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Random Thoughts

Posted: Tue Apr 22, 2014 3:35 pm
by NikNakFlak
Put them here! Someone may come along and end up stealing/coding your idea or expand it. Things you wish were a thing or just random thoughts about ideas for the game. More or less,an Idea throw-up general thread.

Re: Random Thoughts

Posted: Tue Apr 22, 2014 3:47 pm
by Myroc
I posted this right at the start of the previous forum's minor suggestions thread. Still hasn't been implemented, so here it goes:

A magical circlet available for wizards, for those who wish to flaunt their fabulous hair while still being able to utilize their magic arsenal.

Re: Random Thoughts

Posted: Tue Apr 22, 2014 4:44 pm
by Psyentific
More berets in more colours. Engineering berets. Command Berets. Cargo berets. Blue berets, yellow berets, white berets and black berets. Green berets.

Re: Random Thoughts

Posted: Tue Apr 22, 2014 6:24 pm
by Munchlax
Bay has many off those sprites, we could steal those.

Re: Random Thoughts

Posted: Wed Apr 23, 2014 4:26 am
by Ikarrus
Reduce the number of telecrystals double agents get to 5.

Have them actually be creative instead of spawning shitloads of bombs and weapons.

Re: Random Thoughts

Posted: Wed Apr 23, 2014 9:13 am
by Vekter
Ikarrus wrote:Reduce the number of telecrystals double agents get to 5.

Have them actually be creative instead of spawning shitloads of bombs and weapons.
It'd turn DA rounds from "shitfest" to "espionage the round". :+1:

Re: Random Thoughts

Posted: Wed Apr 23, 2014 9:24 am
by Myroc
Vekter wrote:
Ikarrus wrote:Reduce the number of telecrystals double agents get to 5.

Have them actually be creative instead of spawning shitloads of bombs and weapons.
It'd turn DA rounds from "shitfest" to "espionage the round". :+1:
I get the feeling it'll turn to "parapen+c4 the round".

Re: Random Thoughts

Posted: Wed Apr 23, 2014 9:48 am
by Jalleo
Nah solution is tell the antags they are traitors because seriously your just a traitor confirmed to target another traitor atm. Also meta knowledge you know someones after you.

Re: Random Thoughts

Posted: Wed Apr 23, 2014 12:39 pm
by Psyentific
How to fix doubleagents? Make it indistinguishable from Traitor. Alternately, just weight the normal Traitor Kill objectives to favor people with Be Traitor set to On.

Wizard/Traitor and WizLing round types. If a Changeling eats the Wizard, he gains his power. Add Wizard as a random event, commonality on par with Xenos.

Re: Random Thoughts

Posted: Wed Apr 23, 2014 12:56 pm
by Psyentific
Rev Heads start with five TCs, but no flash. Rev Head items are limited to 'Covert' Traitor items - Noslips, Chameleon Jumpsuit, Voice Changer, Agent ID, AI-Detector Multitool, Freedom Implant. Rev Heads get special Rev-Head Only Items - Loyalty Implant Negation Implant for three TCs, and a Syndicate Radio Key for one TC - The former is to allow precisely one loyalty implanted person (example, Sec) to be converted, while still pinging as Implanted on a Sechud - Something you'd use for a targeted double-agent; I want this person on my side, no matter what. The latter is to allow team-minded revheads to (potentially) communicate with other revheads. Rev Heads may order a flash for one TC, otherwise they must rely on on-site procurement - This cockblocks the initial round-start flurry (Preventing Rev from being blown open right away), curtails the flash meta, and encourages Revheads to be Robust and Resourceful (Which is always good).

Maximum Revheads = Number of Command - 2 or One, whichever is greater.

If, at any point, there is one living/nonexiled Command or one living/nonexlied Revhead, each Head is given a stock message from Nanotrasen Command or Syndicate Command - "Good Job!" or "You're fucked!" - The "Losing" message encourages a blaze-of-glory run, taking as many of them with them as you can, and definitely discourages a surrender, because you will fight to the last. The "Winning" message encourages open operations, storming the headquarters, and taking no prisoners. One of the biggest problem with Rev is that it can devolve into a thirty-minute headhunt for the last guy, after the round has already been decided and drawn to a close.

Re: Random Thoughts

Posted: Wed Apr 23, 2014 3:06 pm
by Reimoo
Vekter wrote:
Ikarrus wrote:Reduce the number of telecrystals double agents get to 5.

Have them actually be creative instead of spawning shitloads of bombs and weapons.
It'd turn DA rounds from "shitfest" to "espionage the round". :+1:
>It'd turn DA rounds from "shitfest" into "snorefest".

FTFY

Re: Random Thoughts

Posted: Thu Apr 24, 2014 12:20 pm
by AseaHeru
Do the above, but when they kill there target and/o there hunter they get an extra five.



Labcoats with pockets (like the detective coat), being able to open the webbing while on person.

Re: Random Thoughts

Posted: Thu Apr 24, 2014 2:14 pm
by LunchboxKilla
Turn R&D gun factory into experimenting with different parts made out of different ores/items to make new weapons. Also make all guns modular and upgrade.

Maybe one gun frame with a matter bin and micro manipulator with a few spare iron sheets could be one of them mass effect guns?

Re: Random Thoughts

Posted: Thu Apr 24, 2014 2:44 pm
by tunderchief
Vekter wrote:
Ikarrus wrote:Reduce the number of telecrystals double agents get to 5.

Have them actually be creative instead of spawning shitloads of bombs and weapons.
It'd turn DA rounds from "shitfest" to "espionage the round". :+1:

More like Extended: the round

Re: Random Thoughts

Posted: Fri Apr 25, 2014 12:04 pm
by AseaHeru
Five crystals is still enough for a gun.

Re: Random Thoughts

Posted: Sat Apr 26, 2014 10:21 pm
by Pandarsenic
DA is already snorefest.