J_Madison's capitalistic collective beneficiary system

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J_Madison
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J_Madison's capitalistic collective beneficiary system

Post by J_Madison » #358963

This is a draft for a system to benefit players that play the game the way it's meant to be played.



If you play heads of staff jobs, you get more points.
If you play department jobs and do your job, you get more points.
If you get antag and do your job, you get even more points.



Points can be spent on rewards ranging from cheap one time to expensive and permanent unlocks.
Roles such as:
Monk - protector of the Chaplain, defender of the faith.
Veteran sec - veteran sec officer from the previous shift, starts with bonus equipment.
Dwarf - start off as a dwarven race member!
Maint dweller - Start off as a maintenance dwelling person with random access.
Maid - start off as a maid, a chef and bartender employee.

Bonuses such as:
Call the shuttle! - Server slow and bombed? ID missing and no computer? Call the shuttle even when you are dead with this big spend.
Respawn - Respawn as a non-sec role. Strictly no metagaming. Random identity. Being dead is boring. Disabled during warops.
Priority roll - Show these scrubs who's the real HOS by getting a bonus priority to get your role on high.
Double antag roll - roll twice instead of once when getting antag!

And for the brave and bold, some real fun to be had if you can save a massive pool of points:
ALL ASSISTANT - say the cursed and dreaded words to summon the ALL ASSISTANT ROUND. No heads, No gods, No kings! Only assistants!
WIPE THE PONTS - are you a bad enough dude to gamble your points against the MAN himself? Wrestle an elder god himself and reset everyone's points with this MASSIVE SPEND.
PRISON STATION - a special map NEVER to be used by admins! Force the server to be a prison game mode and play on this secret map!




Economics will be developed if this idea is well received.
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J_Madison
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Re: J_Madison's capitalistic collective beneficiary system

Post by J_Madison » #358965

J_Madison wrote:
ExcessiveJMadison wrote:
J_Madison wrote:How about a persistent reward system?
only if cosmetic sans the "they have less pixels so they're at a tactical advantage" meme.
Successful traitor: 5 points.
Successful changeling: 3 points.
Successful Nukeop: 5 points.
Successful warop: 10 points.
Wizard successful (no use of events): 10 points.
Antag loss: 2 points to all sec and living crew.

Stay alive on shuttle as head role: 3 points.
Stay alive on shuttle as department: 2 points.
Stay alive on shuttle as assistant: 1 point.
Complete station objective: 2 points to everyone alive on shuttle.
Research disk on shuttle bonus points to science.
Unique plants on shuttle bonus to botany.
Unique drinks on shuttile bonus to bartender.
Unique food on shuttle bonus to chef.
Antag alive on shuttle brig bonus to sec.

Ect ect


Here are the following rewards: work in progress
20 points - play as a warrior monk; non antag role, has access to a staff, answers and defends the chaplain.
50 points - veteran sec; play as a veteran sec officer. Spawns with bonus kit.
250 points - ALL ASSISTANT; enjoy this high price game mode. Everyone spawns as assistant. The more high value items you have at the end of the round the bigger your reward.
350 points - ALL CAPTAIN; enjoy this no privacy game mode. Everyone starts as captain.

40 points - call shuttle. Everyone dead? No ID? Sacrifice 40 points to call the shuttle.
30 points - respawn. No metagaming.
15 points - priority to job roles.
100 points - 2 rolls to antag.
90 points - 2 rollsl to team or solo antag.
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Re: J_Madison's capitalistic collective beneficiary system

Post by obscolene » #358972

Take this `` dumb ass shit `` back to web life.
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Re: J_Madison's capitalistic collective beneficiary system

Post by Qustinnus » #358976

hahahahahahahahahahahahahahahahaahahhahahahah
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Re: J_Madison's capitalistic collective beneficiary system

Post by Super Aggro Crag » #358977

How many points do you get for metacomming and vaping man chowder?
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Re: J_Madison's capitalistic collective beneficiary system

Post by Cobby » #358978

Super Aggro Crag wrote:How many points do you get for metacomming and vaping man chowder?
erp= 5 points
erp but with gun = 500
Voted best trap in /tg/ 2014-current
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J_Madison
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Re: J_Madison's capitalistic collective beneficiary system

Post by J_Madison » #358982

this isn't to punish non perfect players, but its to reward good players more.
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Re: J_Madison's capitalistic collective beneficiary system

Post by Rustledjimm » #359017

J_Madison wrote:Let's promote powergaming, validhunting, metagaming and metacomming
So uhh, I'm an admin. Please leave feedback! Oops took me a while to strike that through.

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Re: J_Madison's capitalistic collective beneficiary system

Post by duncathan » #359055

ITT: jmad shills an idea that got laughed at and turned down by every maintainer he spoke to, the headcoder/design lead, and the host, among countless other coders
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Players can and will create their own fun.
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Re: J_Madison's capitalistic collective beneficiary system

Post by J_Madison » #359080

Not like you had better ideas. The man that never had a bad idea never had a good idea.
Rustledjimm wrote:
J_Madison wrote:Let's promote powergaming, validhunting, metagaming and metacomming
It only promotes you to do your job. You don't get bonus points as botanist if you arrest people.
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Re: J_Madison's capitalistic collective beneficiary system

Post by XDTM » #359099

J_Madison wrote:Not like you had better ideas. The man that never had a bad idea never had a good idea.
The problem here is that you refuse to see how this is a bad idea instead of moving on onto hopefully good ideas
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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J_Madison
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Re: J_Madison's capitalistic collective beneficiary system

Post by J_Madison » #359100

XDTM wrote:
J_Madison wrote:Not like you had better ideas. The man that never had a bad idea never had a good idea.
The problem here is that you refuse to see how this is a bad idea instead of moving on onto hopefully good ideas
I know it's a bad idea. I have seen the effects of this idea. I've seen people focus only on points and the factors to get those points and nothing else.

But this is the only measure I see as a way to reward and promote people to play jobs that are "boring".
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Re: J_Madison's capitalistic collective beneficiary system

Post by J_Madison » #359105

We're redrafting this to be cosmetic only.
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