baby-steps commercial economy - no free refills

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FantasticFwoosh
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baby-steps commercial economy - no free refills

Post by FantasticFwoosh » #312693

Simple suggestion, in that most vendors without refills, when they run out of options they will prompt you for a credit amount (accurate plural amount like 1000 credits) in order to slowly synthesise and refill the vendor, and a percentage bar will activate and tell you when it is ready and refill the stock. Hacked items unless they are priced individually have a price hike & timer extension of x3

Paid for exclusive items such as insulated gloves from the tool vendor refill themselves automatically when the object is bought but do so at a very much extended rate of x5 the normal amount, meaning you can get multiple insulated gloves if you don't mind waiting around 15 minutes for each or a extended period of time and have brought the cash along with you.

That and with relevant ID accesses, the chef and other can set whatever prices they want on a item by item basis. Smartfridges can also be monetized, and hence the chef makes money to buy other things, and remarkably we can port over VG's cash registers and ATM's to hold onto money (which all money is outwardly supplied by the bank machine in the vault) in a disposable way.

Its either make money via commerce or finding it around, or ask cargo to mint you coins.

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kevinz000
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Re: baby-steps commercial economy - no free refills

Post by kevinz000 » #312732

Lmao fwoosh
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Lumbermancer
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Re: baby-steps commercial economy - no free refills

Post by Lumbermancer » #312738

Every server with commerce system is shit, and the system is underused or not used at all. It will be a FOTM and then fall into obscurity and/or become tedious hassle. Give it up Merchants.
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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kevinz000
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Re: baby-steps commercial economy - no free refills

Post by kevinz000 » #312739

either code a full system including giving people bank accounts or dont' do it at all. half assed is shit.
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FantasticFwoosh
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Re: baby-steps commercial economy - no free refills

Post by FantasticFwoosh » #312744

kevinz000 wrote:either code a full system including giving people bank accounts or dont' do it at all. half assed is shit.
I did touch upon that in mentioning VG's banking system, which gives you a memory note of your ATM number and some outlets, so in the case of someone reading or stealing your mind they also have your bank details.
  • You can't refill vendors that come without packs anyway, so a just reason that its self-synthesizing at a premium, technically as long as people crowdfund your botany vendor or you turn to a life of crime/want to be paid for honest work you will have long term unlimited access to vendors.
Partially this was inspired by people moaning about how bribes are ineffective, so in essence it'd be a codified solution. If you bribe a sec officer, they can go ham on the security vendor, to buy more flash grenades, zipties or electric bolas if the current stock is depleted. So there's a roundabout reason for actually obtaining wealth other than to show off, and to get onboard the luxury shuttle.
  • The luxury shuttle is a good point to note, since think about how many people are not effectively motivated enough to get money (which in the current game only recently became usable for vendors) so sit in business class. If obtaining money and using money was more regular, it'd be more acceptable to have shuttles in that format.

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Steelpoint
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Re: baby-steps commercial economy - no free refills

Post by Steelpoint » #312867

The only economic system I've seen work is the one used in Lifeweb. Everything else just ends badly.
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Re: baby-steps commercial economy - no free refills

Post by bman » #312870

just port goonconomy dumbos
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Re: baby-steps commercial economy - no free refills

Post by Dr_bee » #312901

bman wrote:just port goonconomy dumbos
Yeah I always liked goonstation's take on money, there were reasons to have it, as you could buy silly costumes with it.

Plus the addition of public nano-meds that cost money to get items from make money actually something desirable to have.

I know coders are loathe to add an economy system but having it opens up avenues of roleplay that are really not supported now. For example there is no in game reason to bribe someone. Also it would give the briefcase full of cash traitor item an actual use.
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FantasticFwoosh
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Re: baby-steps commercial economy - no free refills

Post by FantasticFwoosh » #312946

But in itself would you support self refilling vendors too?

The minting machine on mining might get a rework if there's actually a demand to start making coins, in which the gold in the vault is actually our federal reserve of sorts.

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Professor Hangar
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Re: baby-steps commercial economy - no free refills

Post by Professor Hangar » #313634

Can crew place orders to Cargo and pay with their own money? I mean, without doing it manually.
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Lumbermancer
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Re: baby-steps commercial economy - no free refills

Post by Lumbermancer » #313636

You can already pay with your own money.
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Re: baby-steps commercial economy - no free refills

Post by TheColdTurtle » #313638

Lumbermancer wrote:You can already pay with your own money.
What?
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FantasticFwoosh
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Re: baby-steps commercial economy - no free refills

Post by FantasticFwoosh » #313645

TheColdTurtle wrote:
Lumbermancer wrote:You can already pay with your own money.
What?
Its a convoluted system but yeah, more direct ways to pay cargo by having a personal account of money would be something to add onto this. I mean if the HOP buys something for botanists who are dirt poor cheap without obviously selling drugs/food or plant supplies, then its station expenses from cargo points, rather than making your own wealth & money then paying upfront.

Also there's a benefit to putting space cash on ruins so people can get rich from exploring.
Just reminding people there isn't a way (that i can remember anyway) to refill prefixed vendors without cargo crates hence a motivational reason to put in a system like this one as part of a wider scheme.
Last edited by FantasticFwoosh on Sat Jul 01, 2017 4:46 pm, edited 1 time in total.

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Lumbermancer
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Re: baby-steps commercial economy - no free refills

Post by Lumbermancer » #313649

TheColdTurtle wrote:
Lumbermancer wrote:You can already pay with your own money.
What?
You hand cargo techs a wad of cash, they order shit for you. Then cargo techs put wad of cash into the money machine in the vault.
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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Re: baby-steps commercial economy - no free refills

Post by Hikurac » #317814

Every server with commerce system is shit, and the system is underused or not used at all. It will be a FOTM and then fall into obscurity and/or become tedious hassle. Give it up Merchants.
It's a damn shame, given that it's a game about corporate espionage and greed, but money means nothing gameplay wise.
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Re: baby-steps commercial economy - no free refills

Post by Anonmare » #317819

Nanotrasen will be punished for its communist ways
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Kyrah Abattoir
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Re: baby-steps commercial economy - no free refills

Post by Kyrah Abattoir » #317874

FantasticFwoosh wrote:Simple suggestion, in that most vendors without refills, when they run out of options they will prompt you for a credit amount (accurate plural amount like 1000 credits) in order to slowly synthesise and refill the vendor, and a percentage bar will activate and tell you when it is ready and refill the stock. Hacked items unless they are priced individually have a price hike & timer extension of x3

Paid for exclusive items such as insulated gloves from the tool vendor refill themselves automatically when the object is bought but do so at a very much extended rate of x5 the normal amount, meaning you can get multiple insulated gloves if you don't mind waiting around 15 minutes for each or a extended period of time and have brought the cash along with you.

That and with relevant ID accesses, the chef and other can set whatever prices they want on a item by item basis. Smartfridges can also be monetized, and hence the chef makes money to buy other things, and remarkably we can port over VG's cash registers and ATM's to hold onto money (which all money is outwardly supplied by the bank machine in the vault) in a disposable way.

Its either make money via commerce or finding it around, or ask cargo to mint you coins.
Don't touch my restocking units, you. Refilling vending machines is already "not free".

Prices on smartfridges could be funny tho.
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DemonFiren
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Re: baby-steps commercial economy - no free refills

Post by DemonFiren » #317880

Ah, the Automat. Another wonderful German invention.

It would kinda fit in today.
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Grazyn
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Re: baby-steps commercial economy - no free refills

Post by Grazyn » #317900

Dr_bee wrote:
bman wrote:just port goonconomy dumbos
Yeah I always liked goonstation's take on money, there were reasons to have it, as you could buy silly costumes with it.

Plus the addition of public nano-meds that cost money to get items from make money actually something desirable to have.

I know coders are loathe to add an economy system but having it opens up avenues of roleplay that are really not supported now. For example there is no in game reason to bribe someone. Also it would give the briefcase full of cash traitor item an actual use.
yes because enforcing an economy system will really bring back the rp that tg used to have

Someone would just "AI open vault" at roundstart and that would be it. Case in point: luxury shuttle
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Re: baby-steps commercial economy - no free refills

Post by Iatots » #317906

Grazyn wrote:
Dr_bee wrote:
bman wrote:---
---
yes because enforcing an economy system will really bring back the rp that tg used to have
Someone would just "AI open vault" at roundstart and that would be it. Case in point: luxury shuttle
The vault is not a problem, it's not hard to come up with some measures against that problem.

The real problem is that right now we are living in some kind of hyper-commie land which means, coupled with no role-restricted actions and the time cost of projects becoming increasingly short due to feature creep, any greyshit can just start tearing the station down and use the materials to make heavy machinery, high-tech gizmos and pharmaceuticals.
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Re: baby-steps commercial economy - no free refills

Post by FantasticFwoosh » #317924

Grazyn wrote:Yes because enforcing an economy system will really bring back the rp that tg used to have

Someone would just "AI open vault" at roundstart and that would be it. Case in point: luxury shuttle
There is no physical money in the vault (gold standard is worth absolute shit) and robbing the bank machine sets off a alarm and would make you valid anyway, the only way to actually use those gold reserves is to use the coin presser in the mining base to make currency if we don't add a paper note making machine.

I also propose that credits shouldn't be individual stack items and instead be like a stack of cards (importantly for throwing out those dollar bills ya'll) which can be all mixed together but the amount is counted, so a card stack of 1 50 credit bill and 49 1 credit bills will equal 99 credits in total.
Kyrah Abattoir wrote:
Don't touch my restocking units, you. Refilling vending machines is already "not free".

Prices on smartfridges could be funny tho.
You've misread my post, im referring to the vendors that can't take stock refills so remain empty once cleared out forever. Refillable vendors as current can stay as they are because the money that needs to be poured into it comes via cargo while unfillable vendors would get the treatment of monetized synthesizing of new stock, also its much more convenient like you detail to have a classy food smartfridge outside the kitchen with the good stuff then serve the regular gruel for free on the table.

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Re: baby-steps commercial economy - no free refills

Post by Lumbermancer » #317925

FantasticFwoosh wrote:There is no physical money in the vault
What did he mean by this?
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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FantasticFwoosh
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Re: baby-steps commercial economy - no free refills

Post by FantasticFwoosh » #317926

Lumbermancer wrote:
FantasticFwoosh wrote:There is no physical money in the vault
What did he mean by this?
Just a small paper note with IOU from the captain from a boozy night out in the most exclusive nightclub in the quadrant.
Debt Recollection game-mode (pseudo extended?) - you must pay off your astronomical debt or centcomm will send you continous negative events, events also fire which plunge you deeper into debt and centcomm keeps plundering your money.

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Re: baby-steps commercial economy - no free refills

Post by Professor Hangar » #317953

Again, kinda makes sense that money isn't a big concern for the station staff; they're all working for the same company, and it's the job of the supply staff to keep them fed and looked after. It's like working on a ship, there's no point to trying to charge for stuff or running some kind of company town, since everyone's getting paid when they leave. (in theory)

Makes sense that money is mostly something cargo and traitors worry about.
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Re: baby-steps commercial economy - no free refills

Post by kevinz000 » #317958

Dumb necro
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FantasticFwoosh
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Re: baby-steps commercial economy - no free refills

Post by FantasticFwoosh » #317994

[see updated follow up post]
Last edited by FantasticFwoosh on Thu Aug 10, 2017 3:20 pm, edited 1 time in total.

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Re: baby-steps commercial economy - no free refills

Post by FantasticFwoosh » #325502

kevinz000 wrote:Dumb necro
Its not necro if the reader submitted ideas are useful and the concept isn't shit.
10/8/17 Edit
  • Big shoutout because currently in the current build (before prior fix goes up) vendors without stock refills are bugged real bad, hmmm might have wanted to use my suggestion so this isn't so much of a issue (besides it being a inventory thing) to run out of materials but least its getting fixed (soon)

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