Crab People

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Lumbermancer
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Crab People

Post by Lumbermancer » #376737

With the advent of another reskin humanoid race in the form of Moths, which brings nothing gameplay-wise and is merely a flavour reskin and fetish bait, we should seriously consider Crab People.

Crab People.

A resoult of sick genetics experiments done on Earth in the late 21th Century, they became sentient and space faring, and begun colonization of other world. While secretive, they recently came in contact with Nanotrasen station designated ASS BLAST USA 13. Seeing that humanity evolved past their petty instincts, and treats all non-human races as equals, they decide to come out of the shadows and work together, enlisting with the corporations, bad and good, for the betterment of their specie.

The goal of Crab People is to create non-humanoid race that differs a lot from what we currently have, with their own set of significant weaknesses and strengths.

Crab People would be slow, pretty slow. They would also move like mechs, turning in place then moving forward, with option to strafe. No free movement. They wouldn't be able to wear humanoid clothes, except for head gear. They would be able to use human tools and other small items, but they're not super dexterous (the action would take longer), and guns in their claws have lower rate of fire. While resilient, they would take a lot longer to heal, you have to slap more bruise packs to mend the carapace. They are also not very healthy (don't have much HP)

Crab People.

They are naturally resilient and armored. Their carapace can reflect energy beams, if you're lucky, and it can absorb brute damage outright - until it cracks and must be mended (You have less HP than humans under carapace, so keep it in good condition). The carapace is also space worthy, all you need is some oxigen. Crab People are not dexterous with claws, but are nimble with many legs, they can't be slipped or slowed, and can move freely in zero G. While they can use human tools (albeit slowly) they claws also can act as tools, they can perform surgeries (try not to screw up) and do some engineering (wrenching, crowbaring, cutting). Of course their claws are formidable weapons, dealing brute damage with ease, also enabling Crab Person to grab and hold puny humanoids better. They also can't be pushed around in non helpful intent, so when some clown is trying to toolbox running around you, position yourself in a corridor so he can't get past you, then grab him with claw and rip his guts out.

Crab People.

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Crab People.

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Crab People.
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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Lumbermancer
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Re: Crab People

Post by Lumbermancer » #376739

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Re: Crab People

Post by Reece » #376747

Please god add this.
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Re: Crab People

Post by megatiger78 » #376827

The best race
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Re: Crab People

Post by Lumbermancer » #376991

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Re: Crab People

Post by Jordie0608 » #376995

Crabs are weak, choose the true kings of the depths.
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Re: Crab People

Post by DemonFiren » #376998

don't, you'll make the crabs super aggro
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Re: Crab People

Post by BeeSting12 » #377215

I want this badly. Can we trade out moths for this.
Edward Sloan, THE LAW
Melanie Flowers, Catgirl
Borgasm, Cyborg
Spoiler:
OOC: Hunterh98: to be fair sloan is one of the, if not the, most robust folks on tg

DEAD: Schlomo Gaskin says, "sloan may be a faggot but he gets the job done"

DEAD: Rei Ayanami says, "YOU'RE EVERYWHERE WHERE BAD SHIT IS HAPPENING"
DEAD: Rei Ayanami says, "IT'S ALWAYS FUCKING EDWARD SLOAN"
oranges wrote:Bee sting is honestly the nicest admin, I look forward to seeing him as a headmin one day
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Re: Crab People

Post by SpaceInaba » #377219

BeeSting12 wrote:I want this badly. Can we trade out moths for this.
keep moths so crab people can assert their superiority over as many other nonhumans as possible
Spoiler:
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fuck,
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Lumbermancer
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Re: Crab People

Post by Lumbermancer » #377233

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Re: Crab People

Post by Bombadil » #377236

Lobsterpeople only have one hand capable of using anything so they can't dual wielder. But their lobster arm does do 15 brute damage. Also has a rare chance to grab someone as well. Lobster chaplains with no-drop weapons have no usable limbs
Planet Station Best Station

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Re: Crab People

Post by Qbopper » #377265

Jordie0608 wrote:Crabs are weak, choose the true kings of the depths.
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YO WHAT THE FUCK DELETE THIS

unrelated but what the fuck happened to ufopaedia every page is empty now they're switching servers or something and it;ll be back soon nvm
Limey wrote:its too late.
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Re: Crab People

Post by Lumbermancer » #377468

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Re: Crab People

Post by BeeSting12 » #377483

I love it
Edward Sloan, THE LAW
Melanie Flowers, Catgirl
Borgasm, Cyborg
Spoiler:
OOC: Hunterh98: to be fair sloan is one of the, if not the, most robust folks on tg

DEAD: Schlomo Gaskin says, "sloan may be a faggot but he gets the job done"

DEAD: Rei Ayanami says, "YOU'RE EVERYWHERE WHERE BAD SHIT IS HAPPENING"
DEAD: Rei Ayanami says, "IT'S ALWAYS FUCKING EDWARD SLOAN"
oranges wrote:Bee sting is honestly the nicest admin, I look forward to seeing him as a headmin one day
[2020-05-21 01:21:48.923] SAY: Crippo/(Impala Chainee) "Shaggy Voice - She like... wants to get Eiffel Towered bro!!" (Brig (125, 166, 2))
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Re: Crab People

Post by Armhulen » #377484

yeah i'm pretty on board with this one, way more interesting than moths at least

we could have a polymorph:crab spell that turns the wizard into a crab but gives him more spell points hmmm
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Re: Crab People

Post by Nilons » #377826

fantastic
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
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Re: Crab People

Post by TheWiznard » #377859

great idea, this adds tons of more food options to the core chef gameplay
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Re: Crab People

Post by Lumbermancer » #377884

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Re: Crab People

Post by Gun Hog » #377901

What kind of properties would crab people have, and how would you become one? It would be interesting if it were something earned, rather than roundstart!
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Re: Crab People

Post by Lumbermancer » #377904

Well the general properties and described in the first post sir. As for earning, I'm not a fan of elitism and gating content.
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Re: Crab People

Post by Gun Hog » #377905

Well dang, forgive my lack of reading...I...get distracted easily by images...

Anyway, I like the tanky, slow moving concept. You would be right to fear them, but you could easily escape them if needed.
Last edited by Gun Hog on Thu Feb 01, 2018 3:20 pm, edited 1 time in total.
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Re: Crab People

Post by Lumbermancer » #377914

I don't blame you, the pictures are magnificent if I may so so myself. I have already 30 made for every day until Crab People.
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Re: Crab People

Post by Dr_bee » #377928

Lumbermancer wrote:I don't blame you, the pictures are magnificent if I may so so myself. I have already 30 made for every day until Crab People.
You could always sprite them yourself if you are making photoshops. It would basically be half the work.
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Re: Crab People

Post by Lumbermancer » #377932

Dr_bee wrote:You could always sprite them yourself
Woah slow down, I'm not Van Gogh.
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Re: Crab People

Post by Lumbermancer » #378191

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Re: Crab People

Post by RobustAndRun » #378216

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Re: Crab People

Post by DemonFiren » #378224

Lumbermancer wrote:
Dr_bee wrote:You could always sprite them yourself
Woah slow down, I'm not Van Gogh.
after that image you'd better lose an ear anyway
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ImageImageImageImageImage

non-lizard things:
Spoiler:
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Lumbermancer
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Re: Crab People

Post by Lumbermancer » #378466

I lied I don't have 30 images.
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Re: Crab People

Post by Nilons » #378488

Lumbermancer wrote:I lied I don't have 30 images.
My disappointment is immeasurable and my day is ruined
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
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Re: Crab People

Post by BeeSting12 » #378498

Nilons wrote:
Lumbermancer wrote:I lied I don't have 30 images.
My disappointment is immeasurable and my day is ruined
Edward Sloan, THE LAW
Melanie Flowers, Catgirl
Borgasm, Cyborg
Spoiler:
OOC: Hunterh98: to be fair sloan is one of the, if not the, most robust folks on tg

DEAD: Schlomo Gaskin says, "sloan may be a faggot but he gets the job done"

DEAD: Rei Ayanami says, "YOU'RE EVERYWHERE WHERE BAD SHIT IS HAPPENING"
DEAD: Rei Ayanami says, "IT'S ALWAYS FUCKING EDWARD SLOAN"
oranges wrote:Bee sting is honestly the nicest admin, I look forward to seeing him as a headmin one day
[2020-05-21 01:21:48.923] SAY: Crippo/(Impala Chainee) "Shaggy Voice - She like... wants to get Eiffel Towered bro!!" (Brig (125, 166, 2))
hows my driving?
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Re: Crab People

Post by D&B » #378516

CosmicScientist wrote:
BeeSting12 wrote:
Nilons wrote:
Lumbermancer wrote:I lied I don't have 30 images.
My disappointment is immeasurable and my day is ruined
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
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Re: Crab People

Post by John_Oxford » #378520

make a 1/100 chance to spawn as a lobster person if you have a crab person selected as a race

stronk claws (for extra snippers)
stronk legs (for extra movers)
stronk shell (for extra absorbs)
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see, i told you motherfuckers.
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Re: Crab People

Post by DemonFiren » #378522

that's every bit as ridiculous as giving lizards a 1 in 100 chance to spawn as deathclaws
and that's too ridiculous even for me

so it's par for the course for you
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Re: Crab People

Post by John_Oxford » #378736

DemonFiren wrote:that's every bit as ridiculous as giving lizards a 1 in 100 chance to spawn as deathclaws
and that's too ridiculous even for me

so it's par for the course for you
i'm proud of you for being able to project your thoughts in chronological order lizbro
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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

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Re: Crab People

Post by Lumbermancer » #378828

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Re: Crab People

Post by ShadowDimentio » #378853

The bad ideas thread is thataways
Spoiler:
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Re: Crab People

Post by Nilons » #378865

ShadowDimentio wrote:The bad ideas thread is thataways
worst forum post in history
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
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Re: Crab People

Post by Armhulen » #378867

ShadowDimentio wrote:The bad ideas thread is thataways
if you have nothing nice to say don't say anything
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Re: Crab People

Post by Lumbermancer » #386323

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Re: Crab People

Post by PKPenguin321 » #386455

serious idea for these guys:
they have 2 extra arms/hands (maybe they could be slightly easier to dismember as well)
then can only walk either left/right or up/down at any given moment. turning to walk in the other direction requires them to stand still for maybe like 5 seconds.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
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Re: Crab People

Post by Lumbermancer » #386646

Crabs have only two claws, so no extra hands. But since they're Space-Crabs, they could have extra appendages serving as pockets (for holding larger items maybe). As for the movement, I wanted to have slower clumsy movement offset innate survivability and armor. Stopping for 5 seconds seems awkward, I like mech movement myself. But it's all up for the debate, we are making history here friends.
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Re: Crab People

Post by Lumbermancer » #386658

Buttons suck. Mechs already have to stop and turn in place.
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Re: Crab People

Post by Nilons » #386689

I like the idea of crab people walking around with all their possessions in various claws
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Re: Crab People

Post by Armhulen » #387926

Lumber, I'll try my hand at coding this if you bring me all the sprites I need for it.

AND I MEAN ALL.
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Re: Crab People

Post by Lumbermancer » #388065

I appreciate it, but I've no skills whatsoever. It took me a week to realize I can pull sprites from github, I was taking pngs from wiki before. Then I couldn't find HoP hat so bureaucracy crab was hatless. Then I couldn't find toxin bomb, so I had to take it from other wiki of other server. I don't even have any graphics editor installed, I'm using online editor. I can't even draw a proper stick figure.

Fuck, I guess I can pay someone to do it.
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Re: Crab People

Post by Lumbermancer » #400060

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Re: Crab People

Post by Doctor Pork » #400078

CAN SOMEONE SPRITE THIS ITS SO GOOD
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
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Re: Crab People

Post by Armhulen » #400115

planetstation will have a giant ocean, guys...
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Re: Crab People

Post by Lumbermancer » #400130

Armhulen wrote:planetstation will have a giant ocean, guys...
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Re: Crab People

Post by Doctor Pork » #400144

Arm said he's code it god dammit someone get the sprites.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
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Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
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Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
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