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An alternative to dealing with head revs

Posted: Sat Sep 22, 2018 12:09 pm
by The Respected Man
That does not involve brutal murder or gulag (escapable)
But involves making them apart of the crew again, but it's no easy task.

I have a couple ideas.
1) Giving the headrev a swirlie for a minute straight will make their mind weak enough to accept a mindshield. A message will be displayed saying that the headrev looks spent. Something like "[NAME] looks regretful!" They will still be a headrev, but now you can mindshield them for the coup de grace. Assuming that it takes 3 seconds to give someone a swirlie, you'll need to swirlie the headrev 20 times to make their mind be more malleable.

2) Keep sacrificing your mindshields to a headrev and eventually the headrev will break. They're made of tougher stuff so 4-5 mindshields is enough to finally mindshield a headrev.

Add either one, or both altogether.

Re: An alternative to dealing with head revs

Posted: Sat Sep 22, 2018 3:44 pm
by John_Oxford
maybe add a certain sequence of events that can be vaguely constituted as torture that you have to conduct on the headrev to make them susceptable to a mindshield

make it randomized every round, but add a "NT Interrogation 101" book to the HOS's office depicting every action that is considered torture code wise.

maybe for bonus effect make the headrev have to complete some on screen mini game in a certain amount of time to resist the affects of the torture.

Re: An alternative to dealing with head revs

Posted: Sat Sep 22, 2018 5:00 pm
by The Respected Man
John_Oxford wrote:maybe add a certain sequence of events that can be vaguely constituted as torture that you have to conduct on the headrev to make them susceptable to a mindshield

make it randomized every round, but add a "NT Interrogation 101" book to the HOS's office depicting every action that is considered torture code wise.

maybe for bonus effect make the headrev have to complete some on screen mini game in a certain amount of time to resist the affects of the torture.
Dude, it has to be simple. The coders have better things to do, which is why the suggestion is small and practical for their convenience.

Re: An alternative to dealing with head revs

Posted: Tue Sep 25, 2018 7:25 pm
by Screemonster
if it's more complex than just killing them then security will just kill them 100% of the time

Re: An alternative to dealing with head revs

Posted: Tue Sep 25, 2018 7:33 pm
by Xeroxemnas
Screemonster wrote:if it's more complex than just killing them then security will just kill them 100% of the time
Dunno about that, security usually tries to deconvert cultists even when I'm in full genocide mode.

Re: An alternative to dealing with head revs

Posted: Tue Sep 25, 2018 8:26 pm
by PKPenguin321
Screemonster wrote:if it's more complex than just killing them then security will just kill them 100% of the time
i could see it being useful if it prevented the headrev from ever coming back. if you just kill the headrev they can be cloned, or if you gib them they could have been clone scanned in advance, etc

Re: An alternative to dealing with head revs

Posted: Fri Sep 28, 2018 2:31 am
by Nilons
PKPenguin321 wrote:
Screemonster wrote:if it's more complex than just killing them then security will just kill them 100% of the time
i could see it being useful if it prevented the headrev from ever coming back. if you just kill the headrev they can be cloned, or if you gib them they could have been clone scanned in advance, etc
this is why the advanced security player destroys the cloner and all medical/science personnel when theres a revolution

exactly this scenario!