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Permanent atmos field generators

Posted: Tue Oct 09, 2018 12:00 am
by JusticeGoat
A machine you can build on the floor like a AI holo emitter that emits a field like the atmos holo projectors but it draws power from the rooms apc. With this you can have real bay doors for cargo shuttles.

Re: Permanent atmos field generators

Posted: Sun Oct 14, 2018 3:25 am
by pubby
Those shield breach thingies in engineering don't work for this?

Re: Permanent atmos field generators

Posted: Sun Oct 14, 2018 3:42 am
by somerandomguy
Those block movement too

Re: Permanent atmos field generators

Posted: Mon Oct 15, 2018 4:07 am
by Cobby
Basically constructable tiny fans?

Re: Permanent atmos field generators

Posted: Mon Oct 15, 2018 3:58 pm
by JusticeGoat
Yeah a air shield that allows you to pass though would be cool, just help you god if the power runs out the room loses air much faster.

Re: Permanent atmos field generators

Posted: Tue Oct 16, 2018 2:57 am
by Floiven
Atmos holoshields don't block movement iirc. Kinda limited on the number of them you can have up, though.

Re: Permanent atmos field generators

Posted: Tue Oct 16, 2018 8:34 am
by Yakumo_Chen
You can print more atmos holofan projectors anyway

Re: Permanent atmos field generators

Posted: Tue Oct 16, 2018 5:37 pm
by Dr_bee
Yakumo_Chen wrote:You can print more atmos holofan projectors anyway
Yes but having upgraded fire locks that automatically make the force-field when tripped would be a fun thing to add for both mapping and engineers. It would be something for people to actually build.

sure you can print out a shitload of holo projectors but that is lame, having an easy to set up machine that can be wrenched down would be nice.

Re: Permanent atmos field generators

Posted: Tue Oct 16, 2018 5:52 pm
by BeeSting12
Making it an upgrade for firlocks might be cool.

Re: Permanent atmos field generators

Posted: Wed Oct 17, 2018 6:11 pm
by SpaceManiac
Could be good if it were far along in techwebs maybe, or available to mappers. I've definitely wanted it for shuttle bay doors.

Re: Permanent atmos field generators

Posted: Thu Oct 18, 2018 2:56 am
by Screemonster
I've been meaning to sprite something for this for fucking ages but I've not got around to it

mainly 'cause I'm undecided on exactly what it should look like, I mean the classic look for this sort of thing would be like the shuttle bays in star trek or the access corridor in elite
Spoiler:
Image
but I'm unsure whether to draw it as like a line (like directional windows and windoors) or as a fulltile thing

Re: Permanent atmos field generators

Posted: Thu Oct 18, 2018 4:13 am
by Floiven
Fill tile like a window, with connected texture if there's more than one, visuals like the image your referenced (frame with a glowing force field highlighting the edges) imo

Re: Permanent atmos field generators

Posted: Thu Oct 18, 2018 5:11 am
by Dr_bee
Just use the holo-firelock that already exists but add a metal rig around it to act like a projector. So basically just combo an open firelock sprite with the firelock holo.

Re: Permanent atmos field generators

Posted: Fri Oct 19, 2018 6:41 pm
by confused rock
Jus jus make fans craftable in a way besides chucking around miner pods

Re: Permanent atmos field generators

Posted: Fri Oct 19, 2018 11:40 pm
by Dr_bee
confused rock wrote:Jus jus make fans craftable in a way besides chucking around miner pods
The fans arent COOL, Holographic barriers are.

Re: Permanent atmos field generators

Posted: Sat Oct 20, 2018 12:15 am
by Nilons
having the cargo bay get sucked into space when the power goes out would be neat

Re: Permanent atmos field generators

Posted: Sat Oct 20, 2018 4:33 pm
by Screemonster
technically it would be blown into space