spawn all assistance in assistant storage again

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Poorman
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spawn all assistance in assistant storage again

Post by Poorman » #393192

it's kind of neat to spawn them around the station, but when most of all assistants want to head towards their storage and grab the goodies it starts with, it becomes annoying

it was always fun watching all the assistants spawn and start robusting each other over the gloves, belt, and multitool. this game needs more laugh-out-loud moments like that, they're what make playing it fun
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Re: spawn all assistance in assistant storage again

Post by Poorman » #393195

spawn all assistants* in assistant storage jesus i'm illiterate
EagleWiz
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Re: spawn all assistance in assistant storage again

Post by EagleWiz » #393221

I agree with this idea, but only if assistant storage is supposed to refer to the gulag. If assistant storage is referring to primary tool storage this is a bad plan.
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DemonFiren
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Re: spawn all assistance in assistant storage again

Post by DemonFiren » #393277

EagleWiz wrote:I agree with this idea, but only if assistant storage is supposed to refer to the gulag. If assistant storage is referring to primary tool storage this is a bad plan.
i think it's supposed to refer to the incinerator
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Qbopper
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Re: spawn all assistance in assistant storage again

Post by Qbopper » #393321

i used to play a lot of assistant and the mess in primary tool storage was just plain annoying, not a fan

this game has enough problems with many people in small areas at once, intentionally reversing the change so this happens again seems backwards to me
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MMMiracles
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Re: spawn all assistance in assistant storage again

Post by MMMiracles » #393373

Qbopper wrote:i used to play a lot of assistant and the mess in primary tool storage was just plain annoying, not a fan

this game has enough problems with many people in small areas at once, intentionally reversing the change so this happens again seems backwards to me
it was a rite of passage for every assistant to spawn in the same room, majority of them scrambling for tools in the room while others ran into maintenance to grab the static-spawn sunglasses and other misc gear.
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Re: spawn all assistance in assistant storage again

Post by PKPenguin321 » #393382

I used to be so fucking good at getting the toolbelt first
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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EagleWiz
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Re: spawn all assistance in assistant storage again

Post by EagleWiz » #393388

On a serious note this is not a FPS, we do not need to balance spawn locations so everyone has the same shot at getting the gloves.

Although if we do this and then ban people who instigate fights over the insuls that would deal with a good chunk of the worst elements.
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Qbopper
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Re: spawn all assistance in assistant storage again

Post by Qbopper » #393487

MMMiracles wrote:
Qbopper wrote:i used to play a lot of assistant and the mess in primary tool storage was just plain annoying, not a fan

this game has enough problems with many people in small areas at once, intentionally reversing the change so this happens again seems backwards to me
it was a rite of passage for every assistant to spawn in the same room, majority of them scrambling for tools in the room while others ran into maintenance to grab the static-spawn sunglasses and other misc gear.
yes it was but it was also dumb and the real smart people would leave to get the good shit from aux tool storage
Limey wrote:its too late.
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Limey
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Re: spawn all assistance in assistant storage again

Post by Limey » #393488

I like the current spawn system. if you want your grubby hands on something you either ask or steal (on your own risk).

but actually just spawn them inside lockers instead. thats where they belong
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Dax Dupont
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Re: spawn all assistance in assistant storage again

Post by Dax Dupont » #393494

Qbopper wrote: this game has enough problems with many people in small areas at once, intentionally reversing the change so this happens again seems backwards to me
[youtube]RUQlst1CHnY[/youtube]
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Qbopper
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Re: spawn all assistance in assistant storage again

Post by Qbopper » #393499

Limey wrote:I like the current spawn system. if you want your grubby hands on something you either ask or steal (on your own risk).

but actually just spawn them inside lockers instead. thats where they belong
seriously like goddamn dude the best way to get a toolbelt is to say "hey, roboticist, can I snag that spare belt?" and then they throw it at you and you save their life when they're getting killed and everyone has a good time
Dax Dupont wrote:
Qbopper wrote: this game has enough problems with many people in small areas at once, intentionally reversing the change so this happens again seems backwards to me
[youtube]RUQlst1CHnY[/youtube]
lmfao
Limey wrote:its too late.
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Luke Cox
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Re: spawn all assistance in assistant storage again

Post by Luke Cox » #393530

Spawn all assistants in the burn chamber
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Poorman
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Re: spawn all assistance in assistant storage again

Post by Poorman » #393600

tbh it adds to the chaos of what ss13 is supposed to be, a paranoia-filled chaotic mess where the only way out is through the inevitable escape shuttle that has to happen every single round

its silly and that's ok, and it's not that big a deal to give admins a job, is it? that's what they are there for
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Cobby
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Re: spawn all assistance in assistant storage again

Post by Cobby » #393820

We are not here to have the game generate arbitrary problems for us to deal with, no.
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DemonFiren
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Re: spawn all assistance in assistant storage again

Post by DemonFiren » #393839

>assistants butchering each other is a problem
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Poorman
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Re: spawn all assistance in assistant storage again

Post by Poorman » #393982

Cobby wrote:We are not here to have the game generate arbitrary problems for us to deal with, no.
the game already generates problems you have to deal with, it's why there's an adminhelp in the first place. crazy, i know.
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Cobby
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Re: spawn all assistance in assistant storage again

Post by Cobby » #394007

Poorman wrote:
Cobby wrote:We are not here to have the game generate arbitrary problems for us to deal with, no.
the game already generates problems you have to deal with, it's why there's an adminhelp in the first place. crazy, i know.
So why do you think I should just get over it when you've already said this WILL cause more problems than what I currently have to deal with?
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SpaceInaba
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Re: spawn all assistance in assistant storage again

Post by SpaceInaba » #394015

all assistants deserve to suffer so I want this
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fuck,
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wubli
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Re: spawn all assistance in assistant storage again

Post by wubli » #394029

Qbopper wrote:seriously like goddamn dude the best way to get a toolbelt is to say "hey, roboticist, can I snag that spare belt?" and then they throw it at you and you save their life when they're getting killed and everyone has a good time
haha what the fuck is a toolbelt like greyshit just get a tray from a lathe haha
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cedarbridge
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Re: spawn all assistance in assistant storage again

Post by cedarbridge » #394048

Poorman wrote:tbh it adds to the chaos of what ss13 is supposed to be, a paranoia-filled chaotic mess where the only way out is through the inevitable escape shuttle that has to happen every single round

its silly and that's ok, and it's not that big a deal to give admins a job, is it? that's what they are there for
"paranoia-filled"
This is facilitated how by spawning 40 people in a close space to shove around?
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MMMiracles
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Re: spawn all assistance in assistant storage again

Post by MMMiracles » #394055

cedarbridge wrote:
Poorman wrote:tbh it adds to the chaos of what ss13 is supposed to be, a paranoia-filled chaotic mess where the only way out is through the inevitable escape shuttle that has to happen every single round

its silly and that's ok, and it's not that big a deal to give admins a job, is it? that's what they are there for
"paranoia-filled"
This is facilitated how by spawning 40 people in a close space to shove around?
The paranoia actually comes from the fact that a head rev could potentially spawn as an assistant in that pile and suddenly you have 40 round-start revolutionaries.
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Re: spawn all assistance in assistant storage again

Post by PKPenguin321 » #394060

MMMiracles wrote:
cedarbridge wrote:
Poorman wrote:tbh it adds to the chaos of what ss13 is supposed to be, a paranoia-filled chaotic mess where the only way out is through the inevitable escape shuttle that has to happen every single round

its silly and that's ok, and it's not that big a deal to give admins a job, is it? that's what they are there for
"paranoia-filled"
This is facilitated how by spawning 40 people in a close space to shove around?
The paranoia actually comes from the fact that a head rev could potentially spawn as an assistant in that pile and suddenly you have 40 round-start revolutionaries.
To be honest whenever this happened it was actually incredibly fucking hilarious
one time it did and also coincidentally the captain came over at roundstart to say hi to the assistants and announce a competition for the spare ID. he got fucking SWARMED. ive never seen so many people scramble to beat one person to death at once. he was gone in seconds.
i miss it
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Shaps-cloud
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Re: spawn all assistance in assistant storage again

Post by Shaps-cloud » #394061

MMMiracles wrote:
cedarbridge wrote:
Poorman wrote:tbh it adds to the chaos of what ss13 is supposed to be, a paranoia-filled chaotic mess where the only way out is through the inevitable escape shuttle that has to happen every single round

its silly and that's ok, and it's not that big a deal to give admins a job, is it? that's what they are there for
"paranoia-filled"
This is facilitated how by spawning 40 people in a close space to shove around?
The paranoia actually comes from the fact that a head rev could potentially spawn as an assistant in that pile and suddenly you have 40 round-start revolutionaries.
it is impossible to feel more pity and sympathy for a person than a head revolutionary who gets pushed down and has his flash stolen before managing to convert a single person
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
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imblyings
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Re: spawn all assistance in assistant storage again

Post by imblyings » #394084

*a cmo who starts to say hello to their medbay colleagues at roundstart and gets wordlessly killed by one of them
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DemonFiren
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Re: spawn all assistance in assistant storage again

Post by DemonFiren » #394104

imblyings wrote:*a cmo who starts to say hello to their medbay colleagues at roundstart and gets wordlessly killed by one of them
we call that euthanasia
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Eaglendia
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Re: spawn all assistance in assistant storage again

Post by Eaglendia » #397401

Isn't random assistant spawn legit a paprika holdover
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DemonFiren
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Re: spawn all assistance in assistant storage again

Post by DemonFiren » #397455

so are limited-range tasers
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Re: spawn all assistance in assistant storage again

Post by Bluespace » #397462

-takes a drag on a cigarette-
those were the days kid
you'd have 30 bloodthirsty assistants all pop into existence at once.
you ever seen a man's skull caved in by a toolbox?
a warzone. people pushed onto tables, screwdrivers finding their way into people's chests, fists flying and blood soaking the floor.
once you struggled free from the frothing mob, you'd wait till it dispersed, tool storage picked clean, before finally dragging the 5 or 6 innocents caught in the mess to cloning
-takes another drag-
war never changes
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Cobby
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Re: spawn all assistance in assistant storage again

Post by Cobby » #398822

I actually find this funny now sorry for being a hardass earlier pls do this.
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oranges
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Re: spawn all assistance in assistant storage again

Post by oranges » #398872

nah
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Re: spawn all assistance in assistant storage again

Post by ChefOdDish » #400054

Spawn all assistants in the engine. Also, create an engine that runs on the gibs of assistants. Engineers can be given access to animal control gear and round up the assistants that join after round start for more fuel.
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Re: spawn all assistance in assistant storage again

Post by Saegrimr » #400092

ChefOdDish wrote:Spawn all assistants in the engine. Also, create an engine that runs on the gibs of assistants. Engineers can be given access to animal control gear and round up the assistants that join after round start for more fuel.
Do we need to bring up /vg/'s corgi powered supermatter?
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