activate "pull" on an object, then order it to another location.

Just pretend it's a shitty modified forklift.

The intended purpose is to enable fetching of dead bodies or other useful crew member requests. NOT dragging people to jail.

I hate playing security reporter, but if you don't do that half the time you just stop getting requests.

The ability to have it play a sound or ping when someone says a phrase over the radio. Be able to set it. Missing an order because chat's flying by sucks, even more once you start getting called rogue for not opening that door to EVA instantly.
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Re: AI Feature Drive

Post by Anonmare » #307881

Nabski wrote:Something about using a mulebot? Being able to call it to a location, tell it to activate "pull" on an object, then order it to another location.

Just pretend it's a shitty modified forklift.

The intended purpose is to enable fetching of dead bodies or other useful crew member requests. NOT dragging people to jail.

I hate playing security reporter, but if you don't do that half the time you just stop getting requests.

The ability to have it play a sound or ping when someone says a phrase over the radio. Be able to set it. Missing an order because chat's flying by sucks, even more once you start getting called rogue for not opening that door to EVA instantly.
I use goonchat's highlight string feature to highlight the word "door" as an AI

As for features, the only thing I can really think of is have the AI slowly accumulate points that it can spend to boost certain machinery. Like make the ORM able to get 5% more sheets from each ore, with an exponential point cost increase each time spent an a machine.
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Re: AI Feature Drive

Post by Nabski » #307903

Anonmare wrote:
Nabski wrote:Something about using a mulebot? Being able to call it to a location, tell it to activate "pull" on an object, then order it to another location.

Just pretend it's a shitty modified forklift.

The intended purpose is to enable fetching of dead bodies or other useful crew member requests. NOT dragging people to jail.

I hate playing security reporter, but if you don't do that half the time you just stop getting requests.

The ability to have it play a sound or ping when someone says a phrase over the radio. Be able to set it. Missing an order because chat's flying by sucks, even more once you start getting called rogue for not opening that door to EVA instantly.
I use goonchat's highlight string feature to highlight the word "door" as an AI

As for features, the only thing I can really think of is have the AI slowly accumulate points that it can spend to boost certain machinery. Like make the ORM able to get 5% more sheets from each ore, with an exponential point cost increase each time spent an a machine.
Queue people complaining about new point systems.
Pretend we are in the simple things that are game changing thread on the goon chat one. Neat.

If we are boosting machinery could it just be done by applying a modifier on the selected machine? Like improving the level of installed parts by 1. This buffs the science so Kevin likes it, but we can play it off as nerfing them since it makes them less relied upon so it gets merged?
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Re: AI Feature Drive

Post by CPTANT » #307928

It would be nice if the AI could do some sort of logistics using either a mule or a new moving bot.

Just moving stuff from A to B, not interacting with objects.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: AI Feature Drive

Post by Gun Hog » #307937

CPTANT wrote:It would be nice if the AI could do some sort of logistics using either a mule or a new moving bot.

Just moving stuff from A to B, not interacting with objects.
You can currently move MULEbots using Botcall, but you can only get it to pick up crates using the auto-pickup option by parking the mule next to the crate. If you have an engiborgie hack the MULEbot, then you can load yourself onto it by mouse-dropping your core onto it while it is parked by you.
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Re: AI Feature Drive

Post by CPTANT » #307945

Gun Hog wrote:
CPTANT wrote:It would be nice if the AI could do some sort of logistics using either a mule or a new moving bot.

Just moving stuff from A to B, not interacting with objects.
You can currently move MULEbots using Botcall, but you can only get it to pick up crates using the auto-pickup option by parking the mule next to the crate. If you have an engiborgie hack the MULEbot, then you can load yourself onto it by mouse-dropping your core onto it while it is parked by you.
mulebot interface is horrible though
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: AI Feature Drive

Post by KAP » #308224

How bout letting the AI use the xenobio consoles?

I know there's been a number of times when nobody's manned xenobio, and I sit there thinking to myself, hey here's a department where I could actually have some fun as an AI.

unlike genetics, where as soon as you turn the monkey human, you should probably stop giving it radiation.

Oh and by the way, you CAN use the cargo stock computer, it's a great way to eat time as an Ai during lowpop.

Edit: Actually it wouldn't matter you can't put the monkies in anyways.
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Re: AI Feature Drive

Post by Gun Hog » #308233

KAP wrote:How bout letting the AI use the xenobio consoles?

I know there's been a number of times when nobody's manned xenobio, and I sit there thinking to myself, hey here's a department where I could actually have some fun as an AI.

unlike genetics, where as soon as you turn the monkey human, you should probably stop giving it radiation.

Oh and by the way, you CAN use the cargo stock computer, it's a great way to eat time as an Ai during lowpop.

Edit: Actually it wouldn't matter you can't put the monkies in anyways.
AIs being unable to use Xenobio is a code issue, not gameplay. I attempted to do this myself when I allowed borgiesand dronesto use advanced camera consoles. It resulted in lots of action button retention issues and bugs with camera tracking, jumping, and camera chunk vision.
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Re: AI Feature Drive

Post by CPTANT » #309933

Also:

preferences for core display and hologram.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: AI Feature Drive

Post by DemonFiren » #309948

That whole computer virus thing stuff might play into this, make the AI responsible for digital security.
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non-lizard things:
Spoiler:
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kevinz000
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Re: AI Feature Drive

Post by kevinz000 » #309984

Spoiler:
DemonFiren wrote:That whole computer virus thing stuff might play into this, make the AI responsible for digital security.
Exactly what I'm planning.
As in I'm dabbling with networks and simulated viruses for addition to the game/refactoring existing systems to and I'll probably give hte AI a more direct role..
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Anonmare
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Re: AI Feature Drive

Post by Anonmare » #310001

Is that what the thread bandit made is about?
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