Handedness
All of the below options are mutually exclusive with one another.
Right-handed: When the world is built for them, it's better to be in the majority. - Progress bars (screwdrivers, surgery, stripping/clothing other people etc.) fill 50% faster if your
RIGHT HAND is selected when beginning the action. Progress bars fill 50% slower if your
LEFT HAND is selected when beginning the action. Also, using guns with your
LEFT HAND has permanently reduced accuracy similar to if you were dual-wielding, and using melee weapons with your left hand deals 25% reduced damage.
No quirk point change.
Left-handed: Did you know thirty thousand people die every year using right-handed scissors? - (All the same benefits and downsides of right-handedness apply to your left hand, and vice-versa.)
No quirk point change.
Ambidextrous: Right hand, left hand, what's the difference? You can kick ass with both. - Progress bars fill 50% faster with
EITHER HAND selected when beginning the action. Dual-wielded guns are never inaccurate.
-2 quirk points.
Ambisinister: The world is a hard hard place when tying your shoes can lead to a broken finger. - Progress bars fill 50% slower with
EITHER HAND selected when beginning the action. Guns in
EITHER HAND have permanently reduced accuracy, and dual-wielding guns can lead to even shooting
yourself, somehow. Melee weapons deal 25% reduced damage in
EITHER HAND. +2 quirk points.
No, thanks - Aww, you don't want to play? Spoilsport. - Opt out of the handedness system entirely. Hands function as they always have done, with no change to efficacy in either hand.
This option is enabled by default for all characters. No quirk point change.
Anonmare wrote:Nanotrasen loyalist: Start with an attachable badge that proudly states your commitment to Nanotrasen, you even gave up a payrise for this badge! (Lose 1 point)
Also just wanted to kind of reimagine this a bit.
Nanotrasen Loyalist: Start with an attachable badge that proudly states your commitment to Nanotrasen, you even gave up a payrise for this badge! - Start the round with a mindshield implant.
You cannot begin the round as an antagonist. (Similar to how security and the captain function, except you get a fancy badge to show off proving your devotion)
+1 quirk point.