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Boomerangs

Posted: Sun Jul 09, 2017 3:29 pm
by Super Aggro Crag
Get a boomerang throw it at a man. If it hits him it does damage. Hit his hand to make him drop things maybe! If you miss it comes back...maybe you can catch it! If you wear THE OWL outfit, your disarm and catch chance increase.

Why we need: so owl has ranged options for being a hero. Put the boomerangs and a reinforced bola and a utility belt for holding them in the Owl's Nest hidden in maintenance. And an owl outfit.

Re: Boomerangs

Posted: Sun Jul 09, 2017 7:44 pm
by Anonmare
Wearing the Owl costume should make you incapable of using guns.

Because, as we all know, the Owl's tragic backstory is that tasers killed his parents and he refuses to use them, or any form of gun, ever since

Re: Boomerangs

Posted: Sun Jul 09, 2017 9:05 pm
by kevinz000
this sounds actually neat, wouldn't be hard to code a weapon that forces drop on impact, if people think this is a good idea.

Re: Boomerangs

Posted: Sun Jul 09, 2017 11:50 pm
by Super Aggro Crag
kevinz000 wrote:this sounds actually neat, wouldn't be hard to code a weapon that forces drop on impact, if people think this is a good idea.
Pls kev

Re: Boomerangs

Posted: Tue Jul 11, 2017 5:54 am
by PKPenguin321
The only way I can think of doing this feels really hacky and if you moved at all the boomerang would fly right past you also I don't have sprites

If somebody else wants to tackle it, hook a prob for disarm into throw reaction (check bola code), and when the throw is completed you could start a second throw back towards the thrower (which would be tricky since if you call a throw in a thing called by throws you'll have an infinite loop so you'll probably have to do some kind of hack). IIRC flight speed is an arg in the throwing proc so you can make it go not-instant when it's thrown too (see paper plane code, I think it touches this).

Re: Boomerangs

Posted: Wed Jul 12, 2017 6:42 pm
by Super Aggro Crag
Sorry

Re: Boomerangs

Posted: Sun Jul 16, 2017 11:19 am
by FantasticFwoosh
Obligatory hardlight boomerangs that dismember as they pass through people & return at a arc.

Wait, wouldn't that be a TRON disk?

Image

Re: Boomerangs

Posted: Mon Jul 17, 2017 12:21 pm
by Drynwyn
PKPenguin321 wrote:The only way I can think of doing this feels really hacky and if you moved at all the boomerang would fly right past you also I don't have sprites
that seems fine, given that that's how boomerangs work

Re: Boomerangs

Posted: Mon Jul 17, 2017 3:03 pm
by Qbopper
Drynwyn wrote:
PKPenguin321 wrote:The only way I can think of doing this feels really hacky and if you moved at all the boomerang would fly right past you also I don't have sprites
that seems fine, given that that's how boomerangs work
yeah but that ignores 2/3rds of his reason to not do it

Re: Boomerangs

Posted: Mon Jul 17, 2017 4:09 pm
by Armhulen
this seems extremely easy to sprite

like I could do it and i'm garbage at spriting

Re: Boomerangs

Posted: Mon Jul 17, 2017 5:45 pm
by FantasticFwoosh
Armhulen wrote:this seems extremely easy to sprite

like I could do it and i'm garbage at spriting
Making it spin like a bola would probably be the hardest. (???)

Re: Boomerangs

Posted: Mon Jul 17, 2017 6:27 pm
by Armhulen
Image
IF YOU HAD

ONE OPPORTUNITY

Re: Boomerangs

Posted: Mon Jul 17, 2017 6:46 pm
by Super Aggro Crag
Cool to see people interested in my ideas tbh

Re: Boomerangs

Posted: Mon Jul 17, 2017 7:58 pm
by Armhulen
boomerang esword has the damage of an esword, attacks way slower but throwing delimbs the targeted limb (heads and chests can't be for obvious balance reasons)

Re: Boomerangs

Posted: Mon Jul 17, 2017 10:52 pm
by lumipharon
That would be a 10/10 tator item tbh.

Re: Boomerangs

Posted: Mon Jul 17, 2017 11:03 pm
by Armhulen
[youtube]qzVBqBosf5w[/youtube]
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