ANOMALOUS MATERIALS [SCIENCE ROLE]

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Stickymayhem
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ANOMALOUS MATERIALS [SCIENCE ROLE]

Postby Stickymayhem » Wed Jan 10, 2018 12:57 am #372108

ANOMALY SYSTEM

Greetings researcher! I hope you are as excited as we are to investigate the thrilling phenomena of interdimensional, bluespace anomalies. Investigation has shown this to be a fruitful area of research to improve our bluespace capabilities, explore pocket dimensions for valuable substances and even help your fellow crewmembers with efficiency through bluespace technological discovery!

JUSTIFY YOURSELF YOU SHITBUG

Spoiler:
I think this is a great way to make a cool slightly more active science role. The key mechanics of the role will be randomly generating anomalies in your lab, then analyzing them. These anomalies will be exciting and dangerous. Later they'll be tracking down unstable portals across the station playiing Hot/Cold with an RNG teleporter. Mid-Late Game they will have access to stable portals, and be able to visit pocket dimensions (Think a grid of Holodeck size spaces with various environments/mobs/puzzles/neat hangouts for cool science bros). By the End-Game and with RnD's help they'll be able to create fairly destructive portals if they're antag, create sustainable portals to certain areas, their Jaunter will act as a pretty sick short range teleporter similar to the energy katana (But balanced appropriately and fueled by bluespace crystals) and they can do all kinds of stuff for different departments.
NOTE: THESE IDEAS CAN BE IMPLEMENTED GRADUALLY. THEY ARE ALL VERY MODULAR WHICH IS NICE FOR BALANCE AND ADDITIONAL CONTENT. MORE DIMENSIONS CAN BE ADDED AS EASILY AS RUINS (HOPEFULLY), TRAITS CAN BE BALANCED OR REMOVED WITHOUT TOO MUCH FUSS AND MOST OF THESE FEATURES CAN WORK INDEPENDENT OF ANY OTHERS AS AN EARLY PROTOTYPE.
SEE NEAT IDEAS AT BOTTOM


BASIC ANOMALY MECHANICS

Spoiler:
Anomalies are formed of lots of "frequencies" which are just traits tied to a random number. They all have an Entropy trait that increases the risk of collapse over time. Anomalies will be very unstable at the start limiting the time you can use to research a particular portal, requiring a bit of luck and deduction before you can find traits for longer portals, allowing longer study of them. Fiddling with them randomly will increase this Entropy trait, as well as increase the odds of catastrophic failure (Overload? Instability? Add cool name for this later) which will be more dangerous and potentially life-threatening.

The currency is bluespace crystals. They can be gained by shutting down certain bluespace portals, with traits affecting things like number of crystals, chance of generating them and maybe some other fun stuff.

The second part of this job, perhaps as a partially optional side-note, is anomaly-hunting. More valuable anomalies (With higher-tier or maybe even specified traits) can be generated, but due to their instability may appear elsewhere on the station. Using the BLUESPACE MANIPULATOR as a hot/cold detection device, the CAMERA CONSOLE, to find them in areas they have no access and the JAUNTER JACKET to access inaccessible anomalies (Officially for anomalies that generate protections like walls or shields, but also to let them get around access requirements at a slight risk) they can track them down against a time limit they can improve with more research on in-lab anomaly traits.

The third part is POCKET DIMENSIONS: Holodeck sized funspots with cool features, perhaps even different physical laws. Frequencies determine some of the aspects of these as well, and some are random. Code wise either a block of pocket dimensions (lets say 10) are spawned in every round, and they each have an address frequency, maybe a VARIATION slot with two or three possible frequencies you can slot in to "generate" them and make them be different things. This would take place on a block on centcom in opaque holodeck style rooms with a custom snazzy wall texture to make it look like a pocket dimension.


EQUIPMENT

Spoiler:
ANOMALY SCANNER
Used to determine the properties of an anomaly includiing type, sub-type, possible frequencies to manipulate, possible coordinates of linked phenomena, stability of the anomaly (Probability of failure over time) and more!

BLUESPACE MANIPULATOR
Your primary method of interacting with anomalies once their properties are understand (hopefully). Using the correct frequencies, you can stabilize portals, annihilate them, alter their intensity and more! Also functions as a detector for nearby portals, acting as a Hot/Cold game for tracking those pesky anomalies down across the station or pocket dimensions. Finally, it allows you to control pocket dimensions, once you understand their frequencies and components!

JAUNTER JACKET
A prototype bluespace device. Powered by bluespace crystals, this initially may not be especially useful due to it's unpredictability, but over time it can become a powerful teleportation device. It is installed with an emergency "Return to Base" function that, while expending all fuel, should get you back to the Emergency Shutdown System if you should end up stuck in a collapsing pocket dimension, space or the Kraken Dimension (NOTE: Nanotrasen suggests any personnel that enter the Kraken Dimension close their eyes, scream at full volume and make every attempt to activate their RoB function as soon as possible. We value sanity in our research personnel)

QUANTUM DESTABILIZER

Your primary method of creating new anomalies, at least to begin with. Eventually you will be able to create your own by selecting specific frequencies during generation. You can also generate different intensities of random portals. Hiigher-Tier portals will be much more dangerous, but much more rewarding, with more and better frequencies to determine.

CAMERA CONSOLE
A useful tool for tracking down anomalies in areas that may be hard to reach due to access levels. Particularly useful for anomalies that don't move around too much!

EMERGENCY SHUTDOWN BEACON:
A little known fact about anomalies is they can be neutralized by a powerful enough EMP blast by realigning their positrons to annihilate with our universe's electrons. This may disrupt your coworkers, ensure you only use this if the situation is beyond repair! Also functions as a beacon for the JAUNTER JACKET Return to Base function

ADDITIONAL (RnD) EQUIPMENT:


ANOMALY PROJECTOR:
Take your anomalies with you wherever you like! Deploy them as needed for research, station convenience or hilarious pranking! (NOTE: PRANKS MAY BE PUNISHABLE BY IMMEDIATE TERMINATION. THIS AUTHOR IS NOT RESPONSIBLE FOR DEATH, STATION DAMAGE OR REALITY REFACTORIZATION)

INTERDIMENSIONAL ANCHOR
Pocket Dimensions have a nasty habit of collapsing, especially if you aren't in them holding them open manually. This does that for you, while also acting as a beacon for your JAUNTER JACKET. Want to retreat to your own private pocket dimension at the cost of all your Jaunter fuel? Now your happening pad is always accessible! Want to bring a friend? Just drag them through the portal with you! (Grab intent, Clock Cult Style)


KNOWN ANOMALIES

Spoiler:
Bluespace -
These are the primary anomalies you'll be working with. By using your ANOMALY SCANNER and BLUESPACE MANIPULATOR you can decipher the frequencies that constitute one of these portals. There are various subtypes:

Vacuum Portal: These suck things into our dimension, could be mobs, could be junk, could be horrible deadly gasses. FUN!
- Localized Wormholes: These will transport you on the same Z-Level, randomly or not depending on Frequencies you've discovered and slotted in.
- Interdimensional Wormholes: These let you access various Pocket Universes.
- Custom: These are portals of your own design. Initially you can randomly generate these and study them but they will become more and more unstable overtime. This is how you build portals with the frequencies you want.

More on these later when I can be assed:
Hyper-Energetic Flux
Gravitational
Pyroclastic
Vortex
Energetic Flux

ANOMALY COMPONENTS
Spoiler:
Anomalies have an extensive number of frequencies that make them up. These are randomized every round in a way somewhat similar to Genetics. You create random portals, scan or observe their behaviour while trying not to be killed by them, and learn their traits.

KEY TRAITS/FREQUENCIES:

ENTROPY: The number and tier of traits makes this go higher. It also gains over time, resulting in collapse or catastrophc failure
STABILITY: Chance that instead of collapse, there will be a catastrophic failure
SUB-TYPE: (Basically what anomaly/type of bluespace anomaly it is)

FREQUENCIES
MOVEMENT: YES, NO (IF YES WITH NO OTHER TRAITS PUT IN, GENERATE THEM RANDOMLY. RISKY BUT MAYBE REWARDED BY BEING MORE STABLE DUE TO LESS TRAITS)
- SPEED: FAST, SLOW, VARIABLE
- BEHAVIOUR: CIRCULAR, ERRATIC, STRAIGHT-LINE, FOLLOW ORGANICS
- CORPOREAL: GOES THROUGH WALLS, STOPPED BY WALLS

DIMENSION: (BASICALLY JUST FREQUENCIES LEADING TO TYPES OF STUFF. ELEMENTAL, NECROPOLIS, SPACE, CLOWN, LAVALAND WHATEVER. A WAY TO GROUP PHENOMENA AND THEME THEM.)

MORE FREQUENCES IF I CAN BE BOTHERED/ IF THERE'S INTEREST


MOCK-UP OF INTERFACE: WARNING GARBAGE
https://imgur.com/a/ppMZK

RANDOM NEAT IDEAS
Spoiler:
Cow dimension for unlimited meat
Necropolis pocket dimensiions
Ruin based generation for dimensions
Hivebot dimensions for raining raw materials
Lightgeist dimension for fast station repairs
Mirror World (Ghost is pulled in to fight you as you, comes with your exact same gear. Goal is to leave the dimension as you and take over your life)
Puzzle Rooms (Using some form of simple RNG puzzles)
Anomalies attached to crewmembers (OH GOD MR SCIENCE MAN GET IT OFF ME)
Anomalies that roam across the station being mildly disruptive (Spawning walls, random junk, nothing too devestating unless an antag scientist is doing it on purpose)
Frequencies can be stabilized late-game across rounds, allowing for colleagues or yourself to know frequencies from roundstart. Maybe you can even create one-way portals (Basically a portal version of the colossus black box)
Interaction with THE OTHER SERVER (If this becomes possible). Just imagine being being able to teleport objects to the other server. Or anomales as antag. OR PEOPLE. However much of this is possible basically
BASICALLY ANYTHING YOU WANT
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Omni Tears

Spoiler:
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kevinz000
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Re: ANOMALOUS MATERIALS [SCIENCE ROLE]

Postby kevinz000 » Wed Jan 10, 2018 1:20 am #372112

Sounds neat but would require balancing but we all know that :p

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Re: ANOMALOUS MATERIALS [SCIENCE ROLE]

Postby Anonmare » Wed Jan 10, 2018 1:29 am #372118

Needs cult-themed pocket dimensions with crazed cultists and schizo servants whom attack on sight, regardless of your own cult allegiances.
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Re: ANOMALOUS MATERIALS [SCIENCE ROLE]

Postby Dr_bee » Wed Jan 10, 2018 1:33 am #372121

Sounds like a good idea to make science actually sciency again, and a good way to bring back telescience in a non-horrible way.

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Re: ANOMALOUS MATERIALS [SCIENCE ROLE]

Postby naltronix » Wed Jan 10, 2018 4:31 pm #372260

10/10 but did i just hear coderbus scream REMOVE ITS UNBALANCE
I play as Asia Maclagan on Bagil, I dont play on Sybil often.

memes lie unseen down in ze spoiler
Spoiler:
god i do love diving into the fourms and finding gems like this
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Re: ANOMALOUS MATERIALS [SCIENCE ROLE]

Postby Kel-the-Oblivious » Wed Jan 10, 2018 9:44 pm #372326

So more difficult to access away missions? A neat idea, although we've been through the ordeal of away missions and the assorted loot that can be gained from them (A book of recharge, a wand of fireball AND a wand of healing?) So this would need to be a very high risk/reward system, much like mining.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.

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Re: ANOMALOUS MATERIALS [SCIENCE ROLE]

Postby Selea » Wed Jan 10, 2018 10:18 pm #372340

I like idea very much. But I think, that you should be able to find some weird shit in another dimensions to run experiments on it.
Also good idea to make it possible to build teleports in another dimensions. So players will be able to construct outpost in another world. like ratvarian.
Maybe it's good idea to make mechanics to construct custom miner's shelters. So we create blans pocket dimension, construct there some building. Then make bluespace shell very similar to miners one.
Also what if make stationaty anomaly projector to be able to not only produce portals, but to be able to spawn anomalous objects, monsters and weird things, which can be studied.

As fuel for this machinery I suggest plasma, tritium and another gasses, which requires plasma. Why? because this gasses is fairly hard to obtain and entire station is supposed to be plasma research station. But now plasma is mostly used to make bombs.Which is stupid.
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Re: ANOMALOUS MATERIALS [SCIENCE ROLE]

Postby letshavecake » Wed Jan 10, 2018 10:48 pm #372355

Made me think of myst
Which then made me think this could be added to the library instead, for shits n' giggs

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Re: ANOMALOUS MATERIALS [SCIENCE ROLE]

Postby Lumbermancer » Wed Jan 10, 2018 10:58 pm #372356

That's cool but the round ended in 30 minutes because station got bombed and shuttle was called.
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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Re: ANOMALOUS MATERIALS [SCIENCE ROLE]

Postby Kel-the-Oblivious » Wed Jan 10, 2018 11:59 pm #372384

Use the EXPERIMENTOR and Strange objects found in maint for this. Instead of having them be little novelties and gimmick items, ( Or out right useless hazards that out weigh the potential benefits of discovering them item's use), they are the various anomaly resource.

Fiddling with it properly can either allow you to gain an item related to the anomaly, or even open a portal to the anomaly's dimension. Maybe require an actual anomaly core to make stable portals, allowing the crew to harvest them for resources instead of exploring it and picking up what they can as quickly as possible before the portal closes. Maybe even sealing the explorer inside if they don't make their way out.

This would allow basic exploration and experimenting at round start, while restricting full access to a bit later. Some dimensions are good, some bad, some are damn near instant death to the unprepared. Their first goal would be securing an anomaly core while inside, provided they can sort out whatever fuckery is going on inside. Make each dimension about as big as the Beachbum shelter, stock it with a variety of hazards and a theme, and a couple nifty items.

Things on the level of tendril/mega fauna loot as the rewards for the most challenging, while useful tools and baubles (or shitty tendril loot) for the less difficult but still hazardous ones, and just pleasant environments with nifty toys for the pleasant ones.

A few ideas for dimensions, based of various reactions strange objects have

Corgi Dimension: A sunny field full of immortal corgis.

Toy Dimension: Full of all sorts of toys and plushies, as well as a magical arcade machine that you always win at. Emagging it causes the dimension to explode violently.

Soap Dimension: Fountains of space cleaner, a tree that produces cleaning foam grenade fruit, and a pair of magic galoshes that cleans anything you walk over and provides no slip. The floor is space lubed all over

Weapon Dimension: A very hazardous dimension, with a variety of turrets and hivebots guarding an armoury full of assorted guns, weapons and explosives.

Fire Dimension: The floor is wizard grade lava, the air is super heated, and random jets of fire fill corridors made of super heated brass. Various flame based toys await, maybe a staff of fireball as the grand prize

Blink dimension: A "Maze" where stepping on the wrong tile teleports you back to the beginning. Grants the user a shitty wizard blink?

Monster Dimension: An arena fight against waves of various monsters. Maybe ends with a mega fauna like critter with suitable rewards
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.

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Re: ANOMALOUS MATERIALS [SCIENCE ROLE]

Postby Screemonster » Fri Jan 12, 2018 9:47 am #372745

For some reason the JAUNTER JACKET puts me in mind of that one thing from Aeon Flux that shifted people into parallel-space (Goodchild's lab in the movie, Goodchild's bizarre freaky fucking kidnap-a-senator-and-make-a-nest-in-his-abdomen lair in the series honestly what the fuck was the deal with that)

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Re: ANOMALOUS MATERIALS [SCIENCE ROLE]

Postby Deitus » Fri Jan 12, 2018 8:11 pm #372830

Cool idea.
Won’t happen.
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Re: ANOMALOUS MATERIALS [SCIENCE ROLE]

Postby Bombadil » Fri Jan 12, 2018 9:42 pm #372855

Kel-the-Oblivious wrote:Use the EXPERIMENTOR and Strange objects found in maint for this. Instead of having them be little novelties and gimmick items, ( Or out right useless hazards that out weigh the potential benefits of discovering them item's use), they are the various anomaly resource.


The experimentor is fucking shit
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Re: ANOMALOUS MATERIALS [SCIENCE ROLE]

Postby Deitus » Fri Jan 12, 2018 10:11 pm #372860

the experimentor is literally only good for strange objects and iirc has been a placeholder area for something new to eventually come along after telesci got removed
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Re: ANOMALOUS MATERIALS [SCIENCE ROLE]

Postby Kel-the-Oblivious » Fri Jan 12, 2018 10:20 pm #372861

Bombadil wrote:
Kel-the-Oblivious wrote:Use the EXPERIMENTOR and Strange objects found in maint for this. Instead of having them be little novelties and gimmick items, ( Or out right useless hazards that out weigh the potential benefits of discovering them item's use), they are the various anomaly resource.


The experimentor is fucking shit


Well, yes. It has no purpose now that tech levels have been removed beyond activating the various strange items to get at those sweet sweet gimmicks. Figure we could put it to use.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.

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ThanatosRa
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Re: ANOMALOUS MATERIALS [SCIENCE ROLE]

Postby ThanatosRa » Fri Jan 12, 2018 11:52 pm #372883

We feel the chance of a resonance cascade scenario to be extremely unlikely.

Sounds fun. Won't happen.
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Re: ANOMALOUS MATERIALS [SCIENCE ROLE]

Postby Selea » Sat Jan 13, 2018 12:52 pm #373008

It might happen if there will be maps.
I have idea of model of interdimensional jumps.
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Re: ANOMALOUS MATERIALS [SCIENCE ROLE]

Postby Kel-the-Oblivious » Sat Jan 13, 2018 11:18 pm #373113

Selea wrote:It might happen if there will be maps.
I have idea of model of interdimensional jumps.


Figure all the pocket dimensions would be on an inaccessible z-level, much like the Syndicate base/wizard shuttle, with the only entrance to each dimension being the proper portal (Maybe an unstable portal can send you to a random dimension)

Self contained with invincible walls to keep people from trying to breach out of it, or have the space outside instantly lethal if you try to bluespace crystal jaunt out. Figure the size of the beachbum shelter would be enough for each dimension. Can easily fit a ton of those into a single z-level
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.

Super Aggro Crag wrote:Kel is a genuine Cool Oldfag

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Re: ANOMALOUS MATERIALS [SCIENCE ROLE]

Postby Selea » Sun Jan 14, 2018 1:11 am #373137

I think, that every dimension have it's key.Let's it to be midi sequense. Reality from music/word-metaphysics,other shit.So when we power special crystal with gas and playing this music, depends on matching, we can summon mob/thing from there.Or even insert all the pocket dimension into place. Or send there something.So if we open gates to blanc dimension, we can build there miner-like shelter-pens.
To open stable gate we must send there bluespace beakon, then attune teleporter. Then we can build there just regular two way teleporter.And make interdimensional outpost.
To find out what is this music, we must scan things and places. to obtain pieces of this sequence. This sequence can be constructed from overlapping pieces.So you can teleport not only to another dimensions, but work in telescience way. Good luck to obtain sequence to rob the brig, throught.
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