bring back ragin' mages

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christ110
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bring back ragin' mages

Post by christ110 » #353707

Wizard rounds in their current form are not fun.
the wizard is encouraged to murderbone, since this is the effectively the one time this year that they will get to play wizard, and everyone despises friendly wizards.
one wizard vs 70 crewmembers is not the clusterfuck that wizard was meant to be, since the wizard is severely outnumbered.
therefore, i propose we bring back ragin' mages.
wizards are still encouraged to murderbone, since everyone hates friendly wizards, but they now can choose gimmicky ways of doing it since they will likely get another chance to play wizard in a few days.
with 5 or 10 wizards, the round becomes a true clusterfuck. this can be a good thing as to allow some players to vent their fustration and it keeps with the theme of wizards much better. (and maybe we can replace rev which we have been keeping because of its venting properties, with something better)
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Re: bring back ragin' mages

Post by AnonymousNow » #353819

I was personally very fond of the concept of Ragin' Mages and the kind of rounds that it would bring, even though I only encountered them very rarely.
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Re: bring back ragin' mages

Post by PKPenguin321 » #353868

I always liked having this as a "cathartic release" button for when a round that was building up to be really good ended unexpectedly (like a server crash). That tends to fuck up the server and cause a lot of people to just leave, which kills population fast: The promise of a hectic and fast round with an extreme amount of chaos tends to keep people sticking around.
It never should have been in the official rotation, though, and I'm still not sure how it even got there.
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Re: bring back ragin' mages

Post by cedarbridge » #353871

PKPenguin321 wrote:I always liked having this as a "cathartic release" button for when a round that was building up to be really good ended unexpectedly (like a server crash). That tends to fuck up the server and cause a lot of people to just leave, which kills population fast: The promise of a hectic and fast round with an extreme amount of chaos tends to keep people sticking around.
It never should have been in the official rotation, though, and I'm still not sure how it even got there.
I'm not sure it ever was in the rotation except maybe on a very VERY low chance (I believe it is on /vg/ but their antag code and rates are entirely different things from ours.) The sad thing is that the rationale given for its complete removal was "Well, the admins will just mash the button anyway but there's no reason to just let them do it with one button." which is pretty wew.
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Re: bring back ragin' mages

Post by PKPenguin321 » #353873

IIRC some memester snuck it into the rotation at a very low chance right around the time that it got removed. And yeah, the rationale for removing it wasn't great to begin with.
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Re: bring back ragin' mages

Post by onleavedontatme » #353879

Very ragin mages was stupid and I'm glad its gone but we should have replaced normal wizard with ragin mages
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Re: bring back ragin' mages

Post by Bawhoppennn » #353987

Normal wizard can be a good mode (doesn't tend to be though), but even normal ragin mages is pure meme deathmatch and cannot have any real rounds play out with it.
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Re: bring back ragin' mages

Post by CPTANT » #353989

Bawhoppennn wrote:Normal wizard can be a good mode (doesn't tend to be though), but even normal ragin mages is pure meme deathmatch and cannot have any real rounds play out with it.
Still ragin mages resulted in more enjoyable rounds.
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Re: bring back ragin' mages

Post by Bawhoppennn » #353990

Unless you think pure deathmatch is more enjoyable than crew cooperation rounds, it did not
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Re: bring back ragin' mages

Post by pubby » #353995

I want wizard battle mode

there are 5 wizards

their mission is to kill or exile each other

they fight on the station
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Re: bring back ragin' mages

Post by AnonymousNow » #354007

pubby wrote:I want wizard battle mode

there are 5 wizards

their mission is to kill or exile each other

they fight on the station
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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Re: bring back ragin' mages

Post by calzilla1 » #354047

AnonymousNow wrote:
pubby wrote:I want wizard battle mode

there are 5 wizards

their mission is to kill or exile each other

they fight on the station
But if they kill a crew member one spell gets permanently removed
Life is too short for anything meaningful and too long for anything memeingful
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Re: bring back ragin' mages

Post by PKPenguin321 » #354234

calzilla1 wrote:
AnonymousNow wrote:
pubby wrote:I want wizard battle mode

there are 5 wizards

their mission is to kill or exile each other

they fight on the station
But if they kill a crew member one spell gets permanently removed
That would be stupid because it means that basically only 5 people get to actually enjoy a conflict while the rest of the players on the server get to play extended
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
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Re: bring back ragin' mages

Post by CPTANT » #354313

PKPenguin321 wrote:
calzilla1 wrote:
AnonymousNow wrote:
pubby wrote:I want wizard battle mode

there are 5 wizards

their mission is to kill or exile each other

they fight on the station
But if they kill a crew member one spell gets permanently removed
That would be stupid because it means that basically only 5 people get to actually enjoy a conflict while the rest of the players on the server get to play extended
Lolwut? You think the crew isn't going to get caught in the crossfire?
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: bring back ragin' mages

Post by Deitus » #354316

pubby wrote:I want wizard battle mode

there are 5 wizards

their mission is to kill or exile each other

they fight on the station
this is actually a great idea, i miss ragin mages since the vast majority of wizard rounds are one of three things
1) friendly wizard wanting to do a gimmick (immediately killed because muh balids/"lol fuck friendly antags amirite)
2) murderboning wizard
3) incompetent wizard that gets toolbox'd by some greyshirt and then blinks themselves into space where they crit (round time: 3 minutes)

having wizards have a war on the station with the crew caught in the crossfire would actually make for some really good rounds imo.
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Re: bring back ragin' mages

Post by Nilons » #354340

Ragin mages was always trash whereas wizard is sometimes fun
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Re: bring back ragin' mages

Post by TribeOfBeavers » #354342

Ragin mages always seemed to devolve into magic deathmatch. I guess it's alright if that's what you're going for but I personally never liked that kind of thing.
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Re: bring back ragin' mages

Post by iamgoofball » #354364

Kor wrote:Very ragin mages was stupid and I'm glad its gone but we should have replaced normal wizard with ragin mages
It was made at the request of HG
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Re: bring back ragin' mages

Post by PKPenguin321 » #354479

CPTANT wrote:
PKPenguin321 wrote:
calzilla1 wrote:
AnonymousNow wrote:
pubby wrote:I want wizard battle mode

there are 5 wizards

their mission is to kill or exile each other

they fight on the station
But if they kill a crew member one spell gets permanently removed
That would be stupid because it means that basically only 5 people get to actually enjoy a conflict while the rest of the players on the server get to play extended
Lolwut? You think the crew isn't going to get caught in the crossfire?
They won't because if calzilla's suggestion goes in then the wizards will actively avoid getting people in the crossfire
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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christ110
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Re: bring back ragin' mages

Post by christ110 » #354784

nah, just 5 or 10 wizards, with no objectives other than be a wizard.
that will give us all the chaos that wizard rounds demand.
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Re: bring back ragin' mages

Post by AnonymousNow » #354801

I never got to encounter Very Bullshit Ragin' Mages myself.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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Fuck anti-roleplay suggestions and fuck Bay.

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Re: bring back ragin' mages

Post by BeeSting12 » #354805

the funnest wizard round i ever had was when kor got wizard, named himself suicide, and then suicided within fifteen seconds.
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Re: bring back ragin' mages

Post by oranges » #355261

nobody will stop you from bringing it back
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Re: bring back ragin' mages

Post by Cobby » #355305

PKPenguin321 wrote:
calzilla1 wrote:
AnonymousNow wrote:
pubby wrote:I want wizard battle mode

there are 5 wizards

their mission is to kill or exile each other

they fight on the station
But if they kill a crew member one spell gets permanently removed
That would be stupid because it means that basically only 5 people get to actually enjoy a conflict while the rest of the players on the server get to play extended
Simple, when one remains they have to escape to win. None of them escape = crew victory!
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