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New megafauna: obsidian tendril

Posted: Fri Jun 01, 2018 3:09 pm
by Bluespace
This megafauna is the "themed" alternative to the clockwork titan.

Name: obsidian tendril

Desc: A tendril twisted by the power of those who worship Nar'sie. Imbued with blood magic and the soul of an unfortunate miner, this tendril has no issues defending itself and slaughtering those who would harm it.

Appearance: The tendril will be placed inside the nar'sie ruin, on top of the rune. The ruin will be doubled in size to create a good size arena, and maybe culted up a little. The tendril itself will be a slightly larger version of a normal tendril, except sprited to be black with red spikes (like nar'sie) coming from it.

Attacks:
No escape - When attacking the tendril for the first time, cult barriers will stop you exiting the arena until the tendril is dead. You can still teleport out and shit.
Spawn construct - Spawns an AI wraith to attack the miner.
Blood beam - small channel, then fires blood beam at attacker, dealing high brute.
Blood boil - channels for a small while, then deals 75 brute to everyone in the arena. Can be interrupted by damage. Cast time is about 3 seconds.
Dark claws - Two claws continually chase the attacker, dealing 25 brute on attacks. Unkillable, but slow.
Rupture - A pylon shoots out of the ground, stunning the attacker temporarily and injuring them. (think bloodmaul)

Combat info: At 75%, 50% and 25% health, will summon 1, 2, and then 3 cultists respectively. They don't have a lot of health but they're fast-ish and hurt. Due to the boss having no melee, it's possible to stay in melee range for this boss.
On death: Quakes the screen, dropping a tendril chest and reducing in size by 75%, also killing any mobs it spawned.

Loot: (Can only ever be one tendril, you get ONE drop.)
1)an arcane tome, that when read, grants you some nar'sian power. You become a non-antagonist, non-convert cultist. Using this as the chaplain will dust you, for shits and gigs. You can use a select few cult runes and spells, one of which is teleport! (Although you'll probably get lynched for it.) This also has the funny side effect of making you able to use ACTUAL cultists runes, so you can teleport into the cultist's base and ash drake them.
2)artificer spike. Using it stabs it into your body, granting you complete artificer abilities. Your shell ability will only work three times though, and can't spawn artificers. No cult army, sorry. (You get magic missle though so that's lit.)
3)dark focus. Picking this up causes it to absorb into your arm. it allows you to stun, shackle, and twisted construction as if you'd learnt the spells, with a short cooldown. it does, however, use your own blood as fuel. stun too many people and you'll die from blood loss.

Re: New megafauna: obsidian tendril

Posted: Fri Jun 01, 2018 3:15 pm
by Boris
Sounds like it'll be a joke to kill it with the saw from the blood drunk miner

Re: New megafauna: obsidian tendril

Posted: Fri Jun 01, 2018 3:46 pm
by Bluespace
Boris wrote:Sounds like it'll be a joke to kill it with the saw from the blood drunk miner
I might have to give it a melee attack then.

Re: New megafauna: obsidian tendril

Posted: Fri Jun 01, 2018 9:51 pm
by Not-Dorsidarf
Maybe a really nasty melee attack that happens if you stand next to it for more than a certain amount of time

Re: New megafauna: obsidian tendril

Posted: Sat Jun 02, 2018 12:16 am
by Gamarr
There is no point for more megafauna (I'm kidding, remove all of them) given there is several spawns in lavaland that also all include a base for that spawns flavor/area.
Golem, ash walkers, and even ops have a presence there and all are considerably more interesting to feud and interact with than a reskinned lootbox.

Re: New megafauna: obsidian tendril

Posted: Sat Jun 02, 2018 12:28 am
by D&B
Perhaps make it spawn fading obsidian spike traps that impale whoever gets in melee range of it

Re: New megafauna: obsidian tendril

Posted: Sat Jun 02, 2018 3:54 am
by Armhulen
Second thread I've derailed with a different idea but we need biomes

Re: New megafauna: obsidian tendril

Posted: Sat Jun 02, 2018 1:05 pm
by Bluespace
D&B wrote:Perhaps make it spawn fading obsidian spike traps that impale whoever gets in melee range of it
I like this, if you go into melee range it spawns a bloodmaul-esque obsidian spike ( recolored pylon will do ) that hits you for like 50 dmg.