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SnS. Space and syndicates (dnd copy)

Posted: Tue Jul 17, 2018 1:48 pm
by aradsten
Basically dnd for ss13.

:d20: add a book with all the monsters, these could be syndicate agents, goliaths, space carps or space pirates.
These would come with stats and a difficulty level.
It could be called "The spess guide to enemies"

:d20: Another book with a simple guide to creating a character, combat, traveling and so on.
Could be called "Basic rules of SnS"

:d20: Maybe renaming classes for example renaming fighter to greytider for a better feel.

I would want to see the forms and the books added to an SnS 1e kit in the game vendor.
I am willing to help to the best of my abilities (Writing rules and the books mostly likely)
(We could also just take dnd and put it in ss13. More simple i guess)

Re: SnS. Space and syndicates (dnd copy)

Posted: Tue Jul 17, 2018 8:22 pm
by Anonmare
Shoulda made it an SR knockoff. I mean, when you think about it, Nuke OPs are kind of like 'runners.

Re: SnS. Space and syndicates (dnd copy)

Posted: Tue Jul 17, 2018 8:35 pm
by Farquaar
Anonmare wrote:Shoulda made it an SR knockoff. I mean, when you think about it, Nuke OPs are kind of like 'runners.
You're shooting at the clown as he climbs over a counter to flee, obscured by a pile of plates, metal rods and broken bottles (partial cover). You're using laser-sighted Nanotrasen Achilles Mk-II Heavy Pistol with a laser sight (quality level 1) and modified grip (quality level 1). The floor is wet with lube, and the air is moist due to the steam from the kitchen. The lights are dimmed, but you have two glowsticks (one green, one red) in your pocket, in addition to your equipped meson scanner (quality level 2). The clown is wearing syndicate no-slip chameleon shoes, but has taken one point of stun damage and two points of lethal damage, reducing his dexterity by (1+2*CON-1/PLIM).

Brb, looking up the tables to count your dice pool modifiers. Why is everyone leaving?

Re: SnS. Space and syndicates (dnd copy)

Posted: Tue Jul 17, 2018 8:55 pm
by Anonmare
Are you trying to say people would be at the table in the first place?

Re: SnS. Space and syndicates (dnd copy)

Posted: Tue Jul 17, 2018 10:43 pm
by MollyKristoph
>using shadowrun
Not even once. I'd rather try to back-hack 3.PF magic and races in to 2020 than even touch a non-vidya FASA game.

Re: SnS. Space and syndicates (dnd copy)

Posted: Tue Jul 17, 2018 10:43 pm
by MollyKristoph
>using shadowrun
Not even once. I'd rather try to back-hack 3.PF magic and races in to 2020 than even touch a non-vidya FASA game.

Re: SnS. Space and syndicates (dnd copy)

Posted: Wed Jul 18, 2018 6:58 am
by aradsten
Anonmare wrote:Are you trying to say people would be at the table in the first place?
You could have it when rounds have gone on for long enough that people would get violent but instead of calling shuttle you would start playing dnd.

It could also be an event on the event server

Re: SnS. Space and syndicates (dnd copy)

Posted: Wed Jul 18, 2018 7:02 am
by aradsten
Tbh i just wanted an interested coder.

But support is also nice (not that it can be found currently)

Re: SnS. Space and syndicates (dnd copy)

Posted: Wed Jul 18, 2018 3:34 pm
by Dax Dupont
I wonder if this one will get torches as well

Re: SnS. Space and syndicates (dnd copy)

Posted: Wed Jul 18, 2018 7:09 pm
by Not-Dorsidarf
you know there are already like 10 microlite D&D rulebooks in the library archive

Re: SnS. Space and syndicates (dnd copy)

Posted: Thu Jul 19, 2018 12:00 am
by Farquaar
Not-Dorsidarf wrote:you know there are already like 10 microlite D&D rulebooks in the library archive
It's almost as if the current library system is in desperate need of an update that allows people easily browse the literature to find what they need.

Re: SnS. Space and syndicates (dnd copy)

Posted: Mon Aug 06, 2018 11:51 am
by aradsten
True that