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Detective Buff

Posted: Thu Dec 28, 2017 3:18 am
by paradox97
I really think that the detective needs to be buffed some. I am unsure how to go about this but I have a few ideas.

Ideally I would like a way for the detective to watch camera footage (as in, watch recorded footage rather than live), but I'm going to wager a guess this wouldn't be easy (or possible?) to implement. Maybe it would be possible for the detective to install bugs in suspicious areas and listen in?

Perhaps people could have a very small chance to drop a hair every once in a while that the detective could ID. When someone attacks the chance of them loosing hairs increases, allowing the detective to piece together an assailant this way. Wearing hats could alleviate but not remove the problem.

This is all I have.

Re: Detective Rework

Posted: Thu Dec 28, 2017 1:49 pm
by ShadowDimentio
Trivia: Hair that falls out naturally (isn't pulled out, if it's pulled out it might have the hair pore thing on the end) can't be used for DNA identification*

*I saw this on TV once dunno if it's true

Re: Detective Rework

Posted: Thu Dec 28, 2017 3:23 pm
by NanookoftheNorth
paradox97 wrote: Ideally I would like a way for the detective to watch camera footage (as in, watch recorded footage rather than live), but I'm going to wager a guess this wouldn't be easy (or possible?) to implement. Maybe it would be possible for the detective to install bugs in suspicious areas and listen in?
Cool ideas. Hide a recorder in a locker to bug. I don't know if you need to be holding it for it to record though. If that isn't how it works, It should be changed.

I think watching camera footage, in theory, is a fantastic idea. However, implementation I'm sure might be difficult. Real life security cameras operate and a slower framerate and lower quality than regular cameras. I'd think maybe adding some sort of low FPS version would make it authentic and make it simple to store.

The AI realistically should be acting as a camera detection system. I think with the fast paced rounds we have, it's difficult to view events happening in real time. I think deactivating cameras would make it so you couldn't access the film inside (so there is no revealing who deactivated the camera)

Re: Detective Rework

Posted: Thu Dec 28, 2017 3:53 pm
by Cobby
> rework
> just straight up buffs


GAHHHHHHHHH

Re: Detective Rework

Posted: Thu Dec 28, 2017 7:32 pm
by paradox97
ShadowDimentio wrote:Trivia: Hair that falls out naturally (isn't pulled out, if it's pulled out it might have the hair pore thing on the end) can't be used for DNA identification*

*I saw this on TV once dunno if it's true
This is pretty correct. Unless the follicle is attached DNA is limited. I mean... does it have to be 100% accurate? Perhaps the detective only being able to ID hair color would help some, but I suspect this would be pretty underwhelming.

Re: Detective Rework

Posted: Thu Dec 28, 2017 7:34 pm
by paradox97
Cobby wrote:> rework
> just straight up buffs


GAHHHHHHHHH
My apologies. I'll rename the threat. The detective needs to be buffed though, at least in my opinion, he's currently a sec officer without a taser or a HUD. I've played quite a few detective rounds (not excessively, CMO is my main) and I've honestly only solved a handful of crimes, maybe I am just bad, but I do not see a whole lot of crimes solved by detectives normally.

Re: Detective Rework

Posted: Thu Dec 28, 2017 8:17 pm
by ShadowDimentio
paradox97 wrote:This is pretty correct. Unless the follicle is attached DNA is limited. I mean... does it have to be 100% accurate? Perhaps the detective only being able to ID hair color would help some, but I suspect this would be pretty underwhelming.
It's worth even less as a clue than clothes fibers, barring cases where it's like a neon pink hair (or maybe not even barring that depending on the crew :honk: )

Re: Detective Buff

Posted: Fri Dec 29, 2017 5:29 pm
by teepeepee
sounds like a straight up baldie buff, no complaints from me, baldie main :^).

Re: Detective Buff

Posted: Sat Dec 30, 2017 8:00 am
by cedarbridge
As an alternative, just give us a set of corony/autopsy tools and procedures. If somebody dies we should be able to find out how and approximately when they died. Definitely something that would improve life for the detective as well as give medical something new to do.

Re: Detective Rework

Posted: Sat Dec 30, 2017 8:13 am
by Drynwyn
ShadowDimentio wrote:
paradox97 wrote:This is pretty correct. Unless the follicle is attached DNA is limited. I mean... does it have to be 100% accurate? Perhaps the detective only being able to ID hair color would help some, but I suspect this would be pretty underwhelming.
It's worth even less as a clue than clothes fibers, barring cases where it's like a neon pink hair (or maybe not even barring that depending on the crew :honk: )
It also depends on how thoroughly and recently you wash your hair- if dead skin cells from dandruff are stuck to it, those contain DNA.

Re: Detective Buff

Posted: Sun Dec 31, 2017 1:32 am
by paradox97
cedarbridge wrote:As an alternative, just give us a set of corony/autopsy tools and procedures. If somebody dies we should be able to find out how and approximately when they died. Definitely something that would improve life for the detective as well as give medical something new to do.
This. Kill two birds with one stone.

Re: Detective Buff

Posted: Mon Jan 01, 2018 12:07 am
by kevinz000
Forensics is already overpowered though

Re: Detective Buff

Posted: Mon Jan 01, 2018 12:22 am
by Anonmare
cedarbridge wrote:As an alternative, just give us a set of corony/autopsy tools and procedures. If somebody dies we should be able to find out how and approximately when they died. Definitely something that would improve life for the detective as well as give medical something new to do.
Medical scanner gives a time of death and the damage readouts can let you hypethosise the cause, it also has a chemical scanner for determing chemicals in someone's system and chemicals in a dead body don't metabolise.
Only thing you could really add is the kind of injuries as a descriptor, for example:

"[She/He/It] appears to be covered in [minor/moderate/severe] [freezer/chemical/electrical/heat]."
"[She/He/It] appears to be covered in [minor/moderate/severe] [bruising/lacerations]."

I suppose you could also examine bloody objects with the scanner to determine whose blood it is. And with cleaned weapons/objects, being able to detect if they've been bloody, but not whose blood it is.

Re: Detective Buff

Posted: Mon Jan 01, 2018 3:03 am
by PKPenguin321
I mean, we're more than capable of allowing the detective to see exactly what items were used to damage the victim and such. We already do it for admin logs, it would just need a cuter UI and to be more limited.

Re: Detective Buff

Posted: Mon Jan 01, 2018 7:46 am
by cedarbridge
Looking at an abstract number of brute or burn damage is not nearly as useful and important to a detective as knowing the actual cause of the injury. Guesswork is a poor substitute to giving a corony surgical procedure that gave the weapon or thing that put the character either to crit, death, or both.

Re: Detective Buff

Posted: Mon Jan 01, 2018 7:00 pm
by Lumbermancer
Lumbermancer wrote: Here are few of my ideas:

Make forensic clues more ubiquitous but also limited, prints and fibers and dna should be common, but not obvious.

Fibers should tell you only colour and/or textile if colour is obfuscated by wear, or paint or blood or whatever. i.e white fiber could mean medical jumpsuit, but also a roboticists lab coat. Fiber could be two coloured, so white-blue fiber would point you more specifically towards medical jumpsuit (but not always, since there's a white suit with blue elements in the vending machines). Textile would allow to tell you engineer's jumpsuit from radiation suit.

Fingerprints would be common as well, but you would rarely get full ones. Most common would be partial prints (I believe this was a thing a long time ago), which would force you to comb through the database in search of a match. But you wouldn't be able to just paste the partial string into the box to find results like you can now, the search would only work with full prints. Instead you will have to mix and match all the clues you've gathered, for example a yellow fiber would narrow your search down to cargo, engineering and atmos.

Sometimes you would still get multiple hits, you could then try and use new clue to figure things out = hair. If found at the crime scene, you can use it to warn your officers to look out for that murderous aryan blond greyshirt.

If bad guys have some water or a damp rag or other cleaning implement, they can attempt to clean the crime scene - shortening partial prints, removing fiber colours, or simply getting rid of all the clues altogether.

Anyway, this system would still allow you to pinpoint a baddie precisely (but with more effort) while also improving your in-the-field sleuthing (the aforementioned aryan greyshirt).

Either way I'm just thinking out loud. This would probably be hard to code.

Re: Detective Buff

Posted: Wed Jan 03, 2018 1:19 pm
by NanookoftheNorth
cedarbridge wrote:As an alternative, just give us a set of corony/autopsy tools and procedures. If somebody dies we should be able to find out how and approximately when they died. Definitely something that would improve life for the detective as well as give medical something new to do.
Why not give medical doctors this tool? I think that it would force some collaberation, and also, give them something to do for when they're storing the bodies and put in their medical records.

Re: Detective Buff

Posted: Wed Jan 03, 2018 6:07 pm
by TribeOfBeavers
Although more forensic/investigation stuff would be cool, I can't see it being used when you can just clone the person and ask them what happened.

Re: Detective Buff

Posted: Thu Jan 04, 2018 4:36 am
by EagleWiz
Why does detective even need buffs?

Re: Detective Buff

Posted: Tue Jan 09, 2018 4:49 am
by Zarniwoop
Instead of video footage, maybe give detective a camera that can actively track people.