Ghoast door

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Super Aggro Crag
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Ghoast door

Post by Super Aggro Crag » #326099

When it is dark ghodts shoukd be able to make doors open suuuper slow and creaky to frighten
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Super Aggro Crag
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Re: Ghoast door

Post by Super Aggro Crag » #326102

Not secure dors though no ghost armory raida
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Reece
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Re: Ghoast door

Post by Reece » #326210

Super Aggro Crag wrote:Not secure dors though no ghost armory raida
Let ghosts click on coffins in a dark chapel and make them rattle
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Super Aggro Crag
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Re: Ghoast door

Post by Super Aggro Crag » #326462

Let ghosts posess bed sheets to spok
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CPTANT
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Re: Ghoast door

Post by CPTANT » #326508

Ghost interactions were removed because people always used them to communicate with ghosts and let them betray who the antags are.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Armhulen
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Re: Ghoast door

Post by Armhulen » #326524

revenants should be able to click on a bedsheet to become permanantly visible but now you're a SPOOKY GHOST HOLY SHIT
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Cobby
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Re: Ghoast door

Post by Cobby » #326603

CPTANT wrote:Ghost interactions were removed because people always used them to communicate with ghosts and let them betray who the antags are.
Good logging and ghost interaction bans should nullify all of this, no?
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CPTANT
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Re: Ghoast door

Post by CPTANT » #326777

ExcessiveCobblestone wrote:
CPTANT wrote:Ghost interactions were removed because people always used them to communicate with ghosts and let them betray who the antags are.
Good logging and ghost interaction bans should nullify all of this, no?
Sure if you want loads of extra moderating work for having squeaky doors.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Super Aggro Crag
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Re: Ghoast door

Post by Super Aggro Crag » #326820

>admins having to do work instead of shitposting in the hut and discord all day

OY VEY SHUT IT DOWN
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Re: Ghoast door

Post by XDTM » #326904

Armhulen wrote:revenants should be able to click on a bedsheet to become permanantly visible but now you're a SPOOKY GHOST HOLY SHIT
Rework reventant into a poltergeist that gets the power of interacting with stuff like this to spook people, instead of the current ghost hobo that tries to eat scraps off the current murderboner
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Re: Ghoast door

Post by Jacough » #327022

CPTANT wrote:
ExcessiveCobblestone wrote:
CPTANT wrote:Ghost interactions were removed because people always used them to communicate with ghosts and let them betray who the antags are.
Good logging and ghost interaction bans should nullify all of this, no?
Sure if you want loads of extra moderating work for having squeaky doors.
You could easily avoid this by giving the ability a lengthy cool down, perhaps like five or more minutes, maybe even cool downs on the objects themselves (i.e. a door that's been fucked with by a ghost can't be fucked with again for two minutes or so).

Part of the reason why spinning chairs were a possibility for meta fucking traitors and pointing out corpses was because you could spam the shit out of it. With a cool down it'd be extremely hard to abuse unless you're working in sync with a bunch of other ghosts which could easily be countered with logging (basically just look for ghosts using the ability in suspiciously close sync together)
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Re: Ghoast door

Post by Cobby » #327050

Jacough wrote:
CPTANT wrote:
ExcessiveCobblestone wrote:
CPTANT wrote:Ghost interactions were removed because people always used them to communicate with ghosts and let them betray who the antags are.
Good logging and ghost interaction bans should nullify all of this, no?
Sure if you want loads of extra moderating work for having squeaky doors.
You could easily avoid this by giving the ability a lengthy cool down, perhaps like five or more minutes, maybe even cool downs on the objects themselves (i.e. a door that's been fucked with by a ghost can't be fucked with again for two minutes or so).

Part of the reason why spinning chairs were a possibility for meta fucking traitors and pointing out corpses was because you could spam the shit out of it. With a cool down it'd be extremely hard to abuse unless you're working in sync with a bunch of other ghosts which could easily be countered with logging (basically just look for ghosts using the ability in suspiciously close sync together)
Not to mention asking ghosts to meta for you in chat would get you banned too probably
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Re: Ghoast door

Post by AnonymousNow » #327058

As the chaplain, I used to make it my job to create elaborate ouija boards in the chapel out of chairs and carefully drawn crayon pictures. I'd use them to ask ghosts where I could find their mortal vessels, and try to get them cloned - but of course, people came back without their memories back then, so there was no chance of turning on the antagonists themselves. And a couple of ghosts could whitenoise the board and make it unusable, spamming all at once.

I was never discouraged or warned until ghost chair rotating vanished, which is when I found out people didn't like such things. It was a shame, but I was sure there'd be more for a chaplain to do soon.

How times have changed.
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NikNakFlak
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Re: Ghoast door

Post by NikNakFlak » #327070

bad idea
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Super Aggro Crag
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Re: Ghoast door

Post by Super Aggro Crag » #327100

NikNakFlak wrote:bad idea
T. Niknak's dad when niknaks mom asked to keep niknak instead of throwing him in the medical waste bin
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Re: Ghoast door

Post by Qbopper » #327127

even ignoring the bait "admins dont wanna do work" this is probably not a great idea
Limey wrote:its too late.
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Super Aggro Crag
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Re: Ghoast door

Post by Super Aggro Crag » #327129

I was sleepy when I posted it
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NikNakFlak
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Re: Ghoast door

Post by NikNakFlak » #327223

ad hominid doesn't make your idea less shit
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Super Aggro Crag
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Re: Ghoast door

Post by Super Aggro Crag » #327241

You're the only ad hominid here you commercially available meat gadget
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The Clowns Pocket
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Re: Ghoast door

Post by The Clowns Pocket » #328604

It IS a good idea and simply removing the ability to rotate chairs shows lazyness.

Because there's a simple fix.

As a ghost, you now have PKE energy. It accumulates over time. Slowly. Like you can hold 500 units of it but doing so takes about ten minutes. Rotating a chair takes 100 units, and even then theres a cooldown of thirty seconds to rotate another chair.

Opening a spooky door uses up ALL your PKE energy. Flickering lights only uses up half.

The numbers can be changed I guess, rotating chairs on cuffed people was always funny and I was sad to see it go
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Re: Ghoast door

Post by FantasticFwoosh » #329885

But having them infringe on the round at all would mean we need to either severely police ghosts to stop tactical chair spins/PKE actions or actually have ghosts able to be killed (by a roundabout way) so that they return to the lobby or somewhere else. (you could just make them respawn on a timer)

Play some ghost busters on annoying ghosts.

Spoiler:
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