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Clock Cult ideas

Posted: Tue Apr 24, 2018 11:19 pm
by Hammeredmantis
I am digging through the github now to find all the files and really learn about how the game mode worked, but from what I have understood so far, it basically turned into a tower defense mode which I think is kinda dumb for SS13 to be honest. I want to re-work it so it would basically be more different blood cult, the main difference being that the AI would start the round as a helper to the cult and could have borgs help make clock-work mobs out of players with a special setup instead of having the cultists themselves create them, basically a small number of crew + AI teamwork to summon Ratvar. Also potentially have a blood cult vs clock cult shift should there be enough players at that point in time to see who can summon their god first. What do you all think? I really like the look of the clockie sprites and think this could be awesome given enough time, patience, and effort.

Re: Clock Cult ideas

Posted: Tue Apr 24, 2018 11:50 pm
by D&B
That's what they said the last two times.

You're better off starting from the ground up or smashing your head against the wall real hard.

Re: Clock Cult ideas

Posted: Wed Apr 25, 2018 12:12 am
by Hammeredmantis
woof, ground up sounds hella hard, but fuck it, work on it here and there, might have it done by the end of the year. Could be fun. Would I get in trouble if I stole some code from blood cult as a shortcut though?

Re: Clock Cult ideas

Posted: Wed Apr 25, 2018 12:13 am
by Selea
Why not rewotk it into Clock cult?
No conversion.cultists win after 40 min of ticking special clocks, which they need to construct.
Cultist powers are all clock related. Time stop,STOP_PROCESSING(target), sepia floor grenades,other shit.
More soulcrushingly horrible puns you'll be able to stick there--better this thing will be. Horrible puns must make clock cult tick , you know.
Better, if they will be bad enought to cause cosmic horror sence(OMG!Something is joking like this on same planet!), than laugh. Hysterical laugh even better.

Re: Clock Cult ideas

Posted: Wed Apr 25, 2018 12:26 am
by D&B
Hammeredmantis wrote:woof, ground up sounds hella hard, but fuck it, work on it here and there, might have it done by the end of the year. Could be fun. Would I get in trouble if I stole some code from blood cult as a shortcut though?
I don't think anyone would care since the concept was stolen from /vg/ coders

Re: Clock Cult ideas

Posted: Wed Apr 25, 2018 12:30 am
by Selea
What you surelt shouldn't do--"slightly different blood cult". Make something completely different!

Re: Clock Cult ideas

Posted: Wed Apr 25, 2018 3:58 am
by Hammeredmantis
Selea wrote:Why not rewotk it into Clock cult?
No conversion.cultists win after 40 min of ticking special clocks, which they need to construct.
Cultist powers are all clock related. Time stop,STOP_PROCESSING(target), sepia floor grenades,other shit.
More soulcrushingly horrible puns you'll be able to stick there--better this thing will be. Horrible puns must make clock cult tick , you know.
Better, if they will be bad enought to cause cosmic horror sence(OMG!Something is joking like this on same planet!), than laugh. Hysterical laugh even better.
I really like this, though I think 40 minutes is a bit much for any antag to survive. Maybe more like 20 assuming they can keep it quiet. Actually the idea of a non-killing antag role could be really cool and something to think about.

Re: Clock Cult ideas

Posted: Wed Apr 25, 2018 10:27 am
by oranges
stop
making
copies
of
existing
gamemodes
please
jesus
christ
it's
not
even
fun
anymore
I
know
it's
hard
to
write
new
code
but
if
you
are
not
at
that
level
yet
stick
with
side
antags

Re: Clock Cult ideas

Posted: Wed Apr 25, 2018 11:33 am
by Selea
I also advice you to add sacred animals:chicken and bear.
Why? Because you can make unBEARably motherclucking much filthy puns with them.

Re: Clock Cult ideas

Posted: Fri Apr 27, 2018 7:01 am
by ChefOdDish
If you're planning on reworking clock cult, rather than a crew conversion mode why not make it a station conversion? The clock cult has to convert a certain percentage of the station into clockwork station in order to pull the entire station and everyone in it into Ratvar's dimension.

Re: Clock Cult ideas

Posted: Fri Apr 27, 2018 9:15 am
by Selea
Good idea. But need to think, how to save as much CC content as possible. Cog city for example.

Re: Clock Cult ideas

Posted: Sat Apr 28, 2018 12:03 am
by pogoco25
Steampunk Splatoon, now with Elder Gods