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Add pests as a midround antag/dead role

Posted: Mon Feb 26, 2018 5:49 pm
by RobustAndRun
Back on some server, somewhere, years ago (I forget,) lizards were added as a role joinable by dead players. Not the anthro lizards, but the tiny Merlin lizards.

They functioned a bit like swarmers, except they ate food, trash and dead corpses. Upon reaching a certain number of food points, they could lay an egg which a ghost could take over and hatch.
They could communicate with one-another in person, had a very low HP, could ventcrawl slowly and could bite living players/mobs for a very negligible damage (1-2 brute.) They weren't a danger unless you entered a nest with 10+ of them waiting for you.

These pests were very fun to play and eradicate. They created a good experience for many dead players while barely affecting the round for most others. Coders should add a playable pest species - maybe not lizards, perhaps mice or even space pigeons. They should be weak to pest spray and the janitor should be equipped to annihilate them in the event of an infestation.

Re: Add pests as a midround antag/dead role

Posted: Mon Feb 26, 2018 6:58 pm
by Lumbermancer
Only if you replace all the ghost roles with it.

Re: Add pests as a midround antag/dead role

Posted: Mon Feb 26, 2018 7:01 pm
by XDTM
Cancer rat, but this time the rat IS the cancer

Re: Add pests as a midround antag/dead role

Posted: Mon Feb 26, 2018 7:04 pm
by Armhulen
Sounds more fun than swarmers, if that means anything

Re: Add pests as a midround antag/dead role

Posted: Mon Feb 26, 2018 7:46 pm
by SaveVatznick
Space.... beans?

Re: Add pests as a midround antag/dead role

Posted: Sun Mar 04, 2018 11:26 pm
by Super Aggro Crag
I once had a whole big thing set up for pests that would annoy the crew in various ways such as a bloctapus that blocked off airlocks and railsnails that left slimey train tracks across the station

Re: Add pests as a midround antag/dead role

Posted: Mon Mar 05, 2018 10:26 am
by Limey
would they devour dead corpses fully or just nibble on bits and pieces of them?

Re: Add pests as a midround antag/dead role

Posted: Mon Mar 05, 2018 10:27 am
by Limey
merlin never struck me as the voracious kind of guy so this is important

Re: Add pests as a midround antag/dead role

Posted: Tue Mar 06, 2018 6:15 pm
by RobustAndRun
Limey wrote:would they devour dead corpses fully or just nibble on bits and pieces of them?
IIRC they just bit the corpse until -100 brute damage

Re: Add pests as a midround antag/dead role

Posted: Tue Mar 06, 2018 6:16 pm
by Armhulen
Alright I'll put this on my code list

gimmie sprites though

Re: Add pests as a midround antag/dead role

Posted: Thu Mar 08, 2018 1:44 pm
by Limey
RobustAndRun wrote:
Limey wrote:would they devour dead corpses fully or just nibble on bits and pieces of them?
IIRC they just bit the corpse until -100 brute damage
alright then this sounds pretty neat

Re: Add pests as a midround antag/dead role

Posted: Thu Mar 08, 2018 1:49 pm
by DemonFiren
just let ghosts join as assistants

Re: Add pests as a midround antag/dead role

Posted: Wed Aug 15, 2018 8:27 pm
by RobustAndRun
I still think this would be great