Highpop gamemode: colony defense
Posted: Thu Aug 02, 2018 3:28 pm
The station recieves news/distress call from a nearby colony that is a target of [redacted] assault, they have [redacted] time to prepare their defenses.
Bluespace artillery is allways available to be built during this gamemode and can be used to decimate the enemies.
The attackers can be either players/AI or players ordering AI around sort of like blob orders spores around, RTS style.
Access points to colony are either a shuttle, or gateway.
Possible antags:
- swarm of ashwalkers with tribal weaponry
- space russians with moist nuggets, ppsh's and ptrd's.
- blood cultists with war constructs
- clockcultists with war constructs
Bluespace artillery is allways available to be built during this gamemode and can be used to decimate the enemies.
The attackers can be either players/AI or players ordering AI around sort of like blob orders spores around, RTS style.
Access points to colony are either a shuttle, or gateway.
Possible antags:
- swarm of ashwalkers with tribal weaponry
- space russians with moist nuggets, ppsh's and ptrd's.
- blood cultists with war constructs
- clockcultists with war constructs