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Better medical system

Posted: Fri Jun 29, 2018 9:50 pm
by DrWoofington
Currently the medical system is a joke
It's an HP system you see in every FPS game but slightly modified
First of all: Surgery is a complete joke
Basically anyone can do it, you do not bleed at all during surgery and it is VERY easy to do with zero risks whatsoever. If you wanted to - you coulf make someone get up mid surgery and they would be perfectly fine strolling arorund the station with a gaping hole in their chest.
Proposed solution: Make surgery have you bleed heavily, require bloodbags or something for a good surgery.
Also a good idea would be to make so that there's a chance to screw up the surgery even without having the wrong tools, like if the patient is conscious ( how many times have you ever heard of a surgery on a conscious person ). Being medical personnel would decrease that chance and speed up the surgery.

The damage system is a joke too. You can be 1 hp away from death and healed back to full health using brute/burn patches and epinerphine autoinjectors.
Proposed solution: Have things like shock, cardiac failure and cardiac arrest, treated with cardiac stimulants ( epinerphine ), and, in deep crit ( cardiac arrest ) - treated with a defib or other shock method, because the current use for defibs is only revivals and stuns. Simple oxyloss medicine won't help them even if they are at 100% help and they'd require the meds and a shock anyways.

Re: Better medical system

Posted: Fri Jun 29, 2018 10:03 pm
by Saegrimr
Like alright cool surgery is now a pain in the ass to do, but what's the benefit?

Re: Better medical system

Posted: Sat Jun 30, 2018 12:09 am
by PKPenguin321
immulshun

Re: Better medical system

Posted: Sat Jun 30, 2018 7:40 am
by Lumbermancer
CM medical system when

75% of population will be incapacitated after 10 minutes

Re: Better medical system

Posted: Sat Jun 30, 2018 3:01 pm
by D&B
Convoluted /=/ Better

Re: Better medical system

Posted: Sun Jul 01, 2018 7:13 am
by EagleWiz
Agree that the current medical system is awful, and that while we might not want to go fully in the baymed direction there are plenty of ways we could make things more complex, which would make the medbay jobs less of a joke and would make combat less consequence free.

Re: Better medical system

Posted: Sun Jul 01, 2018 9:22 am
by XDTM
The current limb damage rework is an attempt to have a more modular health system, might be a good start

Re: Better medical system

Posted: Sun Jul 01, 2018 10:34 am
by ComradeNecron
D&B wrote:Convoluted /=/ Better
this is ss13, more autisitic always equals more fun

Re: Better medical system

Posted: Sun Jul 01, 2018 11:51 am
by Grazyn
most surgeries require the last step (cautery or whatever it is) to heal the surgical damage, sure you can get up before it's finished but you'll be near crit

Re: Better medical system

Posted: Sun Jul 01, 2018 9:34 pm
by Takeguru
>Require people to be unconscious for good surgery

Shot down before you even finished typing

Taking agency away from the player in that way is fucking godawful design, I don't care how immersive it is, having to stare at the fucking sleep screen for 5-10 minutes is completely unfun for the player affected

Oh and to be pedantic brain surgery is done on conscious patients so the surgeons have immediate feedback on if they just vegetabled their patient

Re: Better medical system

Posted: Mon Jul 02, 2018 8:12 am
by Lumbermancer
Takeguru wrote:Taking agency away from the player in that way is fucking godawful design, I don't care how immersive it is, having to stare at the fucking sleep screen for 5-10 minutes is completely unfun for the player affected
Make unconsciousness take player to the dreamland where he can kill nanotrasen officials, megafauna and erp to his hearts content.

Re: Better medical system

Posted: Mon Jul 02, 2018 1:18 pm
by NanookoftheNorth
https://pastebin.com/fDnJHuhc
Reposting this.

There is a reason why the medical system is the way it is, mostly because people who argued to change it to something more complex were met with some resistance from some people who thought a more advanced medical system doesn't fit fast paced rounds.

Personally, without an interesting medical system, the role of medical doctor is wasted and pointless.

Re: Better medical system

Posted: Mon Jul 02, 2018 1:38 pm
by Mickyan
Low hanging fruit should be removing the current "just shove them in a sleeper" approach but in a way that doesn't make MD entirely reliant on chemistry

Manually administering meds doesn't make things much more complicated but it's more involved than just dragging someone into a sleeper and pressing the correct button

Re: Better medical system

Posted: Mon Jul 02, 2018 2:08 pm
by Lumbermancer
NanookoftheNorth wrote:https://pastebin.com/fDnJHuhc
Reposting this.
Fund it. This looks well thought out.

Re: Better medical system

Posted: Mon Jul 02, 2018 3:42 pm
by NanookoftheNorth
Lumbermancer wrote:
NanookoftheNorth wrote:https://pastebin.com/fDnJHuhc
Reposting this.
Fund it. This looks well thought out.
One thing this copy pasta doesn't address is not utilizing the medical records system.
The medical records system is completely underutilized at the moment. There really needs to be a reason to utilize it.

Another mechanic could make a reason to utilize medical records. Another mechanic such as adding failed treatments. Lets say the patient had a broken arm at one point, that you cannot use the same form of treatment twice in a row or it will fail for something so severe.

I think the medical records system alone would make medical doctors more viable to treating people.

Re: Better medical system

Posted: Thu Jul 05, 2018 1:58 am
by Farquaar
NanookoftheNorth wrote:
Lumbermancer wrote:
NanookoftheNorth wrote:https://pastebin.com/fDnJHuhc
Reposting this.
Fund it. This looks well thought out.
One thing this copy pasta doesn't address is not utilizing the medical records system.
The medical records system is completely underutilized at the moment. There really needs to be a reason to utilize it.

Another mechanic could make a reason to utilize medical records. Another mechanic such as adding failed treatments. Lets say the patient had a broken arm at one point, that you cannot use the same form of treatment twice in a row or it will fail for something so severe.

I think the medical records system alone would make medical doctors more viable to treating people.
Perhaps it would be interesting if spacemen wearing an ID would automatically have all sleeper chem injections recorded in their medical records (along with a shift timestamp)? For instance, if some one got treated with kelotane shortly after a laserfight with security, it might serve as evidence that they were near the scene of the battle. If someone was overinjected with morphine while the clown was skulking around medbay, it might indicate that the lynching of the clown was justified.

Additionally, it might just layer just a little bit more paranoia for when that crewman insists on using multiple brute patches instead of a couple drops of bicardine from the sleeper.
NanookoftheNorth wrote:https://pastebin.com/fDnJHuhc
I support this wholeheartedly.