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Ghoast door

Posted: Sun Aug 13, 2017 1:02 am
by Super Aggro Crag
When it is dark ghodts shoukd be able to make doors open suuuper slow and creaky to frighten

Re: Ghoast door

Posted: Sun Aug 13, 2017 1:02 am
by Super Aggro Crag
Not secure dors though no ghost armory raida

Re: Ghoast door

Posted: Sun Aug 13, 2017 9:54 am
by Reece
Super Aggro Crag wrote:Not secure dors though no ghost armory raida
Let ghosts click on coffins in a dark chapel and make them rattle

Re: Ghoast door

Posted: Mon Aug 14, 2017 1:33 pm
by Super Aggro Crag
Let ghosts posess bed sheets to spok

Re: Ghoast door

Posted: Mon Aug 14, 2017 6:33 pm
by CPTANT
Ghost interactions were removed because people always used them to communicate with ghosts and let them betray who the antags are.

Re: Ghoast door

Posted: Mon Aug 14, 2017 6:48 pm
by Armhulen
revenants should be able to click on a bedsheet to become permanantly visible but now you're a SPOOKY GHOST HOLY SHIT

Re: Ghoast door

Posted: Mon Aug 14, 2017 9:23 pm
by Cobby
CPTANT wrote:Ghost interactions were removed because people always used them to communicate with ghosts and let them betray who the antags are.
Good logging and ghost interaction bans should nullify all of this, no?

Re: Ghoast door

Posted: Tue Aug 15, 2017 7:12 am
by CPTANT
ExcessiveCobblestone wrote:
CPTANT wrote:Ghost interactions were removed because people always used them to communicate with ghosts and let them betray who the antags are.
Good logging and ghost interaction bans should nullify all of this, no?
Sure if you want loads of extra moderating work for having squeaky doors.

Re: Ghoast door

Posted: Tue Aug 15, 2017 11:26 am
by Super Aggro Crag
>admins having to do work instead of shitposting in the hut and discord all day

OY VEY SHUT IT DOWN

Re: Ghoast door

Posted: Tue Aug 15, 2017 7:55 pm
by XDTM
Armhulen wrote:revenants should be able to click on a bedsheet to become permanantly visible but now you're a SPOOKY GHOST HOLY SHIT
Rework reventant into a poltergeist that gets the power of interacting with stuff like this to spook people, instead of the current ghost hobo that tries to eat scraps off the current murderboner

Re: Ghoast door

Posted: Wed Aug 16, 2017 3:40 am
by Jacough
CPTANT wrote:
ExcessiveCobblestone wrote:
CPTANT wrote:Ghost interactions were removed because people always used them to communicate with ghosts and let them betray who the antags are.
Good logging and ghost interaction bans should nullify all of this, no?
Sure if you want loads of extra moderating work for having squeaky doors.
You could easily avoid this by giving the ability a lengthy cool down, perhaps like five or more minutes, maybe even cool downs on the objects themselves (i.e. a door that's been fucked with by a ghost can't be fucked with again for two minutes or so).

Part of the reason why spinning chairs were a possibility for meta fucking traitors and pointing out corpses was because you could spam the shit out of it. With a cool down it'd be extremely hard to abuse unless you're working in sync with a bunch of other ghosts which could easily be countered with logging (basically just look for ghosts using the ability in suspiciously close sync together)

Re: Ghoast door

Posted: Wed Aug 16, 2017 6:26 am
by Cobby
Jacough wrote:
CPTANT wrote:
ExcessiveCobblestone wrote:
CPTANT wrote:Ghost interactions were removed because people always used them to communicate with ghosts and let them betray who the antags are.
Good logging and ghost interaction bans should nullify all of this, no?
Sure if you want loads of extra moderating work for having squeaky doors.
You could easily avoid this by giving the ability a lengthy cool down, perhaps like five or more minutes, maybe even cool downs on the objects themselves (i.e. a door that's been fucked with by a ghost can't be fucked with again for two minutes or so).

Part of the reason why spinning chairs were a possibility for meta fucking traitors and pointing out corpses was because you could spam the shit out of it. With a cool down it'd be extremely hard to abuse unless you're working in sync with a bunch of other ghosts which could easily be countered with logging (basically just look for ghosts using the ability in suspiciously close sync together)
Not to mention asking ghosts to meta for you in chat would get you banned too probably

Re: Ghoast door

Posted: Wed Aug 16, 2017 7:35 am
by AnonymousNow
As the chaplain, I used to make it my job to create elaborate ouija boards in the chapel out of chairs and carefully drawn crayon pictures. I'd use them to ask ghosts where I could find their mortal vessels, and try to get them cloned - but of course, people came back without their memories back then, so there was no chance of turning on the antagonists themselves. And a couple of ghosts could whitenoise the board and make it unusable, spamming all at once.

I was never discouraged or warned until ghost chair rotating vanished, which is when I found out people didn't like such things. It was a shame, but I was sure there'd be more for a chaplain to do soon.

How times have changed.

Re: Ghoast door

Posted: Wed Aug 16, 2017 8:56 am
by NikNakFlak
bad idea

Re: Ghoast door

Posted: Wed Aug 16, 2017 1:53 pm
by Super Aggro Crag
NikNakFlak wrote:bad idea
T. Niknak's dad when niknaks mom asked to keep niknak instead of throwing him in the medical waste bin

Re: Ghoast door

Posted: Wed Aug 16, 2017 4:36 pm
by Qbopper
even ignoring the bait "admins dont wanna do work" this is probably not a great idea

Re: Ghoast door

Posted: Wed Aug 16, 2017 4:44 pm
by Super Aggro Crag
I was sleepy when I posted it

Re: Ghoast door

Posted: Wed Aug 16, 2017 11:36 pm
by NikNakFlak
ad hominid doesn't make your idea less shit

Re: Ghoast door

Posted: Thu Aug 17, 2017 1:38 am
by Super Aggro Crag
You're the only ad hominid here you commercially available meat gadget

Re: Ghoast door

Posted: Tue Aug 22, 2017 2:30 pm
by The Clowns Pocket
It IS a good idea and simply removing the ability to rotate chairs shows lazyness.

Because there's a simple fix.

As a ghost, you now have PKE energy. It accumulates over time. Slowly. Like you can hold 500 units of it but doing so takes about ten minutes. Rotating a chair takes 100 units, and even then theres a cooldown of thirty seconds to rotate another chair.

Opening a spooky door uses up ALL your PKE energy. Flickering lights only uses up half.

The numbers can be changed I guess, rotating chairs on cuffed people was always funny and I was sad to see it go

Re: Ghoast door

Posted: Thu Aug 24, 2017 3:33 pm
by FantasticFwoosh
But having them infringe on the round at all would mean we need to either severely police ghosts to stop tactical chair spins/PKE actions or actually have ghosts able to be killed (by a roundabout way) so that they return to the lobby or somewhere else. (you could just make them respawn on a timer)

Play some ghost busters on annoying ghosts.