Weaknesses:
-sparse starting gear
-no private land base, they spawn on a mobile vessel
-instead of a nuke, they spawn with a bomb shell. To win, they have to steal the plutonium core from the vault and make their own nuke.
Strengths:
-"cargo pod", a syndicate version of the cargo shuttle, able to sell goods stolen from the station and buy nuke op gear
-plentiful supply of grey jumpsuits and smuggling satchels
-ability to purchase additional ops, and even hire a changeling if they make enough money
The idea here is to make a slower paced version of nuke ops by forcing the antags to stay quiet initially. To offset their starting weakness I gave them the reinforcements option (although a smart crew would steal cloning).