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New Botany Plant (The Devourer)

Posted: Sat Aug 23, 2014 11:35 pm
by Lichling
Hey guys, made a new icon for a plant you can get access to by emagging a seed vending machine or perhaps another method. The basic idea is when the plant hits it's final growth stage it acts like the weeds unlucky hydrotrays get stuck with (It can't be harvested from the tray.) Meaning it can only be killed with toxins/plant-b-gone. On top of that the plant can be fed items/players which will be devoured over time, probably around 30 seconds to a minute. (I created a chewing animation while this is happening.) While it chews it will do brute damage over time, I'd say a good number for it would be 10-20 brute every 5 seconds or so.

It would also be nice if it could have a friendship system like slimes have when it's fully grown so that maybe it could snatch up and eat those it isn't fond of. I imagine to get out of the plant you'd have to press the resist button (Maybe 5-10 seconds or so to escape.) I also created directionals for it as well as directional devouring animations for it just in case coders think it would make a cool mob for something else.

Anyways tell me what you guys think and perhaps any other ideas you'd have for it or ways to improve it.


Image

Re: New Botany Plant (The Devourer)

Posted: Sun Aug 24, 2014 12:49 am
by Scott
The "face" needs to be more detailed, I think. I like the idea.

Re: New Botany Plant (The Devourer)

Posted: Sun Aug 24, 2014 1:32 am
by Lichling
Here's a preview of the devouring animation.

Image

Re: New Botany Plant (The Devourer)

Posted: Sun Aug 24, 2014 4:07 am
by callanrockslol
Only if it requires an insane level of stupid botany autism and RNG manipulation to make it actually grow, seeing these things fill up every space in botany and just eat everyone would be boring

Re: New Botany Plant (The Devourer)

Posted: Sun Aug 24, 2014 4:46 am
by bandit
have none of you fuckers seen Little Shop of Horrors:

a) its growth mechanism should involve feeding it blood, via syringe or beaker or (when it's grown) people
b) no friendly audrey iis, that's both overpowered and not accurate

Re: New Botany Plant (The Devourer)

Posted: Sun Aug 24, 2014 6:38 pm
by Stickymayhem
Lichling wrote:Here's a preview of the devouring animation.

Image
A great base but the whole body needs to contract with each chew and a little more detail in the lips, maybe a bright green rather than red, would help too.

Re: New Botany Plant (The Devourer)

Posted: Sun Aug 24, 2014 7:58 pm
by Alex Crimson
Love the idea. Jobs need specific traitory things to do. Stuff like this is great.

Re: New Botany Plant (The Devourer)

Posted: Sun Aug 24, 2014 8:22 pm
by Reimoo
Giving it lips and teeth is kinda creepy. Not in a good way either.

Idea is great, sprite just needs a little more work.

Re: New Botany Plant (The Devourer)

Posted: Mon Aug 25, 2014 3:36 am
by bandit
Reimoo wrote:Giving it lips and teeth is kinda creepy. Not in a good way either.

Idea is great, sprite just needs a little more work.
You're wrong.

[youtube]Ovu0_VFJsBY[/youtube]

Re: New Botany Plant (The Devourer)

Posted: Mon Aug 25, 2014 5:09 pm
by iamgoofball
This looks like a really crappy version of the man-eating plant from goon which is a nice looking version of the one from little shop of horrors.

:-1: traitor botanists don't have the time or ability to hide one of these and grow it. sec would just firebomb the entire room if they thought they saw one of these growing.