Sound Ideas

A place to record your ideas for the game.
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Atlanta-Ned
In-Game Game Master
Joined: Fri Apr 18, 2014 2:11 pm
Byond Username: Atlanta-ned

Re: Sound Ideas

Post by Atlanta-Ned » #39076

Bottom post of the previous page:

Didn't spies in Civilization 2 make a similar wood block sound when they were successful? This is perfect.

I feel like the malf sound should have a reference to HAL9000 *shrug* Might be low hanging fruit though.
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Miauw
Joined: Sat Apr 19, 2014 11:23 am
Byond Username: Miauw62

Re: Sound Ideas

Post by Miauw » #42010

>look away from thread for a month
>lots of new awesome sounds
these are great, i'll implement them after the freeze
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
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Cuboos
Joined: Fri Jun 13, 2014 5:34 am
Byond Username: Cuboos

Re: Sound Ideas

Post by Cuboos » #42150

i wanna redo the malf AI one, found a better background noise and i kind of agree on some HAL 9000 quotes (i might put in quotes/refs to other famous malfunctioning AI/robets).

Also...

https://dl.dropboxusercontent.com/u/965 ... ixdown.wav
https://dl.dropboxusercontent.com/u/965 ... ixdown.wav

Nukeops and wizard alert sounds.

One more thing, this caused a bit of a tear in coderbus, half hated it, half loved it. So i'll let the rest of you decide.

a couple people suggested something a long the lines of farting into the captain's communication console. The general idea was that it was probably only capable by the clown or something and could only be done through the captain's communication console.

https://dl.dropboxusercontent.com/u/965 ... m_far1.wav
https://dl.dropboxusercontent.com/u/965 ... _fart2.wav
https://dl.dropboxusercontent.com/u/965 ... _fart3.wav
https://dl.dropboxusercontent.com/u/965 ... _fart4.wav
https://dl.dropboxusercontent.com/u/965 ... _fart5.wav

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Cons: sorta-kinda-maybe-a-little-ish like Goon.
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Grazyn
Joined: Tue Nov 04, 2014 11:01 am
Byond Username: Grazyn

Re: Sound Ideas

Post by Grazyn » #42157

I think the gas turbine needs some sound too. It would be much more satisfying to turn on.
Kavaloosh
Joined: Fri Apr 18, 2014 7:17 pm

Re: Sound Ideas

Post by Kavaloosh » #42202

this ambiance aren't ambient enough

and everything in your first post is painful
Confront them with annihilation, and they will then survive; plunge them into a deadly situation, and they will then live. When people fall into danger, they are then able to strive for victory.
Cuboos
Joined: Fri Jun 13, 2014 5:34 am
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Re: Sound Ideas

Post by Cuboos » #42223

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/TG/ First and Only Sound guy
The only Dev unanimously loved least hated.
Kavaloosh
Joined: Fri Apr 18, 2014 7:17 pm

Re: Sound Ideas

Post by Kavaloosh » #42342

Cuboos wrote:
Kavaloosh wrote:this ambiance aren't ambient enough

and everything in your first post is painful

https://dl.dropboxusercontent.com/u/965 ... re_amb.wav

https://dl.dropboxusercontent.com/u/965 ... ainful.wav

https://dl.dropboxusercontent.com/u/965 ... ainful.wav
no no no i meant they were too ambient
Confront them with annihilation, and they will then survive; plunge them into a deadly situation, and they will then live. When people fall into danger, they are then able to strive for victory.
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Reimoo
Joined: Wed Apr 23, 2014 2:58 pm
Byond Username: Reimoo

Re: Sound Ideas

Post by Reimoo » #49707

The nuke ops one sounds like it would fit revolution better to me. It's probably because of the chanting though.
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Scones
Joined: Mon Nov 10, 2014 2:46 am
Byond Username: Scones
Location: cooler than thou

Re: Sound Ideas

Post by Scones » #49708

Cuboos wrote:https://dl.dropboxusercontent.com/u/965 ... nt_amb.wav

How's this for an amb sound for maint?


Makes it actually sound like weird maint tunnels, not 'back-route #3'

And that rev sound should be the Revolution victory sound, it's perfect
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kosmos
Joined: Tue Apr 22, 2014 2:59 pm
Byond Username: Kingofkosmos

Re: Sound Ideas

Post by kosmos » #49831

Sound idea: there should a very quiet breathing sound loop whenever internals are on for muh immersions on spacewalks!
Kot
Joined: Thu Jun 19, 2014 7:27 pm
Byond Username: KotMroku
Location: Mexico Of Europe

Re: Sound Ideas

Post by Kot » #49843

Has anyone proposed this shit yet?
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