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PKPenguin321 wrote:How to ensure nobody ever goes to get surgery again: the post
PKPenguin321 wrote:How to ensure nobody ever goes to get surgery again: the post
leibniz wrote:PKPenguin321 wrote:How to ensure nobody ever goes to get surgery again: the post
taking risks in a game about paranoia
imagine
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
Farquaar wrote:PKPenguin321 wrote:How to ensure nobody ever goes to get surgery again: the post
If you don't trust the doctor operating on you, why are you going to surgery in the first place? They could just as easily crit and kill you with a few well placed strikes to the head with the surgical saw before you could even stand up from the table. If someone is feeling paranoid, they should have someone sit in to watch the surgery. Why else would we have surgery observation rooms in every map? For education?
PKPenguin321 wrote:yeah go tell the whole playerbase that i'm sure they'll suddenly want to be put asleep for an indefinite amount of time ingame
wesoda25 wrote:Fun > Realistic. I have an idea all guns should insta crit, any head damage should be a concussion and knock out, and bruise patches don’t make sense, let’s remove them. Also you know what? Cloning is unrealistic lets remove that too.
somerandomguy wrote:Because you (were, before the awful rest changes) able to get up and fight them. Plus, being asleep makes you stare at an essentially blank screen for who knows how long. God forbid if they forget about you and your only way of possibly alerting someone to your presence is to spam *gasp and *deathgasp.
D&B wrote:You're all forgetting there's a plethora of sleeping medicine that can be used instead of internals to control how long the patient will remain asleep.
Or maybe you could just add a medicine that slows you down greatly but reduces the pain.
Having the N2O tank isn't the only option.
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
Lumbermancer wrote:The game evolved, get with times gramps.
Farquaar wrote:PKPenguin321 wrote:yeah go tell the whole playerbase that i'm sure they'll suddenly want to be put asleep for an indefinite amount of time ingame
Even a newbie surgeon can complete any surgery in two minutes. Hardly a game ender, considering your average greyshirt typically spends five minutes in the hole minimum with no benefit to themselves afterwards, two to three minutes is perfectly reasonable in terms of time spent under anesthesia.
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
PKPenguin321 wrote:again, the average player doesn't care. at least with current surgery you can shoot the shit with the doc while you wait, but having to go unconscious literally just means you cant play for a handful of minutes and that's fucking boring.
if your argument is "well youre already vulnerable without anesthetic" then i STILL dont see why we need this change. what do you want them to be, even more vulnerable than before? or just vulnerable and bored?
PKPenguin321 wrote:In regards to your 3 reasons why it would be a good change:
1. It's literally just adding an extra step to the only system medical has that's already very step heavy. That's hardly "extra depth," or at least not enough depth to even remotely justify forcing the player undergoing surgery to have to sit bored or alt tab rather than talk to and potentially RP with the doctor
2. >realism argument
While this argument is already completely shit, you must also realize that not allowing the player to speak while having surgery done literally just lessens his ability to communicate and therefore RP
3. You literally already claimed that surgery already does this without your change when you said that surgery already leaves you vulnerable. This point isn't unique to or even new with your proposed change
Literally not a single good reason for this change so far
Farquaar wrote:PKPenguin321 wrote:In regards to your 3 reasons why it would be a good change:
1. It's literally just adding an extra step to the only system medical has that's already very step heavy. That's hardly "extra depth," or at least not enough depth to even remotely justify forcing the player undergoing surgery to have to sit bored or alt tab rather than talk to and potentially RP with the doctor
2. >realism argument
While this argument is already completely shit, you must also realize that not allowing the player to speak while having surgery done literally just lessens his ability to communicate and therefore RP
3. You literally already claimed that surgery already does this without your change when you said that surgery already leaves you vulnerable. This point isn't unique to or even new with your proposed change
Literally not a single good reason for this change so far
1. Engineering is too step-heavy. Why does the supermatter need gas mixtures and cooling loops? It's unnecessary complexity. You should be able to just flip a switch and get power, yeesh.
2. Please elaborate on how decent roleplay is supposed to occur during an unanesthetized surgery aside from /me screams and /me sobs uncontrollably from the patient. Unless of course you think good roleplay is just chatting about the weather in a situation during which one is supposed to be in intense agony. For God's sake, people scream when applying styptic powder but don't scream during unanesthetized open heart surgery? It's inconsistent and ridiculous.
3. There's a difference between being choosing to be knocked out cold by a surgeon you think you trust and running around kicking and screaming with an exposed brain hanging out of your skull.
PKPenguin321 wrote:1.
that's clearly not my argument, learn to read. you're making the already most-complex medical system more complex with your only justification being "but it needs to be complex!" You're yet to give a single argument as to WHY it should be more complex.
2.
>rEaLiSm ArGuMeNt
"RP"ing as a comatose person who does not move or speak is, by this server's RP standards, not really even RP, despite being realistic. If you allow the surgeon and the person having surgery done to chat, that's closer to RP than one guy just being unconscious while the other guy silently clicks away.
3.
yeah, one of them is boring and one of them is fun.
oranges wrote:guys stop pointing out the jobs all suck we know, the game is a terrorist town clone with jobs bolted on
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
Farquaar wrote:PKPenguin321 wrote:1.
that's clearly not my argument, learn to read. you're making the already most-complex medical system more complex with your only justification being "but it needs to be complex!" You're yet to give a single argument as to WHY it should be more complex.
2.
>rEaLiSm ArGuMeNt
"RP"ing as a comatose person who does not move or speak is, by this server's RP standards, not really even RP, despite being realistic. If you allow the surgeon and the person having surgery done to chat, that's closer to RP than one guy just being unconscious while the other guy silently clicks away.
3.
yeah, one of them is boring and one of them is fun.
Others and I have already explained what this feature would add to the game several times in this thread. Rather than countering these points, all I've heard from you is "sleeping for a minute is boring" and "chatting during brain surgery is good RP". RP is more than just speaking to another player in game. Unless of course one's standards are so hopelessly low that one thinks going "how 'bout them cowboys" in the middle of an eye transplant is the best /tg/ can do. You don't need to have Baytier RP to realize that the game has to have logical consistency in order for wacky hijinks to actually be entertaining and funny. I'd rather improve the RP before and after surgery than settle for nonsensical smalltalk during a sex change.
As for number 3. One of them makes sense, the other is stupid. I'll let the audience be the judge.
Out of curiosity PK, do you think that patients should be awake and lucid in cryo? Why/why not?oranges wrote:guys stop pointing out the jobs all suck we know, the game is a terrorist town clone with jobs bolted on
Remove all jobs except traitor and clown
wesoda25 wrote:As someone who has had great surgery adventures fuck you for pushing this. For an entire week me and some in game friends fucked around with a cool surgery hijink. We had a ton of fun and it was great. If this was a thing at the time, it wouldn’t have been enjoyable in the slightest.
Also, with doing meme surgeries and the like, half the fun is the PATIENTS REACTION. AS PENGUIN SAID 50 TIMES THIS DOESN’T ADD ANY FUCKING VALUE TO MEDICAL, JUST OVERCOMPLICATES SHIT.
PKPenguin321 wrote:so basically the entire argument for this change is "but fun < realism!" which is an incredibly stupid argument, cool
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
wesoda25 wrote:Its the reactions DURING the surgery. It also does have a decent amount of roleplay.
Anyways you refuse to accept the point that this is pointless, overcomplicates medbay, and isn’t fun. So just make a poll and base the viewpoint off that.
Farquaar wrote:PKPenguin321 wrote:so basically the entire argument for this change is "but fun < realism!" which is an incredibly stupid argument, cool
"So basically"
No. The argument is that this makes surgery both more fun and more realistic.
Farquaar wrote:No. The argument is that this makes surgery both more fun and more realistic.
Lumbermancer wrote:Let's remove brig cells and just kill people. What kind of punishment is a jail time, if guy is just gonna alt tab.
Lumbermancer wrote:Make unconsciousness take player to the dreamland where he can kill nanotrasen officials, megafauna and erp to his hearts content.
Lumbermancer wrote:Make unconsciousness take player to the dreamland where he can kill nanotrasen officials, megafauna and erp to his hearts content.
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
Lumbermancer wrote:Let's remove brig cells and just kill people. What kind of punishment is a jail time, if guy is just gonna alt tab.
Bawhoppennn wrote:Lumbermancer wrote:Make unconsciousness take player to the dreamland where he can kill nanotrasen officials, megafauna and erp to his hearts content.
As I said before, I am pretty sure we tried to make you dream when you were unconscious, but that it got shut down by people who wanted to be able to see people walking around them in their 1 tile view range.
PKPenguin321 wrote:Lumbermancer wrote:Let's remove brig cells and just kill people. What kind of punishment is a jail time, if guy is just gonna alt tab.
When you're in a brig cell you can talk to any nearby officers/lawyers/passerby or if you have the equipment try to break out. If you're unconscious during surgery you can do... Nothing.
But yeah, those are totally the same thing
Lumbermancer wrote:Medical system has been solved already, there's just no one to code it.
https://pastebin.com/fDnJHuhc
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