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Highpop gamemode: colony defense

Posted: Thu Aug 02, 2018 3:28 pm
by Shezza
The station recieves news/distress call from a nearby colony that is a target of [redacted] assault, they have [redacted] time to prepare their defenses.

Bluespace artillery is allways available to be built during this gamemode and can be used to decimate the enemies.

The attackers can be either players/AI or players ordering AI around sort of like blob orders spores around, RTS style.

Access points to colony are either a shuttle, or gateway.


Possible antags:

- swarm of ashwalkers with tribal weaponry
- space russians with moist nuggets, ppsh's and ptrd's.
- blood cultists with war constructs
- clockcultists with war constructs

Re: Highpop gamemode: colony defense

Posted: Tue Aug 14, 2018 1:33 pm
by aradsten
Seems like an pain in the ass to code. But otherwise its good because the gateway would actually have a purpose