Add pests as a midround antag/dead role
Posted: Mon Feb 26, 2018 5:49 pm
Back on some server, somewhere, years ago (I forget,) lizards were added as a role joinable by dead players. Not the anthro lizards, but the tiny Merlin lizards.
They functioned a bit like swarmers, except they ate food, trash and dead corpses. Upon reaching a certain number of food points, they could lay an egg which a ghost could take over and hatch.
They could communicate with one-another in person, had a very low HP, could ventcrawl slowly and could bite living players/mobs for a very negligible damage (1-2 brute.) They weren't a danger unless you entered a nest with 10+ of them waiting for you.
These pests were very fun to play and eradicate. They created a good experience for many dead players while barely affecting the round for most others. Coders should add a playable pest species - maybe not lizards, perhaps mice or even space pigeons. They should be weak to pest spray and the janitor should be equipped to annihilate them in the event of an infestation.
They functioned a bit like swarmers, except they ate food, trash and dead corpses. Upon reaching a certain number of food points, they could lay an egg which a ghost could take over and hatch.
They could communicate with one-another in person, had a very low HP, could ventcrawl slowly and could bite living players/mobs for a very negligible damage (1-2 brute.) They weren't a danger unless you entered a nest with 10+ of them waiting for you.
These pests were very fun to play and eradicate. They created a good experience for many dead players while barely affecting the round for most others. Coders should add a playable pest species - maybe not lizards, perhaps mice or even space pigeons. They should be weak to pest spray and the janitor should be equipped to annihilate them in the event of an infestation.