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Necromancer Game mode Feedback Thread

Posted: Mon Sep 03, 2018 5:31 pm
by dapocalypse
A powerful necromancer unexpectedly teleports onto the station. After being exiled from the wizard federation, he needs fresh victims to prove and increase his might. The necromancer starts off weak, but by capturing the souls of the crew-members he can increase his offensive power and grow his undead army. Every soul he captures gives him a point to unlock more spells, ranging from poisoning, corruption attacks, and summoning rituals, allowing him to turn the corpses of crew-members into powerful zombies, skeletons, and other undead creatures. After capturing enough souls, or a more powerful soul (captain) he will be able to begin the ritual of turning himself into a lich. After successfully turning into a lich, the ritual was conclude by releasing a giant shockwave, making all the enemy crew-members drop dead and turning them into skeletons, winning him the game.

Re: Necromancer Game mode Feedback Thread

Posted: Mon Sep 03, 2018 5:49 pm
by ShadowDimentio
This is literally just wizard, stupid

Re: Necromancer Game mode Feedback Thread

Posted: Mon Sep 03, 2018 5:58 pm
by dapocalypse
ShadowDimentio wrote:This is literally just wizard, stupid
Wiznerd is just murderbone, very short, necromancer has a linear progression and its simply not just murder everything until you are murdered. I'd even argue that this should replace wiznerd

Re: Necromancer Game mode Feedback Thread

Posted: Mon Sep 03, 2018 8:25 pm
by wesoda25
So what, basically remove wizard and replace it with a forced gimmick? This can literally be done as wizard.

Re: Necromancer Game mode Feedback Thread

Posted: Mon Sep 03, 2018 8:32 pm
by Cobby
tfw the only good ideas are conversion but conversion is a massive pain to deal with.

Re: Necromancer Game mode Feedback Thread

Posted: Mon Sep 03, 2018 11:40 pm
by Shezza
sounds fun, but also sounds like giving chaplain another gimmick which some people hate