Particle Physics - New Science Dept

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delaron
Joined: Sat Aug 23, 2014 9:44 pm
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Particle Physics - New Science Dept

Post by delaron » #364180

So I am still brushing up on my coding chops in regard to SS13. I figure before I start the process or figuring the system out I would share my idea that got me interested in coding for SS13 in the first place

New Science Department

Particle Physics Lab

Machines:
1 Deconstructor
1 Computer Station
2 Particle Launchers
1 Accelerator loop

The idea being

1. Take objects around the station and deconstruct them.
2. Depending on the object this adds different "particles" to a particle bank.
3. Create 2 complex particles from computer screen (adding particles together from the particle bank).
4. Transfer complex particles to the Particle Launchers.
5. Prime your accelerator loop (atmo pipe loop in the room) by filling it with a gas blend.
6. Fire Particle Launchers.
7. Collect Science points, create a mini anomaly, create a normal sized anomaly, create a anomaly core, create a portal to random? location, pull all items in the room towards point, push all items in room, teleport something/someone? etc


Thoughts? I feel like its easy enough to randomize so its always a new set of mini games and allows for a couple fun things that replicate a gameified science experience.
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I'm not smart enough to meme.
WJohnston
Joined: Wed Apr 30, 2014 3:16 am
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Re: Particle Physics - New Science Dept

Post by WJohnston » #364218

this is literally just a more complicated experimentor machine.
Apparently I was an director or something.
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delaron
Joined: Sat Aug 23, 2014 9:44 pm
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Re: Particle Physics - New Science Dept

Post by delaron » #364227

Yup! But with more tweakables and functional engagement.
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TribeOfBeavers
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Re: Particle Physics - New Science Dept

Post by TribeOfBeavers » #364234

I think that how fun/interesting this is would depend on what the possible outcomes are and wether or not the setup affects the outcomes.

The outcomes you listed are okay, but probably not enough for an entire extra science department.

Making it so setups affect the results would let people experiment and try to find the best one, which is often more interesting than the results themselves (like the new atmos gasses).
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delaron
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Re: Particle Physics - New Science Dept

Post by delaron » #364256

TribeOfBeavers wrote:I think that how fun/interesting this is would depend on what the possible outcomes are and wether or not the setup affects the outcomes.

The outcomes you listed are okay, but probably not enough for an entire extra science department.

Making it so setups affect the results would let people experiment and try to find the best one, which is often more interesting than the results themselves (like the new atmos gasses).

Totally agree and my initial post was a snippet of the total idea. It would be a matter of gas loop setups locks in the available effects and particle combinations setup adjust the % chance of specific effect. It would be likely multiple effects such as added research points and a secondary effect from a large table.

My thinking is once you unlock an effect you can call on the effect with more control for different application.
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kevinz000
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Re: Particle Physics - New Science Dept

Post by kevinz000 » #364497

"Woops, I accidently made a black hole"
FUND IT.
Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
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Re: Particle Physics - New Science Dept

Post by Gun Hog » #364509

I welcome new and interesting Science content (I do always!) following the double-whammy hits it took recently. Nothing like having That One Round where I 'accidentally' teleport Ashwalkers into the lab!
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Re: Particle Physics - New Science Dept

Post by bman » #364529

[youtube]DwGcKFMxrmI[/youtube]
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Cobby
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Re: Particle Physics - New Science Dept

Post by Cobby » #364794

kevinz000 wrote:"Woops, I accidently made a black hole"
FUND IT.
Don't if admins insist on banning for it.
Voted best trap in /tg/ 2014-current
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Not-Dorsidarf
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Re: Particle Physics - New Science Dept

Post by Not-Dorsidarf » #364949

I like the idea of making the particle accelerator constructable, so science can get a billion points by building an accelerator that fills the whole central hallway ring
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