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Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Posted: Thu Jul 12, 2018 2:26 am
by Luke Cox
Every map has a room for the experimentor, which was shoved in because telescience was removed. We're getting nanites, and both R&D and Robotics are full as it is. Dump the experimentor lab and dump the nanite stuff in there instead. Room gets some use, other rooms stay tidy. 10/10 fund it

Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Posted: Thu Jul 12, 2018 2:34 am
by Shadowflame909
replace it with a tetris point generator once you complete a line you get 100 points but if your screen fills up thats -1000 points

Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Posted: Thu Jul 12, 2018 5:14 am
by Yakumo_Chen
The experimenter actually has uses though and it's getting updated with a or that's been in the works

Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Posted: Thu Jul 12, 2018 5:25 am
by Saegrimr
Yakumo_Chen wrote:The experimenter actually has uses though and it's getting updated with a or that's been in the works
It's usage is to make suicide bombs and slippy toys that's about it. And stealing Ian/Runtime from a distance.

Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Posted: Thu Jul 12, 2018 5:54 am
by ShadowDimentio
There used to be a thing that would flashbang and you could hide in a box and spam it and it was hilarious but some cunt removed that feature

Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Posted: Thu Jul 12, 2018 3:56 pm
by somerandomguy
Yakumo_Chen wrote:The experimenter actually has uses though and it's getting updated with a or that's been in the works
pr was closed
ShadowDimentio wrote:There used to be a thing that would flashbang and you could hide in a box and spam it and it was hilarious but some cunt removed that feature
still there but it affects you too

Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Posted: Fri Jul 13, 2018 10:06 am
by Luke Cox
You could make the top part hold all the machines, and the bottom area some test pen for people or something. Or maybe shove other miscellaneous stuff there. Seriously, R&D looks like a clusterfuck when you build the nanite machines there, and robotics doesn't have any free real estate either.

Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Posted: Fri Jul 13, 2018 10:50 am
by Tlaltecuhtli
remove ta8les from rnd

Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Posted: Fri Jul 13, 2018 7:16 pm
by John_Oxford
you can knock down maint walls and build it in maint

Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Posted: Fri Jul 13, 2018 7:23 pm
by Karp
remember when you could use the experimentor to dupe traitor gear

remember when the experimentor increased research levels

remember when the experimentor spewed out nanomachines and xenomicrobes

it can still produce infinite power cells and has other uses though. It isn't completley useless, but it is poorly designed so it requires you to read the code to know how it works.

Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Posted: Fri Jul 13, 2018 7:37 pm
by Shezza
Karp wrote: it requires you to read the code to know how it works.
or you could


experiment, thats how i found out about the cells

Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Posted: Fri Jul 13, 2018 7:52 pm
by somerandomguy
Karp wrote:remember when you could use the experimentor to dupe traitor gear

remember when the experimentor increased research levels

remember when the experimentor spewed out nanomachines and xenomicrobes

it can still produce infinite power cells and has other uses though. It isn't completley useless, but it is poorly designed so it requires you to read the code to know how it works.
It can still make nanomachines, but it's somewhat hard to use effectively, seeing as it only makes smoke of it


Then again, service borg can replicate reagents and you can get metabolized reagents out of a mob by gibbing it...

Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Posted: Fri Jul 13, 2018 9:35 pm
by Luke Cox
With techwebs being a thing, I wouldn't mind the experimentor being removed completely

Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Posted: Sat Jul 14, 2018 12:27 am
by Karp
Shezza wrote:
Karp wrote: it requires you to read the code to know how it works.
or you could


experiment, thats how i found out about the cells
i agree but a lot of interactions are arbitrary, some of the worst ones can kill you outright or kill other people which can get you bwoinked.
Luke Cox wrote:With techwebs being a thing, I wouldn't mind the experimentor being removed completely
I honestly think the experimentor can be a more interesting and useful tool that could work with techwebs, but it does require a redesign in a lot of ways to fill that purpose. A lot of its reasons for existing got removed or nerfed due to how absolutely absurd they were.

Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Posted: Sat Jul 14, 2018 7:00 am
by Luke Cox
I'm sure you could do something with it if you tried really hard, but I feel like a dedicated space for a completely new thing for science to do greatly outweighs having a dedicated room for outdated filler content

Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Posted: Mon Jul 16, 2018 11:00 pm
by John_Oxford
i forgot

NANOMACHINES SON

Re: Replace the E.X.P.E.R.I.M.E.N.T.O.R. lab with a nanite lab

Posted: Mon Jul 16, 2018 11:35 pm
by Luke Cox
John_Oxford wrote:i forgot

NANOMACHINES SON
They even made nanites that harden in response to physical trauma