Split Gloves/Shoes into individual parts of a pair
- BeeSting12
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Split Gloves/Shoes into individual parts of a pair
So that if you get a foot cut off you can still wear one shoe and same for gloves
- John_Oxford
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Re: Split Gloves/Shoes into individual parts of a pair
add a second ear
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- John_Oxford
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Re: Split Gloves/Shoes into individual parts of a pair
add a second ear
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- John_Oxford
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Re: Split Gloves/Shoes into individual parts of a pair
seperate pants and shirts, jumpsuits are pants that have a roll up function that takes up your shirt slot
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- BeeSting12
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Re: Split Gloves/Shoes into individual parts of a pair
second ear kinda sounds dumb but the shirt/pants thing is a good idea.
- Remie Richards
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Re: Split Gloves/Shoes into individual parts of a pair
This is far too much work for an astronomically small amount of gain.
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- Lumbermancer
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Re: Split Gloves/Shoes into individual parts of a pair
Now I don't know what I'm talking about, but couldn't you just erase one shoe or glove creating sprite variants, and then replace default sprite with variant upon delimbing?
- Remie Richards
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Re: Split Gloves/Shoes into individual parts of a pair
you would need two extra sprites for every shoe and glove.
a left only and a right only.
so n shoes and n glove sprites, times 2.
We have about 20 shoe sprites, as a guess, and I'd assume about the same for gloves.
I don't think we should add 80 (20 x 2 + 20 x 2) more sprites, and add on another 2 sprites requirement whenever someone adds a new shoe/glove sprite.
It can't be done dynamically due to the way humans are drawn, shoes overlap each other so if you had to remove the foreground shoe you'd only be left with a slit 1-2 pixels wide representing the other shoe, which would mean your barefoot would be on display and that's just all wrong and not going to happen.
a left only and a right only.
so n shoes and n glove sprites, times 2.
We have about 20 shoe sprites, as a guess, and I'd assume about the same for gloves.
I don't think we should add 80 (20 x 2 + 20 x 2) more sprites, and add on another 2 sprites requirement whenever someone adds a new shoe/glove sprite.
It can't be done dynamically due to the way humans are drawn, shoes overlap each other so if you had to remove the foreground shoe you'd only be left with a slit 1-2 pixels wide representing the other shoe, which would mean your barefoot would be on display and that's just all wrong and not going to happen.
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- Super Aggro Crag
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Re: Split Gloves/Shoes into individual parts of a pair
Wearing 2 left or 2 right shoes makes u trip when you run
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Re: Split Gloves/Shoes into individual parts of a pair
would it not be simpler just to have losing a limb not cause you to unequip your gloves/shoes?
- Remie Richards
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Re: Split Gloves/Shoes into individual parts of a pair
enjoy floating gloves and floating shoes then.Dr_bee wrote:would it not be simpler just to have losing a limb not cause you to unequip your gloves/shoes?
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- MisterPerson
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Re: Split Gloves/Shoes into individual parts of a pair
While I'm opposed to literally making gloves into two items, it would be cool if you could wear gloves with only one arm and just have it cut up automatically.
However as Remie said doing it dynamically is not possible right now and would require a fairly massive overhaul of human rendering. Which would be good in general I suppose, it would be nice to do the same for jumpsuits, exosuits, shoes, masks, hats, (for hair) etc.
However as Remie said doing it dynamically is not possible right now and would require a fairly massive overhaul of human rendering. Which would be good in general I suppose, it would be nice to do the same for jumpsuits, exosuits, shoes, masks, hats, (for hair) etc.
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Re: Split Gloves/Shoes into individual parts of a pair
What happened with humans and dismemberment, would essentially have to happen with clothing.
Human Sprite -> Many Limb Sprites (Either specifically coloured or Greyscaled)
Clothing Sprite -> Many Limb Specific Sprites
It would obviously change how spriters have to work with clothing too.
One crazy not-currently-in-the-ballpark idea that would benefit from this, of course, is animations.
Previously we couldn't animate as Humans were a stiff 4-dir sprite, where as now they're per limb.
Per Limb Clothing is now the only blockage between us actually attempting some simple-looking* animations.
*
Human Sprite -> Many Limb Sprites (Either specifically coloured or Greyscaled)
Clothing Sprite -> Many Limb Specific Sprites
It would obviously change how spriters have to work with clothing too.
One crazy not-currently-in-the-ballpark idea that would benefit from this, of course, is animations.
Previously we couldn't animate as Humans were a stiff 4-dir sprite, where as now they're per limb.
Per Limb Clothing is now the only blockage between us actually attempting some simple-looking* animations.
*
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- John_Oxford
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Re: Split Gloves/Shoes into individual parts of a pair
how feasible would it be to redo the movement to not be tile based and run similar to project zomboid
that way we can just hold control to aim and shoot people and have perfect flawless pixel by pixel animations that required 300 hours of work to completely transfer too
that way we can just hold control to aim and shoot people and have perfect flawless pixel by pixel animations that required 300 hours of work to completely transfer too
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- BeeSting12
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Re: Split Gloves/Shoes into individual parts of a pair
Guess I underestimated the amount of work this would be
- PKPenguin321
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Re: Split Gloves/Shoes into individual parts of a pair
This idea is worth adding if anything so we can implement this post I am quotingSuper Aggro Crag wrote:Wearing 2 left or 2 right shoes makes u trip when you run
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- Qbopper
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Re: Split Gloves/Shoes into individual parts of a pair
PKPenguin321 wrote:This idea is worth adding if anything so we can implement this post I am quotingSuper Aggro Crag wrote:Wearing 2 left or 2 right shoes makes u trip when you run
Limey wrote:its too late.
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