modular code

A place to record your ideas for the game.
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John_Oxford
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modular code

Post by John_Oxford » #441757

what if we made a system that facilitated people with no coding experience the ability to code things. (similar to things like scratch with drag/drop code)

meaning that either uninteresting or uniquely/situationally interesting coding projects can be completed by people who have the idea but not the knowledge of coding.
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PKPenguin321
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Re: modular code

Post by PKPenguin321 » #441766

John_Oxford wrote:what if we made a system that facilitated people with no coding experience the ability to code things. (similar to things like scratch with drag/drop code)

meaning that either uninteresting or uniquely/situationally interesting coding projects can be completed by people who have the idea but not the knowledge of coding.
could be done for like, basic mobs or weapons. but then there's the problem of actually implementing said mobs or weapons once you've defined them which would be much harder to do from a template.

byond is not that hard to code for anyways if youre only doing simple edits.
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Qustinnus
Joined: Tue Nov 07, 2017 12:30 am
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Re: modular code

Post by Qustinnus » #441770

>byond is a literal baby language
>lets make a visual scripting language for something thats already comparable to a baby language


anyone that has used a visual scripting language should be able to understand DM.

visual scripting languages are usually bad for optimization unless you nativize the visual code afterwards (but it does so in a shit way even when the system is done by industry professionals)

i could go on for a while but tldr; just learn DM, if you cant learn DM you are probably too brainlet-ish for programming tbf
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