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bring back singularity as main powersource

Posted: Tue Jan 23, 2018 10:35 pm
by cocothegogo
thread

i think we should bring back the singularity, was much a funnier, cooler way to power the station (apart from round start fuck ups) and was easier to set up than supermatter. nothing screams "i'm in space" more than getting eaten by a black hole fuck that gayass super rock that powers the station. not cool.

we have had supermatter too long

Re: bring back singularity as main powersource

Posted: Tue Jan 23, 2018 10:36 pm
by Dax Dupont
cocothegogo wrote:thread

i think we should bring back the singularity, was much a funnier, cooler way to power the station (apart from round start fuck ups) and was easier to set up than supermatter. nothing screams "i'm in space" more than getting eaten by a black hole fuck that gayass super rock that powers the station. not cool.

we have had supermatter too long
this but unironically

Re: bring back singularity as main powersource

Posted: Tue Jan 23, 2018 10:37 pm
by cocothegogo
i'm not being ironic

Re: bring back singularity as main powersource

Posted: Tue Jan 23, 2018 10:46 pm
by XDTM
ah yes i do like the round being over because someone in a deserted area snipped a wire

Re: bring back singularity as main powersource

Posted: Tue Jan 23, 2018 10:59 pm
by MMMiracles
XDTM wrote:ah yes i do like the round being over because someone in a deserted area snipped a wire
implying the SM isn't almost just as easily sabotaged and doesn't end the round all the same.

Re: bring back singularity as main powersource

Posted: Tue Jan 23, 2018 11:05 pm
by Anonmare
MMMiracles wrote:
XDTM wrote:ah yes i do like the round being over because someone in a deserted area snipped a wire
implying the SM isn't almost just as easily sabotaged and doesn't end the round all the same.
At least there's time to intervene. Singulo was one snipped wire before you wandered back into engineering only to find engineering ceased to exist silently.

Re: bring back singularity as main powersource

Posted: Tue Jan 23, 2018 11:11 pm
by cocothegogo
create a thing that the sing has that the SM has that so you know when its losing power

Re: bring back singularity as main powersource

Posted: Tue Jan 23, 2018 11:17 pm
by Lumbermancer
Just make field emitters announce power drop, and increase the charge they hold.

Re: bring back singularity as main powersource

Posted: Tue Jan 23, 2018 11:18 pm
by Incomptinence
It caused too many roundstart fuck ups the near regularity of new player, stupid engineer or "lolo i dunno how 2 do it i swearz" related early releases was insane and that was before actual sabotage.

Re: bring back singularity as main powersource

Posted: Tue Jan 23, 2018 11:29 pm
by PKPenguin321
Incomptinence wrote:It caused too many roundstart fuck ups the near regularity of new player, stupid engineer or "lolo i dunno how 2 do it i swearz" related early releases was insane and that was before actual sabotage.
and yet it's still way cooler than the supermatter

hell at this point i wouldn't mind having the tesla back

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 12:23 am
by TribeOfBeavers
I prefer the SM.

It takes a bit of effort/knowledge to sabotage, so the round isn't constantly being cut short because someone cut one wire, set the PA to 2, or didn't know how to set it up and turned on the PA before containment. It also creates the neat scenario of trying to find and fix the problem while the engine room melts down around you, which I enjoy a lot more than just calling out that the engine is loose and heading to evac to wait for the shuttle.

It's more complex than the singulo, which is a good thing! It lets engineers try to find their favourite mix/pipe setup/whatever. The singulo was basically just on/off which can get quite stale after a while. The SM also allows for engineering to be rewarded for producing more power, as it's not an essentially static amount (if someone ever codes something like that).


Also, Pubbystation has it so you can set your map preference to that if you still want to use it.

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 12:33 am
by onleavedontatme
PKPenguin321 wrote:
Incomptinence wrote:It caused too many roundstart fuck ups the near regularity of new player, stupid engineer or "lolo i dunno how 2 do it i swearz" related early releases was insane and that was before actual sabotage.
and yet it's still way cooler than the supermatter

hell at this point i wouldn't mind having the tesla back
It's not about the singularity being cooler than the supermatter or not, it's about whether the singularity or the rest of the game that it was cutting short every round is cooler or not

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 1:32 am
by Qbopper
PKPenguin321 wrote:
Incomptinence wrote:It caused too many roundstart fuck ups the near regularity of new player, stupid engineer or "lolo i dunno how 2 do it i swearz" related early releases was insane and that was before actual sabotage.
and yet it's still way cooler than the supermatter

hell at this point i wouldn't mind having the tesla back
brb gonna swap out every engine for the TEG

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 2:32 am
by PKPenguin321
can we just make regular delams a 50/50 for supermatter or tesla spawning instead of a lame as fuck explosion

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 2:45 am
by Anonmare
PKPenguin321 wrote:can we just make regular delams a 50/50 for supermatter or tesla spawning instead of a lame as fuck explosion
You can get either guranteed if you know what you're doing. Too much CO2 for tesla, too much pressure for singulo.

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 3:37 am
by ShadowDimentio
>It doesn't take advantage of atmospherics

No it takes advantage of everything being destructible, the other big feature in the game.

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 4:24 am
by PKPenguin321
Anonmare wrote:
PKPenguin321 wrote:can we just make regular delams a 50/50 for supermatter or tesla spawning instead of a lame as fuck explosion
You can get either guranteed if you know what you're doing. Too much CO2 for tesla, too much pressure for singulo.
i know that but i've seen it happen twice since it was added

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 5:21 am
by RandomMarine
It's really easy to set up a singulo delamination if you know what to do.
Thing is hardly anyone knows what to do.

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 5:35 am
by Saegrimr
Hey anybody remember when people were complaining about the singulo being too safe and impossible to release outside of specifically targetted explosions and lots of prep if you placed emitters inside the cage? Good times.

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 6:15 am
by Incomptinence
PKPenguin321 wrote:
Anonmare wrote:
PKPenguin321 wrote:can we just make regular delams a 50/50 for supermatter or tesla spawning instead of a lame as fuck explosion
You can get either guranteed if you know what you're doing. Too much CO2 for tesla, too much pressure for singulo.
i know that but i've seen it happen twice since it was added
Be the change you want to see, bring the singulo back violently.

Actual people bemoaning lack of random rounds fucked gotta reset everything time like oh boy glad the engineer was new or good enough at playing dumb to get away with an accidental engine release!
Now we can reroll antag!

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 6:18 am
by Qbopper
i'm going to start running engineer every round and intentionally release a sing every time until these posts stop happening

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 6:20 am
by oranges
itt people who can't figure out how to cause the SM to release a singulo and can't be bothered to build a BOH

pathetic

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 6:35 am
by letshavecake
The sing is set up in the first minute of the round and afterwards needs to be babysat constantly(though with no actual mechanics to make that babysitting any fun) under threat of destroying literally the entire station
This is a counterbalance to the solars, which take a couple more minutes to set up, and that's apparently the only important factor because they have literally no other downsides, and can be safely forgotten about for the rest of the round

Seriously, this shouldn't even be an argument about the alternatives, or of what's cooler or more "sci-fi", it's just objectively bad and unfun game design before even taking antags into account, having no roundstart engine at all would be better

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 7:25 am
by PKPenguin321
CosmicScientist wrote:Was that before or after you could snip a PA console's wire, attach a signaller to another and get a free release from five miles away without even needing insulated gloves?
ShadowDimentio wrote:>It doesn't take advantage of atmospherics

No it takes advantage of everything being destructible, the other big feature in the game.
Normal operating procedure/not horrible failure oh god call the shuttle is boring with no depth.
The supermatter screaming for 30 seconds before making the exact same explosion with the exact same tiles getting damaged as last round is even less depth

I'll give that being able to repair it before it immediately goes to shit is more in depth which is why I said we should just make regular delams spawn a singulo/Tesla, we get the best depth of both features

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 7:26 am
by PKPenguin321
Qbopper wrote:i'm going to start running engineer every round and intentionally release a sing every time until these posts stop happening
please do, I'd love to be proved wrong. seeing singularities actually happen would be great. I already know that won't though

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 7:28 am
by PKPenguin321
oranges wrote:itt people who can't figure out how to cause the SM to release a singulo and can't be bothered to build a BOH

pathetic
ITT, try in this game
This shit never fucking happens in game. If one person can make a singularity so easily and there are 60 people ingame at any given time and not one of them is able to, that speaks more about the game than the players

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 7:29 am
by oranges
it's fucking easy you fucking retard, a 2014 player like you should know how you goddam utter newfag

edit:all this says is our playerbase is fucking full of redditors like you, who need every antag item spoon feed into their mouth because they apparently never figured out how to do anything other than dribble or shit their pants and cry to the admins via f1

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 7:31 am
by PKPenguin321
oranges wrote:it's fucking easy you fucking retard, a 2014 player like you should know how you goddam utter newfag

edit:all this says is our playerbase is fucking full of redditors like you
every single player, yeah? all of them? every last one? because I don't see anybody making any singularities

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 7:32 am
by kevinz000
time to learn!

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 7:34 am
by oranges
https://www.oranges.net.nz/~oranges/stopposting.txt

Wow look at these 282 people who fucking figured out how to do more than click on sprites until they go horizontal

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 7:36 am
by oranges
Im' sorry I didn't mean to be rude I lost my cool, but too many people cry about the complexity in the game that suffers heavily from simplification and dumbing down really ticks me off

A lot of our content is not deep and only wide amounts of content keep us going.

This is harmful to good gameplay

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 7:46 am
by PKPenguin321
oranges wrote:https://www.oranges.net.nz/~oranges/stopposting.txt

Wow look at these 282 people who fucking figured out how to do more than click on sprites until they go horizontal
How many of those are admin spawn, made postround, made with bags of holding, or are just the smaller orbiting tesla balls that for some reason report as singularities? Does this filter them? Or does this list just count all of the above and you're making it look like every single one was made with specific supermatter sabotages? Hmm

Also, feel free to explain why regular delams just being a big gay explosion that is exactly the same every time it happens is better/more interesting than just making regular delams a singulo/tesla
oranges wrote:Im' sorry I didn't mean to be rude I lost my cool, but too many people cry about the complexity in the game that suffers heavily from simplification and dumbing down really ticks me off

A lot of our content is not deep and only wide amounts of content keep us going.

This is harmful to good gameplay
It's all good. I agree to an extent but I feel that we're just wasting potential by keeping these other disasters so rare, especially teslas which can't even be made an alternate way like you can with bags of holding. I appreciate that you're clarifying where you're coming from, it's seriously a lot better than just having to shout at each other.

I guess the reason I want it to be changed boils down to the fact that the supermatter delaminating progressively is already a lot more in depth than the old engine, which makes it more fun and engaging, but simply making the supermatter just blow up the same way it always does 99% of the time is less fun and engaging than having to get away from a tesla or a singularity. I just want the best of both worlds here but I can see how my previous posts didn't really make that very clear.

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 7:47 am
by oranges
it's more interesting because it doesn't fuck up the round for everyone so they can get on with escaping alive or fucking surviving

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 7:50 am
by kevinz000
we had disasters with singulo/tesla almost every round supermatter is actually fun because it's less set-and-forget (but still quite set-and-forget). it's easy to tesla it, and it's easy to singulo it, you just gotta learn how, and if you want to destroy the station with an epic black hole/lightning ball you should have to put in the effort to learn. singularity/tesla was also a silent death, atleast this gives you a chance.


also the amount of different gasmixes you can use with it is fun, there's no "right way" to do it, you could go for as much power as you can without blowing up, or as safe as you can but with not a lot of power output. it allows for experimentation and interesting situations with how you cool rather than just fire laser machine set to 0 walk away and hope no one snips the wires before you/ai notices.

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 7:51 am
by PKPenguin321
oranges wrote:it's more interesting because it doesn't fuck up the round for everyone so they can get on with escaping alive or fucking surviving
You can definitely still do those things with a singulo around, and besides, where's the fun in just leaving unscathed every time?
I guess your point makes more sense for lowpop though since they can't take too many casualties without just completely ruining the round by way of having no players at all left. Maybe what happens to the SM when it delaminates could be tied to server pop.

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 7:54 am
by PKPenguin321
ooh or get this, maybe instead of the more esoteric gas mixes creating singulos like it is now, standard gas mixes do and a good engineer can set up a more advanced mix to mitigate the damage to just an explosion in the event of sabotage. So you can still set it up the easy way or the hard way but taking the easy way could have more dire consequences instead of less like it is now.

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 7:56 am
by oranges
it's not gonna happen

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 8:14 am
by XDTM
I can agree with a more varied sm failure effect. But putting a singulo in every round makes it monotonous instead of a novelty, and it's a pity to have a station-eating wormhole become boring because of overuse

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 10:45 am
by CPTANT
Supermatter is infinitely more interesting than singulo.


A supermatter creates a crisis when sabotaged. People rush in to safe the engine, which may or may not succeed. This is fun

The first thing that warns you of a loose singulo is it eating the station with zero counterplay (Lol bags of holding, good luck with that). This is not fun

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 11:43 am
by PKPenguin321
CPTANT wrote:Supermatter is infinitely more interesting than singulo.


A supermatter creates a crisis when sabotaged. People rush in to safe the engine, which may or may not succeed. This is fun

The first thing that warns you of a loose singulo is it eating the station with zero counterplay (Lol bags of holding, good luck with that). This is not fun
Yes. Which again is why there have been a billion suggestions that keep the buildup and tension of the supermatter but also retain the climactic destruction of the singulo/tesla. Feel free to read any time

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 3:08 pm
by SpaceInaba
I see teslas all the time but I also actually play engineer and I only see it when other engineers are traitors because assistants suck up all the antag slots due to sheer numbers and have zero departmental mechanic awareness so

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 3:09 pm
by BeeSting12
i miss the singulo

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 3:12 pm
by BeeSting12
seriously one of my favorite moments in the game is me and three other guys crammed in a pod due to a syndie releasing the singulo and it hit escape hard.

me: Well I'm glad the singularity hit escape instead of us.

then the fucking singularity rips off the pod walls and theres a mad scramble for the door. i managed to get out safely too but its those crazy stories that make the dozen rounds where it gets released roundstart worth it for me.

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 3:58 pm
by SpaceInaba
tfw I like seeing pubby because it means I get to set up a different engine

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 4:04 pm
by Qbopper
SpaceInaba wrote:tfw I like seeing pubby because it means I get to set up a different engine
I was actually going back and forth on putting the TEG in budgetstation because on the one hand it's thematically appropriate and really funny to me but on the other I thought that might be too far for people to stomach idk

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 4:08 pm
by SpaceInaba
Qbopper wrote:
SpaceInaba wrote:tfw I like seeing pubby because it means I get to set up a different engine
I was actually going back and forth on putting the TEG in budgetstation because on the one hand it's thematically appropriate and really funny to me but on the other I thought that might be too far for people to stomach idk
I have no idea how the TEG works
also you could alternatively force people to use a shitty turbine to power the shitty station

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 4:08 pm
by ShadowDimentio
Remember back when I said we can just have 3 engines and the engineers pick which one they set up in an empty room

Why haven't we done this yet

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 4:10 pm
by Qbopper
SpaceInaba wrote:
Qbopper wrote:
SpaceInaba wrote:tfw I like seeing pubby because it means I get to set up a different engine
I was actually going back and forth on putting the TEG in budgetstation because on the one hand it's thematically appropriate and really funny to me but on the other I thought that might be too far for people to stomach idk
I have no idea how the TEG works
also you could alternatively force people to use a shitty turbine to power the shitty station
TEG is super simple and you could explain it on a piece of paper

hook up the plasma and o2 tanks

turn a valve once

turn it on

done

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 4:11 pm
by SpaceInaba
ShadowDimentio wrote:Remember back when I said we can just have 3 engines and the engineers pick which one they set up in an empty room

Why haven't we done this yet
I like this idea
supermatter takes the longest to set up but it's also arguably the safest
tesla and singulo won't take that long but are more dangerous
gives you some freedom to choose and also gives me a longer buffer before I run around the station waiting for things to blow up

Re: bring back singularity as main powersource

Posted: Wed Jan 24, 2018 4:14 pm
by Qbopper
SpaceInaba wrote:
ShadowDimentio wrote:Remember back when I said we can just have 3 engines and the engineers pick which one they set up in an empty room

Why haven't we done this yet
I like this idea
supermatter takes the longest to set up but it's also arguably the safest
tesla and singulo won't take that long but are more dangerous
gives you some freedom to choose and also gives me a longer buffer before I run around the station waiting for things to blow up
people will likely just default to the fastest option every time so they can leave engineering and go do whatever it is engineers do now that isn't fixing breaches lol