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How to fix changeling death squads

Posted: Mon Jun 19, 2017 6:28 pm
by InsaneHyena
Changelings are extremely formidable on their own. Everybody knows that. Changelings get a free traitor radio, so they can unite and destroy the crew. It happens all the time.
Traitors also often ally, but there's a catch involved - paranoia, if you will. You're never sure if you can trust your ally. What if you're his target? What if he'll simply shoot you in the back and take all of your gear and TCs for himself?
There's no such fear for changelings. inb4 "changelings can have objectives to kill one another" - yes, technically, but it never happens, because changelings change identities so easily.

Now, removing changeling hivemind is not an option. I've tried it and got shut down. But what if we add an incentive for changelings to betray one another?
For every changeling you consume, you gain 1-2 DNA points. Just like traitors can discard their allies for sweet loot, changelings can decide that their brethren will be more useful dead.

You can still help each other and cooperate... But SHOULD you? You never know...

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 6:29 pm
by ShadowDimentio
Remove changelings from the code or bring back oldling entirely.

Those are the only options.

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 6:45 pm
by DireVictory
ShadowDimentio wrote:Remove changelings from the code or bring back oldling entirely.

Those are the only options.
Yup, do it. Or the hippie/yog changeling, maybe modified.

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 6:46 pm
by Armhulen
G O O N L I N G

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 6:46 pm
by ShadowDimentio
Armhulen wrote:G O O N L I N G
Do itttttt

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 6:49 pm
by Anonmare
Honestly the only thing I think worth preserving from our version is flesh clothing

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 7:00 pm
by ShadowDimentio
Anonmare wrote:Honestly the only thing I think worth preserving from our version is flesh clothing
I really like the power, it's extremely useful for QUICK DISGUISES ON THE GO, but I think there should be a small nerf to it so that it's more of an emergency disguise than a permanent shapechange along with clothes. If you examine someone within a tile of them and they're wearing flesh clothing, it should tell you that their clothes look strange and fleshy.

Everything else should get the axe though.

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 7:51 pm
by leibniz
ShadowDimentio wrote:
Armhulen wrote:G O O N L I N G
Do itttttt

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 8:07 pm
by Remie Richards
ShadowDimentio wrote:or bring back oldling entirely.
I'm sorry? can you speak english please?

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 8:08 pm
by DemonFiren
bring back oldling tbh

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 8:09 pm
by Remie Richards
DemonFiren wrote:bring back oldling tbh
No, not german, ENGLISH.

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 8:11 pm
by leibniz
Remie Richards wrote:
DemonFiren wrote:bring back oldling tbh
No, not german, ENGLISH.
Stay triggered

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 8:14 pm
by Remie Richards
Lol fuck off leibniz.

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 8:19 pm
by Armhulen
Remie Richards wrote:Lol fuck off leibniz.
mean and passive agressive

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 8:21 pm
by CPTANT
Nobody ever listens to me.

The solution is side antag progression ling

No really.

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 8:21 pm
by Remie Richards
Armhulen wrote:
Remie Richards wrote:Lol fuck off leibniz.
mean and passive agressive
I don't think you know what passive means.

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 8:43 pm
by PKPenguin321
add skill trees to lings, so investing into the combat side makes you unable to have tank/restorative/stealth abilities, and investing in tank/restorative/stealth abilities makes you unable to have full combat abilities.

could be done by grouping abilities into their respective categories (kind of like the wizard spellbook), then making purchasing an ability from one category cause abilities in other categories to go up in price. so say you purchase Armblade from the Combat category. now Fleshmend, Anatomic Pancea, and everything else in the Restoration category will go up in price. alternatively, instead of going up in price, they could instead cost more chems to use. standard ling regen (the one they have innately that lets them rise from the dead) could cost +10 chems for every combat ability in the lings possession, for example.

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 9:33 pm
by ShadowDimentio
Good on paper, bad in practice. It'll just mean the lings use guns or other gear more because they don't have to pay to play.

So instead of immortal armblade turbofaggotry we'd have immortal egun turbofaggotry

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 9:39 pm
by DemonFiren
leibniz wrote:
Remie Richards wrote:
DemonFiren wrote:bring back oldling tbh
No, not german, ENGLISH.
Stay triggered
Do I even wanna know where the changeling touched that coder?

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 9:41 pm
by ShadowDimentio
Remie has it out for parasting, and is deafeningly silent whenever anyone rightfully points out that ling is worse now than it ever was with parasting

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 9:43 pm
by Remie Richards
I don't disagree it's shit at the moment.
I disagree with the retarded notion parasting was anything but crap of the highest degree.

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 9:47 pm
by CPTANT
Remie Richards wrote:I don't disagree it's shit at the moment.
I disagree with the retarded notion parasting was anything but crap of the highest degree.
Parasting was complete aids, but something like a stamina destroying sting would be fine.

The difference between being able to do absolutely nothing and being able to walk and act for 10 seconds before falling down is huge.

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 10:06 pm
by ShadowDimentio
Remie Richards wrote:I disagree with the retarded notion parasting was anything but crap of the highest degree.
Wrong.

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 10:10 pm
by Wyzack
Shadow literally nearly everyone hated it. It was as close to a consensus as we ever get here

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 10:19 pm
by ShadowDimentio
I've covered this like a dozen times but it was fine when it was effectively the only offensive skill lings had, especially when you consider literally every other antag has skills that are even worse than stunning one dude silently.

Yes, you could turbofuck one guy out of existence at a time, but guess what? Currently lings are worse in every single way.

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 10:30 pm
by bman
leibniz wrote:
ShadowDimentio wrote:
Armhulen wrote:G O O N L I N G
Do itttttt

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 10:38 pm
by PKPenguin321
ShadowDimentio wrote:Good on paper, bad in practice. It'll just mean the lings use guns or other gear more because they don't have to pay to play.

So instead of immortal armblade turbofaggotry we'd have immortal egun turbofaggotry
still an improvement

Re: How to fix changeling death squads

Posted: Mon Jun 19, 2017 10:40 pm
by ShadowDimentio
Substantially less of one than just removing lings from the code or porting goonlings

Re: How to fix changeling death squads

Posted: Tue Jun 20, 2017 1:20 am
by PKPenguin321
nonetheless, still an improvement

Re: How to fix changeling death squads

Posted: Tue Jun 20, 2017 1:30 am
by Anonmare
PK I'm going to have to start charging royalties if you keep coming up with ideas I had as well way back when

Re: How to fix changeling death squads

Posted: Tue Jun 20, 2017 4:05 am
by Steelpoint
G O O N L I N G

Even if we don't add Goonling, just remove our ling. Its a rotting limb that should've been amputated a long time ago.

Re: How to fix changeling death squads

Posted: Tue Jun 20, 2017 8:56 am
by leibniz
Wyzack wrote:Shadow literally nearly everyone hated it. It was as close to a consensus as we ever get here
Your account seems to be newer than newling, as in, no parasting or extract dna sting changeling.

Re: How to fix changeling death squads

Posted: Tue Jun 20, 2017 9:03 am
by Remie Richards
The PR removing Parastring links to a thread that is no longer accessible.
However there are no complaints on the PR at all.

Re: How to fix changeling death squads

Posted: Tue Jun 20, 2017 9:16 am
by DemonFiren
At least wash your hands after pulling a statement like that out your ass.

Re: How to fix changeling death squads

Posted: Tue Jun 20, 2017 9:20 am
by Remie Richards
Are you talking to me?

Re: How to fix changeling death squads

Posted: Tue Jun 20, 2017 10:36 am
by Steelpoint
Who cares about Parasting if we just get Goonling. We genuinely cannot go wrong with that.

Also Parasting sucked from what I can vaguely recall, and giving Lings parasting is not going to fix our ling at all.

Re: How to fix changeling death squads

Posted: Tue Jun 20, 2017 11:04 am
by onleavedontatme
Parasting was the most reviled feature ever added to this game

Re: How to fix changeling death squads

Posted: Tue Jun 20, 2017 4:49 pm
by ShadowDimentio
Steelpoint wrote:Who cares about Parasting if we just get Goonling. We genuinely cannot go wrong with that.

Also Parasting sucked from what I can vaguely recall, and giving Lings parasting is not going to fix our ling at all.
Adding parasting to current ling would just make it worse, but turning back the clock to oldling where parasting was effectively their only offensive weapon would immidiately fix lings and turn the back into 1V1 gods that got dunked in group combat.

Re: How to fix changeling death squads

Posted: Tue Jun 20, 2017 7:04 pm
by Dr_bee
ShadowDimentio wrote:
Steelpoint wrote:Who cares about Parasting if we just get Goonling. We genuinely cannot go wrong with that.

Also Parasting sucked from what I can vaguely recall, and giving Lings parasting is not going to fix our ling at all.
Adding parasting to current ling would just make it worse, but turning back the clock to oldling where parasting was effectively their only offensive weapon would immidiately fix lings and turn the back into 1V1 gods that got dunked in group combat.
Parasting was horrible, It was extremely unfun for the victim, you did not feel like there was any way to react to it, it makes for very bad gameplay.

Goon's neurotoxin sting is a good alternative, as it has a tell, lets you react and move around while taking the brain damage, and still lets you scream out if you are fast enough.

Re: How to fix changeling death squads

Posted: Tue Jun 20, 2017 9:12 pm
by kevinz000
if i wanted 2 dna points i'll click on dna extract and altclick two people.
not do some dumb nerf by someone who can't get good.

Re: How to fix changeling death squads

Posted: Tue Jun 20, 2017 10:31 pm
by bman
kevinz000 wrote:if i wanted 2 dna points i'll click on dna extract and altclick two people.
not do some dumb nerf by someone who can't get good.
dna points != extracted dna

Re: How to fix changeling death squads

Posted: Wed Jun 21, 2017 11:02 am
by InsaneHyena
kevinz000 wrote:if i wanted 2 dna points i'll click on dna extract and altclick two people.
not do some dumb nerf by someone who can't get good.
Aren't you that guy who gets outrobusted by clowns?