Add pests as a midround antag/dead role

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RobustAndRun
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Add pests as a midround antag/dead role

Post by RobustAndRun » #385481

Back on some server, somewhere, years ago (I forget,) lizards were added as a role joinable by dead players. Not the anthro lizards, but the tiny Merlin lizards.

They functioned a bit like swarmers, except they ate food, trash and dead corpses. Upon reaching a certain number of food points, they could lay an egg which a ghost could take over and hatch.
They could communicate with one-another in person, had a very low HP, could ventcrawl slowly and could bite living players/mobs for a very negligible damage (1-2 brute.) They weren't a danger unless you entered a nest with 10+ of them waiting for you.

These pests were very fun to play and eradicate. They created a good experience for many dead players while barely affecting the round for most others. Coders should add a playable pest species - maybe not lizards, perhaps mice or even space pigeons. They should be weak to pest spray and the janitor should be equipped to annihilate them in the event of an infestation.
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Lumbermancer
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Re: Add pests as a midround antag/dead role

Post by Lumbermancer » #385506

Only if you replace all the ghost roles with it.
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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XDTM
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Re: Add pests as a midround antag/dead role

Post by XDTM » #385508

Cancer rat, but this time the rat IS the cancer
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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Armhulen
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Re: Add pests as a midround antag/dead role

Post by Armhulen » #385510

Sounds more fun than swarmers, if that means anything
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SaveVatznick
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Re: Add pests as a midround antag/dead role

Post by SaveVatznick » #385526

Space.... beans?
Leora Fleebish is every bad part of me stuffed into a 32x32 sprite.
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Super Aggro Crag
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Re: Add pests as a midround antag/dead role

Post by Super Aggro Crag » #387444

I once had a whole big thing set up for pests that would annoy the crew in various ways such as a bloctapus that blocked off airlocks and railsnails that left slimey train tracks across the station
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Limey
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Re: Add pests as a midround antag/dead role

Post by Limey » #387529

would they devour dead corpses fully or just nibble on bits and pieces of them?
Usually plays as Aya Shameimaru, Remilia Scarlet or Rumia Kuroda depending.
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Limey
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Re: Add pests as a midround antag/dead role

Post by Limey » #387530

merlin never struck me as the voracious kind of guy so this is important
Usually plays as Aya Shameimaru, Remilia Scarlet or Rumia Kuroda depending.
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RobustAndRun
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Re: Add pests as a midround antag/dead role

Post by RobustAndRun » #387922

Limey wrote:would they devour dead corpses fully or just nibble on bits and pieces of them?
IIRC they just bit the corpse until -100 brute damage
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Armhulen
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Re: Add pests as a midround antag/dead role

Post by Armhulen » #387923

Alright I'll put this on my code list

gimmie sprites though
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Limey
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Re: Add pests as a midround antag/dead role

Post by Limey » #388578

RobustAndRun wrote:
Limey wrote:would they devour dead corpses fully or just nibble on bits and pieces of them?
IIRC they just bit the corpse until -100 brute damage
alright then this sounds pretty neat
Usually plays as Aya Shameimaru, Remilia Scarlet or Rumia Kuroda depending.
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DemonFiren
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Re: Add pests as a midround antag/dead role

Post by DemonFiren » #388581

just let ghosts join as assistants
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non-lizard things:
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RobustAndRun
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Re: Add pests as a midround antag/dead role

Post by RobustAndRun » #433147

I still think this would be great
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