New Supermatter gas interactions
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New Supermatter gas interactions
Currently, the Supermatter has no interactions at all with all of the new atmos gasses (stim, bz, trit, water, hypernob, pluox, nitryl). I feel like they really should, and Borddid made a promise
so lets try to come up with some new ideas for what they could do. I'll edit them into the OP as people suggest them.
Buggy:
BZ - At low concentrations, safely and substantially increases radiation output but also causes hallucinations in anyone nearby, even through protection. Higher concentrations increase hallucination amount and range, very high concentrations cover basically the entire station and will get you lynched. A high-BZ delamination will cause immensely more hallucinations and/or make hallucinations real across the station.
Hypernobilium - Freon 2.0, stops whatever the fuck the SM was doing in its tracks, reduces power output to nil. Balanced because no one ever makes nobilium anyway.
selea:
Water Vapor--dissolves into oxygen and tritium at cost of crystal energy.
Tritium--buffs energy transmission via radiation and lowers energy transmission with T.
BZ--lower anomaly threshold
Nitryl/Brown gas --IDK
Hyper-Nobilium--no reaction.
Stimulum--lower tesla bolt threshold
Pluoxium--makes crystal durablity higher.But don't lower start of anomalies and tesla bolts.So crystal can work in this mode without dmg
PK Penguin:
what if one of the gasses made the supermatter gain integrity instead of losing it, BUT it could go well over 100% integrity, which would cause tiles around the supermatter to be converted to supermatter tiles that disintegrate anything on them. so the supermatter would spread and kill anything near it. would be incredibly devastating and fitting as a round ender
MMMiracles:
Maybe instead of taking the disintegration, it could act more something along the lines of Tiberium from the Command & Conquer series. Intense radiation off the spread tiles and pretty much being near it without rad suits and internals will infect you with a disease that essentially turns you a human-shaped SM shard that'll keep spreading the crystals from your corpse.
so lets try to come up with some new ideas for what they could do. I'll edit them into the OP as people suggest them.
Buggy:
BZ - At low concentrations, safely and substantially increases radiation output but also causes hallucinations in anyone nearby, even through protection. Higher concentrations increase hallucination amount and range, very high concentrations cover basically the entire station and will get you lynched. A high-BZ delamination will cause immensely more hallucinations and/or make hallucinations real across the station.
Hypernobilium - Freon 2.0, stops whatever the fuck the SM was doing in its tracks, reduces power output to nil. Balanced because no one ever makes nobilium anyway.
selea:
Water Vapor--dissolves into oxygen and tritium at cost of crystal energy.
Tritium--buffs energy transmission via radiation and lowers energy transmission with T.
BZ--lower anomaly threshold
Nitryl/Brown gas --IDK
Hyper-Nobilium--no reaction.
Stimulum--lower tesla bolt threshold
Pluoxium--makes crystal durablity higher.But don't lower start of anomalies and tesla bolts.So crystal can work in this mode without dmg
PK Penguin:
what if one of the gasses made the supermatter gain integrity instead of losing it, BUT it could go well over 100% integrity, which would cause tiles around the supermatter to be converted to supermatter tiles that disintegrate anything on them. so the supermatter would spread and kill anything near it. would be incredibly devastating and fitting as a round ender
MMMiracles:
Maybe instead of taking the disintegration, it could act more something along the lines of Tiberium from the Command & Conquer series. Intense radiation off the spread tiles and pretty much being near it without rad suits and internals will infect you with a disease that essentially turns you a human-shaped SM shard that'll keep spreading the crystals from your corpse.
Last edited by Buggy on Mon Feb 19, 2018 9:24 pm, edited 5 times in total.
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Re: New Supermatter gas interactions
what if one of the gasses made the supermatter gain integrity instead of losing it, BUT it could go well over 100% integrity, which would cause tiles around the supermatter to be converted to supermatter tiles that disintegrate anything on them. so the supermatter would spread and kill anything near it. would be incredibly devastating and fitting as a round ender
i play Lauser McMauligan. clown name is Cold-Ass Honkey
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i have three other top secret characters as well.
tell the best admin how good he is
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Re: New Supermatter gas interactions
Water Vapor--dissolves into oxygen and tritium at cost of crystal energy.
Tritium--buffs energy transmission via radiation and lowers energy transmission with T.
BZ--lower anomaly threshold
Nitryl/Brown gas --IDK
Hyper-Nobilium--no reaction.Can be used to stop plasma burning
Stimulum--lower tesla bolt threshold
Pluoxium--makes crystal durablity higher.But don't lower start of anomalies and tesla bolts.So crystal can work in this mode without dmg
Tritium--buffs energy transmission via radiation and lowers energy transmission with T.
BZ--lower anomaly threshold
Nitryl/Brown gas --IDK
Hyper-Nobilium--no reaction.Can be used to stop plasma burning
Stimulum--lower tesla bolt threshold
Pluoxium--makes crystal durablity higher.But don't lower start of anomalies and tesla bolts.So crystal can work in this mode without dmg
- MMMiracles
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Re: New Supermatter gas interactions
Maybe instead of taking the disintegration, it could act more something along the lines of Tiberium from the Command & Conquer series. Intense radiation off the spread tiles and pretty much being near it without rad suits and internals will infect you with a disease that essentially turns you a human-shaped SM shard that'll keep spreading the crystals from your corpse.PKPenguin321 wrote:what if one of the gasses made the supermatter gain integrity instead of losing it, BUT it could go well over 100% integrity, which would cause tiles around the supermatter to be converted to supermatter tiles that disintegrate anything on them. so the supermatter would spread and kill anything near it. would be incredibly devastating and fitting as a round ender
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Re: New Supermatter gas interactions
Yeah but SM-crystals that infect the living to make more SM-critters and creep spread is more interesting than 'turf that disintegrates you if you touch it'
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Re: New Supermatter gas interactions
Listen man logic is a sound thing to use a resource when your videogame doesn't have lizards with names such as sucks-the-toes that run around streaking while a giant demon pukes blood and pulls people into its maw while two catgirls pump shotguns and shoot at it.
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Re: New Supermatter gas interactions
I post in the wrong forums sometimes but this really feels like an "ideas" thread.
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Re: New Supermatter gas interactions
I would move it but I hold no power on this board
edit: thanks other admin
edit: thanks other admin
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