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Hard Light Hologram

Posted: Sun Sep 28, 2014 9:58 am
by Miles
Something I have been thinking of. From the job selection list you can choose hologram. You spawn in a computer in the AI chamber. Clicking the computer brings up a list of all holo-emitters around the station of which you choose one (say surgery) then you appear in surgery. You are now locked to that holo-emitter unless a button in the captains office is pressed to download you back to the computer or if the AI uses the computer to recall you.

You will look completely human unless people examine you and it will say "they seem to shimmer in the light". You will have pre programed clothes (so you cannot wear any new clothes). You interact with the environment as a human does (no cyborg bolting of doors with a door interface or wireless with anything) and you can pickup tools in your hands, wear a backpack and belt if they are around.

The holo-emitter can be a re sprite of a normal camera. If you ever lose sight of your holo-emitter (unless there is another holo-emitter that you can see and click on to link yourself into) you will return to the emitters tile, vanishing and dropping all items and re-appearing.

You will have standard laws like the AI and cyborgs have. Holo-emitter parts can be printed out at an auto-lathe (just like cameras) and are setup in the same way so that some enterprising engineers can allow you more freedom around the station.

Also in the Research Directors office, there will be a suitcase that is actually a mobile holo-emitter. When holding it in one of your hands you can move freely. If you drop it, you can move one tile from it and that's it. Any more and you vanish and re-appear to your locked in emitter. The suitcase will have a charge meter and the battery can be replaced by using a screwdriver. If you try to do that yourself you will vanish unless you can see a wall mounted holo-emitter to be linked to.

If your computer is accessed by a human, they have the option to recall you, an option to allow yourself to do the recalling (only in emergency situations should a hologram be given free choice of its emitter download locations), change your lawset and "delete hologram matrix" which needs captains authorization.

When you are recalled to the computer, you can talk to people in the area through the computers speakers as you are just a program running on that computer at the time.

If the computer is emagged, you get the syndicate lawset, free choice of your appearance (including selecting from all of the crew as an option to frame them for crimes you commit) and free use of your re-call and download functions so you can zap between any active holo-emitters on the station.

http://www.digg.com/r/SS13/comments/2 ... _hologram/

Re: Hard Light Hologram

Posted: Sun Sep 28, 2014 10:07 am
by Psyentific
Been playing a bit of Dead Money, huh?

Re: Hard Light Hologram

Posted: Sun Sep 28, 2014 10:12 am
by Scott
I like it, but you didn't say how a holo person could die.

Re: Hard Light Hologram

Posted: Sun Sep 28, 2014 10:28 am
by Miles
I want them to be fragile compared to their cyborg counterparts and thinking of them like glass, say 5 hits by a blunt object and 1 hit by something sharp (shard, broken glass bottle) as the sharpness punctures the hard light skin and thus destabilizes the projection and lasers would just pass right through them. It would take some time for the projectors to reform them if they were attacked. They wouldn't really die unless their program was removed from the computer like with an AI intelecard or on a disk.

Re: Hard Light Hologram

Posted: Sun Sep 28, 2014 2:00 pm
by callanrockslol
Take a cue from voyager, they are locked to certain areas due to lack of projectors for them but can freely travel between them because they aren't actually physical. So no maint wandering robots, just bar/medical/science perhaps?

Re: Hard Light Hologram

Posted: Sun Sep 28, 2014 5:07 pm
by cedarbridge
callanrockslol wrote:Take a cue from voyager, they are locked to certain areas due to lack of projectors for them but can freely travel between them because they aren't actually physical. So no maint wandering robots, just bar/medical/science perhaps?
Being able to recreate The Doctor would be a cool gimmick.

Re: Hard Light Hologram

Posted: Sun Oct 05, 2014 6:45 pm
by rosello
I read the name of the thread, assumed it was like in Red Dwarf and thought "Oh, that sounds cool but there's no way something like that would be put in." The way you've described it here sounds good though, but I think we need the forehead H.

Re: Hard Light Hologram

Posted: Sun Oct 05, 2014 8:48 pm
by Wizardjenkins66
Well we're making it like Red Dwarf, Make it so we only have enough machines for one hologram at a time, but more can be made in R&D.

Re: Hard Light Hologram

Posted: Sun Oct 05, 2014 10:34 pm
by QuartzCrystal
Wizardjenkins66 wrote:Well we're making it like Red Dwarf, Make it so we only have enough machines for one hologram at a time, but more can be made in R&D.
Fuck Red Dwarf. Make it like how emergency hologram programs work in Star Trek.

Re: Hard Light Hologram

Posted: Tue Oct 07, 2014 9:57 pm
by ThanatosRa
QuartzCrystal wrote:
Wizardjenkins66 wrote:Well we're making it like Red Dwarf, Make it so we only have enough machines for one hologram at a time, but more can be made in R&D.
Fuck Red Dwarf. Make it like how emergency hologram programs work in Star Trek.
FUCK YOU IN YOUR MOUTH BLASPHEMER.


I wanna be a light bee.

Re: Hard Light Hologram

Posted: Tue Oct 07, 2014 10:02 pm
by Remie Richards
Red dwarf > Star trek
Just sayin'

Re: Hard Light Hologram

Posted: Tue Oct 07, 2014 11:23 pm
by QuartzCrystal
ThanatosRa and Remie Richards confirmed for being the worst type of cancer to ever exist.

Re: Hard Light Hologram

Posted: Wed Oct 08, 2014 2:18 am
by oranges
Red dwarf is far superior to the casual trash that is star trek.

Re: Hard Light Hologram

Posted: Wed Oct 08, 2014 2:26 am
by Nienhaus
Yeah Red Dwarf is like, the best. After Star wars.

Re: Hard Light Hologram

Posted: Wed Oct 08, 2014 8:52 pm
by damiac
Red Dwarf is awesome and all, but why would anyone want to be one of these holograms? It sounds like an extra shitty version of an AI.

Unless... what if only dead crewmembers could be uploaded (from the crew manifest)? But they'd have to be under rules not to reveal any info that happened in round, as their backup is from before the shift. So you can bring the guy who got parapen C4ed back into the round, but he can't say who killed him.

Re: Hard Light Hologram

Posted: Thu Oct 09, 2014 4:23 pm
by kylefiredemon
damiac wrote:Red Dwarf is awesome and all, but why would anyone want to be one of these holograms? It sounds like an extra shitty version of an AI.

Unless... what if only dead crewmembers could be uploaded (from the crew manifest)? But they'd have to be under rules not to reveal any info that happened in round, as their backup is from before the shift. So you can bring the guy who got parapen C4ed back into the round, but he can't say who killed him.
Or you could just remove their ability to speak normally and only allowing them to talk on binary.

Also a tater or malf AI should be able to hack holograms and reprogram them with laser weapons.

Re: Hard Light Hologram

Posted: Thu Oct 09, 2014 6:44 pm
by Miauw
tbh i dont see the point of this.
what will this really add to the game?

Re: Hard Light Hologram

Posted: Thu Oct 09, 2014 7:08 pm
by Raven776
The ability to be in the round as a fragile but near immortal binary creature and capable of doing things that an AI or cyborg cannot if it is a role you must be borged or invest yourself in doing.

The ability to come back into the round and do a singular thing as a fragile binary creature if you can revive as one.

And if you need to be debrained/uploaded to become a hardlight, it is a better alternative to perma botany. There are hologram emitters in a lot of places that people might want to dick around in permanently without having to leave, eat, or risk being murdered in.

It really is just a miniature AI.

Re: Hard Light Hologram

Posted: Sat Oct 11, 2014 11:17 am
by Miauw
Raven776 wrote:The ability to be in the round as a fragile but near immortal binary creature and capable of doing things that an AI or cyborg cannot
this is called "playing as a normal crewmember". AI is already immensely powerful, it doesn't need MORE omnipotent minions. we already have drones for getting back into the round.

Re: Hard Light Hologram

Posted: Sat Oct 11, 2014 1:51 pm
by Raven776
I agree. I would rather that these things be like pAI or drones, unconnected from the AI.

In any case, I don't think we'd really need them either.

Or want them in most cases.

Re: Hard Light Hologram

Posted: Thu Oct 16, 2014 4:50 am
by Rolan7
Pff, Red Dwarf is a half-decent British comedy. Voyager is actually good.