Mimes breaking vows

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Denton
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Mimes breaking vows

Post by Denton » #363354

Imagine: If a mime breaks their sacred vow, the mime council sends a silent assassin to deal with them.

This would be a ghost role with the objective to retrieve the mime's tongue and/or mask, without killing them.
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Atlanta-Ned
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Re: Mimes breaking vows

Post by Atlanta-Ned » #363378

No.
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Re: Mimes breaking vows

Post by Limey » #363379

an antag role that is triggered by a single player's action is asking for chaos tbh

there are better ways to punish vow breaking that are both fun(?) and not a recipe for disaster
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Re: Mimes breaking vows

Post by feem » #363383

I like the idea but it's a bad idea so no
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Re: Mimes breaking vows

Post by cedarbridge » #363385

>add a ghost role with a specific aim to grief and bully a player that is probably already being griefed or bullied for being griefed or bullied

No
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Re: Mimes breaking vows

Post by Limey » #363390

idea; every time the clown takes off his shoes a nuke op team is spawned
Usually plays as Aya Shameimaru, Remilia Scarlet or Rumia Kuroda depending.
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Re: Mimes breaking vows

Post by SpaceInaba » #363408

idea: every time somebody picks assistant it spawns an ert to assassinate them
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fuck,
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Denton
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Re: Mimes breaking vows

Post by Denton » #363416

feem wrote:I like the idea but it's a bad idea so no
Tbh that‘s also how I feel about it
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Qbopper
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Re: Mimes breaking vows

Post by Qbopper » #363452

Limey wrote:an antag role that is triggered by a single player's action is asking for chaos tbh

there are better ways to punish vow breaking that are both fun(?) and not a recipe for disaster
limey is one of the best posters on the forums
cedarbridge wrote:>add a ghost role with a specific aim to grief and bully a player that is probably already being griefed or bullied for being griefed or bullied

No
Limey wrote:its too late.
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delaron
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Re: Mimes breaking vows

Post by delaron » #363480

How about a ghost role where the mask gains sentience and acts as a therapist to the wayward mime?
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DemonFiren
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Re: Mimes breaking vows

Post by DemonFiren » #363497

Just give mimes a per-letter chance to bite their own tongues when talking, cutting the message at that point and causing some brute and bleeding.
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Re: Mimes breaking vows

Post by calzilla1 » #363499

How about every time someone picks captian, the SHADOW REALM captain spawns and trys to usurp the real captain
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Re: Mimes breaking vows

Post by Anonmare » #363520

I still want wizards to have arm=mounted decks they use to play SS13-themed decks that summon those monsters/spells/entities.

I want to be a King of Games Wizard
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Re: Mimes breaking vows

Post by ShadowDimentio » #363540

>Obsessing over how other people play the game

Sad!
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Re: Mimes breaking vows

Post by oranges » #363549

I thought it would be okay OP
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Re: Mimes breaking vows

Post by BeeSting12 » #363556

It should just make them valid.
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Re: Mimes breaking vows

Post by FantasticFwoosh » #363557

Wouldn't require even to be relevant to the round, with a admin inputted or flavour text excuse to spawn the mime assassin, datum antag fodder.

- Kill any such mime
- Else just do generic infiltrator shit & survive until the end of the round/you eventually die

A small part of me wants it to be the only way to collect specific research points to build a Reticence mecha in robotics by adding mute toxin & lot of additional minerals as to its particular construction along with the special tech points from deconstructing the mime assassins equipment, its practically already written into the mecha's description.
Spoiler:

Code: Select all

/obj/mecha/combat/reticence
	desc = "A silent, fast, and nigh-invisible miming exosuit. Popular among mimes and mime assassins."
	name = "\improper reticence"
	icon_state = "reticence"
	step_in = 2
	dir_in = 1 //Facing North.
	max_integrity = 100
	deflect_chance = 3
	armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
	max_temperature = 15000
	wreckage = /obj/structure/mecha_wreckage/reticence
	operation_req_access = list(ACCESS_THEATRE)
	add_req_access = 0
	internal_damage_threshold = 25
	max_equip = 2
	step_energy_drain = 3
	color = "#87878715"
	stepsound = null
	turnsound = null
	opacity = 0 //After a pending nerf or a way to let players see people in the cockpit

Spoiler:
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Re: Mimes breaking vows

Post by Cobby » #363839

Talking as a mime should do clone damage per character along with inserting mute-toxin also proportional with characters inputted.
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Re: Mimes breaking vows

Post by DemonFiren » #364028

Cobby wrote:Talking as a mime should do clone damage per character along with inserting mute-toxin also proportional with characters inputted.
Fuck you, I'm better at ideas.
DemonFiren wrote:Just give mimes a per-letter chance to bite their own tongues when talking, cutting the message at that point and causing some brute and bleeding.
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Cobby
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Re: Mimes breaking vows

Post by Cobby » #364085

hahaha thats even more hilarious
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cedarbridge
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Re: Mimes breaking vows

Post by cedarbridge » #364088

I was thinking we could force an incomprehensible French accent filter on everything they say so even if they do speak its incomprehensible.
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Re: Mimes breaking vows

Post by Qbopper » #364146

Cobby wrote:Talking as a mime should do clone damage per character along with inserting mute-toxin also proportional with characters inputted.
cedarbridge wrote:I was thinking we could force an incomprehensible French accent filter on everything they say so even if they do speak its incomprehensible.
this is 1000000x better and funnier than
BeeSting12 wrote:It should just make them valid.
Limey wrote:its too late.
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Re: Mimes breaking vows

Post by IkeTG » #364152

Mimes should get permanent brain damage for breaking their vows. The explanation is simple - mimes by nature are silent, so the only kind of mime that would speak is one that is not right in the noggin.
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Re: Mimes breaking vows

Post by SpaceInaba » #364153

google translate everything they say into french
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delaron
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Re: Mimes breaking vows

Post by delaron » #364174

The real question we all need to be asking is, can the HOP/Captain force change someone into becoming a mime? Would these restrictions still hilariously apply?
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Re: Mimes breaking vows

Post by Cobby » #364421

delaron wrote:The real question we all need to be asking is, can the HOP/Captain force change someone into becoming a mime? Would these restrictions still hilariously apply?
HoP given Mime != true mimes to the same degree that getting chaplain access doesn't also give you access to using the bible.
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Re: Mimes breaking vows

Post by FantasticFwoosh » #364487

Or just have a mime implant chip that regresses someone into a state of mimery.

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