Golems( not adamantine)

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qwert
Joined: Tue Oct 21, 2014 2:24 pm
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Golems( not adamantine)

Post by qwert » #37814

Chaplain should be able to make slow, ugly, easy to break with extinguisher, allobeying and unable to speak golem slaves for shit and giggles from asteroid dirt, holy water and piece of text in paper ( it becomes the lawset).
Why should he? Currently golem unrelated department has golem monopoly, while the chaplain, who is more likely supposed to be doing this kind of mystery stuff sticks to drawing crayon runes and getting arrested for drawing them. Also It returns ghosts into the round and is totally awesome, and also why not?
Lo6a4evskiy
Joined: Fri Apr 18, 2014 6:40 pm
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Re: Golems( not adamantine)

Post by Lo6a4evskiy » #37819

Not chaplain, librarian. Study of dark arts and shit.
Kot
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Re: Golems( not adamantine)

Post by Kot » #37836

Only if chaplain is Jew.
Other than that, it's ok.
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Lo6a4evskiy
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Re: Golems( not adamantine)

Post by Lo6a4evskiy » #37853

Violaceus wrote:It suits chaplain better. Read about origins of golems. OP did.
Who gives a fuck, librarian needs content
Kot
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Re: Golems( not adamantine)

Post by Kot » #37865

Violaceus wrote: Atheism - nothing because being atheist is stupid
No u.
Lo6a4evskiy wrote:
Violaceus wrote:It suits chaplain better. Read about origins of golems. OP did.
Who gives a fuck, librarian needs content
When you add something, at least try to make it make sense. Or something.
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cedarbridge
Joined: Fri May 23, 2014 12:24 am
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Re: Golems( not adamantine)

Post by cedarbridge » #37906

The atheist chaplain could summon a fedora.
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paprika
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Re: Golems( not adamantine)

Post by paprika » #37913

Would be better for the pseudo-cultist librarian. The chaplain has enough fun shit, and the chaplain is a holy warrior who does not spawn demons.

The librarian's ties to dark arts and occultism should be expanded through features like this.
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Kot
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Re: Golems( not adamantine)

Post by Kot » #37926

Well, golems are made by jews and everyone knows that they deal in dark arts and eat children and whatever.

What about golems made out of books?
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Fragnostic
Joined: Mon May 19, 2014 2:11 am
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Re: Golems( not adamantine)

Post by Fragnostic » #37930

Librarian research.
Librarian gets a Document Scanner. There are research levels, kinda like R&D, but instead of materials, there are documents. Getting the Top Secret documents in the vault could give you the highest possible LEGAL research levels. This is mindful of books and maybe other...not so legal documents which happen to be blue or red.

Items to Scan
-Arcane Tome
-Chaplain's Religious Text
-CentComm classified messages(the paper)
-TOP SECRET vault documents
-Syndicate Red/Blue documents
-Space Law
-misc. instructional texts in departments
-Station Blueprints
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Lo6a4evskiy
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Re: Golems( not adamantine)

Post by Lo6a4evskiy » #38092

Kot wrote: When you add something, at least try to make it make sense. Or something.
Why?
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Ezel
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Re: Golems( not adamantine)

Post by Ezel » #38139

Kot wrote:Well, golems are made by jews and everyone knows that they deal in dark arts and eat children and whatever.

What about golems made out of books?
No

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Cuboos
Joined: Fri Jun 13, 2014 5:34 am
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Re: Golems( not adamantine)

Post by Cuboos » #38160

Violaceus wrote:Every faith should have different effects:

Christianity - increased healing
Jewism - golems
Islam - free one bomb
Delacourism - free sith lord SE
Atheism - nothing because being atheist is stupid
Atheists get mountain dew.
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Fragnostic
Joined: Mon May 19, 2014 2:11 am
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Re: Golems( not adamantine)

Post by Fragnostic » #38166

Scientology: chaplain gets RCD-like device that dispenses money like Service Borgs
Catholicism: chaplain gets 100u beaker of chloral hydrate, handcuffs, and a muzzle
Mormonism: chaplain gets Syndicate thermal glasses
Jehova's Witness: chaplain gets an executive outfit, stack of pamphlets, and modified Compli-O-Nator
Heaven's Gate: chaplain gets 100u beaker of arsenic/cyanide, gym shorts, and 5 drinking glasses
Hinduism: chaplain gets a cow, that makes 'valid' appear on you if you hurt it, and two monkey SE injectors.
Rastafarianism: chaplain gets an ass of ambrosia vulgaris branches and rolling paper
BYOND RNG: chaplain gets increased chance of healing with bible and knockdown with null rod
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Kot
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Re: Golems( not adamantine)

Post by Kot » #38232

Lo6a4evskiy wrote:
Kot wrote: When you add something, at least try to make it make sense. Or something.
Why?
Because people are going to scream that something is illogical and should be changed.
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Nienhaus
Joined: Wed Apr 16, 2014 7:18 am
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Re: Golems( not adamantine)

Post by Nienhaus » #38258

Cuboos wrote:
Violaceus wrote:Every faith should have different effects:

Christianity - increased healing
Jewism - golems
Islam - free one bomb
Delacourism - free sith lord SE
Atheism - nothing because being atheist is stupid
Atheists get mountain dew.
Don't you mean Space Mountain Wind?
Hey.
Raven776
Joined: Sun Jun 29, 2014 5:51 pm
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Re: Golems( not adamantine)

Post by Raven776 » #38272

This has come up with at least one other idea that should be implemented.

'Hacking' a security gas mask with a bible should give you a new heathen smiting set of screamy emotes.
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srifenbyxp
Joined: Tue May 20, 2014 4:49 am
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Re: Golems( not adamantine)

Post by srifenbyxp » #40782

Are golems considered human(oid)? On the off chance I get a golem that decides he wants to act like a fool I would very much like to banish him back to from whence he came.
Last edited by srifenbyxp on Fri Sep 10, 2021 2:44 am, edited 1 time in total.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
Random Players
Joined: Wed Oct 22, 2014 9:23 pm
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Re: Golems( not adamantine)

Post by Random Players » #40791

Mutations and Nonhumans
1. Nonhuman player-controlled mobs (slimes, monkeys, slimepeople, lizardpeople, hulks, etc.) are subject to server rules but are not considered human
2. Setting out to harass or harm a nonhuman player without cause is a Rule 1 violation.
From: https://tgstation13.org/wiki/Rules

In short: Yes. Kill him if he acts in a shitty and antagonizing way, which I presume you meant with 'nigger'. (Which shouldn't be used as a insult, really)
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srifenbyxp
Joined: Tue May 20, 2014 4:49 am
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Location: UK

Re: Golems( not adamantine)

Post by srifenbyxp » #40803

Random Players wrote:
Mutations and Nonhumans
In short: Yes. Kill him if he acts in a shitty and antagonizing way, which I presume you meant with 'nigger'. (Which shouldn't be used as a insult, really)
You sir have a narrow scope on the context of the gamer word.

But it's nice to know I can.
Last edited by srifenbyxp on Fri Sep 10, 2021 2:45 am, edited 1 time in total.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Cham
Joined: Mon Sep 15, 2014 4:14 am
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Re: Golems( not adamantine)

Post by Cham » #41034

Golems are a good idea, but only if they're done properly. This seems a bit odd. Maybe make golems from a metallic slime core by bringing them to the chaplain/librarian and having him attach the parchment to the core then splash it with holy water? It seems like it would be too tedious to make religion-specific golems.

EDIT: Better yet, drop the slime idea completely. Make wood/metal/whatever golems instead.
iyaerP
Joined: Tue Jun 03, 2014 8:01 pm
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Re: Golems( not adamantine)

Post by iyaerP » #41038

Raven776 wrote:This has come up with at least one other idea that should be implemented.

'Hacking' a security gas mask with a bible should give you a new heathen smiting set of screamy emotes.

Oh my god, this so much.
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