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Permanent atmos field generators
Posted: Tue Oct 09, 2018 12:00 am
by JusticeGoat
A machine you can build on the floor like a AI holo emitter that emits a field like the atmos holo projectors but it draws power from the rooms apc. With this you can have real bay doors for cargo shuttles.
Re: Permanent atmos field generators
Posted: Sun Oct 14, 2018 3:25 am
by pubby
Those shield breach thingies in engineering don't work for this?
Re: Permanent atmos field generators
Posted: Sun Oct 14, 2018 3:42 am
by somerandomguy
Those block movement too
Re: Permanent atmos field generators
Posted: Mon Oct 15, 2018 4:07 am
by Cobby
Basically constructable tiny fans?
Re: Permanent atmos field generators
Posted: Mon Oct 15, 2018 3:58 pm
by JusticeGoat
Yeah a air shield that allows you to pass though would be cool, just help you god if the power runs out the room loses air much faster.
Re: Permanent atmos field generators
Posted: Tue Oct 16, 2018 2:57 am
by Floiven
Atmos holoshields don't block movement iirc. Kinda limited on the number of them you can have up, though.
Re: Permanent atmos field generators
Posted: Tue Oct 16, 2018 8:34 am
by Yakumo_Chen
You can print more atmos holofan projectors anyway
Re: Permanent atmos field generators
Posted: Tue Oct 16, 2018 5:37 pm
by Dr_bee
Yakumo_Chen wrote:You can print more atmos holofan projectors anyway
Yes but having upgraded fire locks that automatically make the force-field when tripped would be a fun thing to add for both mapping and engineers. It would be something for people to actually build.
sure you can print out a shitload of holo projectors but that is lame, having an easy to set up machine that can be wrenched down would be nice.
Re: Permanent atmos field generators
Posted: Tue Oct 16, 2018 5:52 pm
by BeeSting12
Making it an upgrade for firlocks might be cool.
Re: Permanent atmos field generators
Posted: Wed Oct 17, 2018 6:11 pm
by SpaceManiac
Could be good if it were far along in techwebs maybe, or available to mappers. I've definitely wanted it for shuttle bay doors.
Re: Permanent atmos field generators
Posted: Thu Oct 18, 2018 2:56 am
by Screemonster
I've been meaning to sprite something for this for fucking ages but I've not got around to it
mainly 'cause I'm undecided on exactly what it should look like, I mean the classic look for this sort of thing would be like the shuttle bays in star trek or the access corridor in elite
but I'm unsure whether to draw it as like a line (like directional windows and windoors) or as a fulltile thing
Re: Permanent atmos field generators
Posted: Thu Oct 18, 2018 4:13 am
by Floiven
Fill tile like a window, with connected texture if there's more than one, visuals like the image your referenced (frame with a glowing force field highlighting the edges) imo
Re: Permanent atmos field generators
Posted: Thu Oct 18, 2018 5:11 am
by Dr_bee
Just use the holo-firelock that already exists but add a metal rig around it to act like a projector. So basically just combo an open firelock sprite with the firelock holo.
Re: Permanent atmos field generators
Posted: Fri Oct 19, 2018 6:41 pm
by confused rock
Jus jus make fans craftable in a way besides chucking around miner pods
Re: Permanent atmos field generators
Posted: Fri Oct 19, 2018 11:40 pm
by Dr_bee
confused rock wrote:Jus jus make fans craftable in a way besides chucking around miner pods
The fans arent COOL, Holographic barriers are.
Re: Permanent atmos field generators
Posted: Sat Oct 20, 2018 12:15 am
by Nilons
having the cargo bay get sucked into space when the power goes out would be neat
Re: Permanent atmos field generators
Posted: Sat Oct 20, 2018 4:33 pm
by Screemonster
technically it would be blown into space